Search found 552 matches

by thereaverofdarkness
Sun Dec 05, 2021 4:42 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 66
Views: 17847

Re: EndgameCombat - Defend your base against lategame enemies with ease

Satifying wrote:
Sat Dec 04, 2021 5:07 pm
it removes tungsten prosesing? idk
I wouldn't know, but at a glance I suspect it might be Titanium by brevven causing the issue. Also, by the looks of it, you are more likely to get a prompt response there. So I'd try reporting it to brevven.
by thereaverofdarkness
Tue Nov 23, 2021 6:10 pm
Forum: Ideas and Suggestions
Topic: Flamethrower Turret: more options w/fluids
Replies: 1
Views: 257

Flamethrower Turret: more options w/fluids

TL;DR Add more ways for fluids to affect the flamethrower turret beyond only damage. Fluids in Flamethrower Turrets Currently, flamethrower turrets have their damage affected by which fluid you have hooked up to fuel them, for example they receive a 10% damage bonus when using light oil as opposed ...
by thereaverofdarkness
Tue Nov 23, 2021 5:49 pm
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 1298

Re: Map Laser Turret Color Red

Why don't all turrets have the same color? We don't have different colors for different types of factory buildings. You want that level of detail, that's what you zoom in for. There should be one color for "defense system" across the board.
by thereaverofdarkness
Sat Nov 13, 2021 9:39 am
Forum: Technical Help
Topic: Can't login to mod portal from in game
Replies: 2
Views: 349

Re: Can't login to mod portal from in game

Okay, I sent the email. Thanks for the response!
by thereaverofdarkness
Wed Nov 10, 2021 12:09 am
Forum: Technical Help
Topic: Can't login to mod portal from in game
Replies: 2
Views: 349

Can't login to mod portal from in game

I can login to the mod portal just fine via browser, but I can't login in-game. When I try in-game, it says that my username and password are not associated with any account. I have made certain that I have typed them correctly. Nobody else seems to be experiencing this issue, and it just started a ...
by thereaverofdarkness
Wed Oct 27, 2021 3:25 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 14073

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

Can you help me? I am trying to edit the mod, but I am confused as to how it works or where each thing is. The structure is not like other mods which I am used to. I seem to be experiencing an issue in which I get double pollution output but only half pollution cleanup. I'm okay with the output, it ...
by thereaverofdarkness
Fri Sep 25, 2020 5:45 am
Forum: Questions, reviews and ratings
Topic: request: mod that changes accumulator priority
Replies: 3
Views: 703

Re: request: mod that changes accumulator priority

Neither complex nor lacking. Until you try to make it stop flickering. This is a standard solution that is proposed way too often by people with too little experience with the topic. Please stop. Note that this would make it utterly impossible to charge accumulators using a steam engine. Many of us...
by thereaverofdarkness
Sat Sep 19, 2020 7:35 am
Forum: Ideas and Requests For Mods
Topic: SR-latch
Replies: 17
Views: 5184

Re: SR-latch

Would someone, please, implement SR-latch as a simple to use single item? I think the power switch should have an optional SR mode. In the normal mode, it always reads the signal and updates immediately as soon as it changes. In the SR mode, it has two conditions, an on condition and an off conditi...
by thereaverofdarkness
Sat Sep 19, 2020 6:03 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 98447

The real reason that turret creep is a common strategy

It is an extremely common strategy: when taking land from enemies, setup a row of turrets near their spawners, and setup another row a bit closer, until you have placed the turrets within firing range of the spawners. Common, and highly unpopular. Many players insist that this should not be how the ...
by thereaverofdarkness
Sat Sep 19, 2020 2:12 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1522
Views: 304132

Re: Simple Questions and Short Answers

Since the oil field, once depleted, becomes a permanent resource and will never change its output rate, you can simply get an estimation of how long that will take and calibrate the train to come that often. You can also use this train for other tasks that always take the same amount of time every t...
by thereaverofdarkness
Fri Sep 18, 2020 8:19 pm
Forum: Modding help
Topic: modding grenades and cannon shells
Replies: 0
Views: 246

modding grenades and cannon shells

Can someone show me how to make a mod that changes grenades and cannon shells? I don't understand how to code things, but I can copy from a working template and adjust the values accordingly.
by thereaverofdarkness
Wed Sep 16, 2020 8:56 pm
Forum: Questions, reviews and ratings
Topic: request: mod that changes accumulator priority
Replies: 3
Views: 703

request: mod that changes accumulator priority

I've seen a lot of posts requesting this or similar, some people propose circuit network solutions but they are always extremely complex AND lacking; the whole system just doesn't seem designed for this to be a possibility. It doesn't appear to even have a straightforward solution with mods. Apparen...
by thereaverofdarkness
Sun Sep 13, 2020 12:45 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 14073

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

Can you add support for Asphalt Roads? I noticed that the asphalt from your mod isn't the same item as the one from that mod.
by thereaverofdarkness
Tue Sep 08, 2020 1:04 pm
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 14073

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

What is charcoal? I don't have any recipes that use it, and furnaces keep making charcoal when they were supposed to insert the wood into the fuel slot. If I try to put wood into furnaces and I put in more than the fuel slot holds, instead of filling completely and returning the rest to my inventory...
by thereaverofdarkness
Sun Sep 06, 2020 8:12 pm
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 14073

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

I can, however, say that you should not be seeing damaging levels of pollution from a single burner drill - that is far in excess of normal. They might not have caused damage immediately. All I know is that they showed up as soon as I started mining, and they caused damage as soon as I was inside o...
by thereaverofdarkness
Sun Sep 06, 2020 8:07 pm
Forum: Reika's Mods
Topic: TreePlant - A green thumb (inserter?)
Replies: 8
Views: 3103

Re: TreePlant - A green thumb (inserter?)

A little dragon told me you like embedded factories. I thought I'd share what I've been working with for the past few days. Not the most efficient build, but perhaps it all depends on what you want out of it. This build has made me happy.

Image
by thereaverofdarkness
Sun Sep 06, 2020 4:49 pm
Forum: Reika's Mods
Topic: TreePlant - A green thumb (inserter?)
Replies: 8
Views: 3103

Re: TreePlant - A green thumb (inserter?)

Can you post an explanation of how the Tree Planter works? I built one in my game but it just gradually ate saplings and didn't seem to do anything.
by thereaverofdarkness
Sun Sep 06, 2020 3:12 pm
Forum: Reika's Mods
Topic: Oreverhaul - Much more control over oregen and related progression
Replies: 6
Views: 2835

Re: Oreverhaul - Much more control over oregen and related progression

This mod doesn't seem to work. There are no in-game settings for it, and I'm getting oil and uranium pretty close to my starting area. I don't know where the file has been installed so I'm unable to find this config.lua you mention. How do I edit the mod? P.S.: I think it would be nice if just a few...
by thereaverofdarkness
Sat Sep 05, 2020 7:46 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 14073

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

I just realized what might have caused the problem. I am using the mod RealisticPower and I know that things which adjust the power consumption or production of entities adjust their pollution values accordingly. I noticed that the burner mining drill in my game is producing over a hundred times as ...
by thereaverofdarkness
Wed Sep 02, 2020 10:21 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 14073

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

The biters seem to ramp up far too aggressively in the early game. Not even twenty minutes in, I'd mined up a few hundred plates and had only just started a coal mining section when I got my first wave, and then my second wave, and then my third...the waves came in as rapidly as if I were inside a b...

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