Search found 48 matches
- Sun Aug 14, 2016 2:39 am
- Forum: Mods
- Topic: [MOD 0.13] Zoom - a wider zoom
- Replies: 8
- Views: 7659
Re: [MOD 0.13] Zoom - a wider zoom
Me likey! Thanks! *All of your mods seem very useful. Thanks for making them.
- Sun Aug 14, 2016 2:34 am
- Forum: Mods
- Topic: [MOD 0.13] Wagon Capacity Color
- Replies: 15
- Views: 8863
Re: [MOD 0.13] Wagon Capacity Color
I saw that. I just had to respond to your humorous remarks. * You made me laugh, I just wanted to return the favor.
- Thu Aug 11, 2016 5:53 am
- Forum: Mods
- Topic: [MOD 0.13] Wagon Capacity Color
- Replies: 15
- Views: 8863
Re: [MOD 0.13] Wagon Capacity Color
Red is typically a Warning color, and green is typically a "all is well" color. Yes, you are perfectly right : - Red is for : warning this wagon must be emptied as fast as possible - Green is for : everything is OK with this wagon that is ready to be filled. :D So, you see that it depends...
- Tue Aug 09, 2016 8:22 am
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 100
- Views: 75825
Re: [MOD 0.13] Time Tools (& Clock Combinator)
Thank your for this great mod. I'm not sure how to "rate" it atm, so I just wanted you to know that I think its really cool.
- Mon Aug 08, 2016 12:41 am
- Forum: Mods
- Topic: [MOD 0.13] Wagon Capacity Color
- Replies: 15
- Views: 8863
Re: [MOD 0.13] Wagon Capacity Color
I love the idea of this mod but, I can't help but be bothered by the color arrangement. lol
Red is typically a Warning color, and green is typically a "all is well" color.
IMHO, the color scheme of this mod is reversed.
Can this be changed in the Lua file?
Red is typically a Warning color, and green is typically a "all is well" color.
IMHO, the color scheme of this mod is reversed.
Can this be changed in the Lua file?
- Sun Aug 07, 2016 11:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] Memory leak in refresh multiplayer browser
- Replies: 4
- Views: 2442
Re: [0.13.9] Memory leak in refresh multiplayer browser
Pausing the game for any extended length of time also causes a memory leak it seems. Every time I leave my game running(paused) and return after say 30 mins, the game has crashed and my system reports low memory as the culprit. I do have several mods ,but this was an issue both before and after mods...
- Sun Aug 07, 2016 5:59 am
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 22223
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Do I need both this mod and Bob's mods?
- Mon Aug 01, 2016 2:49 pm
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 44658
Re: [MOD 0.13.0+|v0.12]Recycling Machines
Did I mention I love this mod?
I currently have all my recyclables moved to a chest next to the recycle machine. I'm wondering if there is a way to set up a circuit network to allow me to change the current object being recycled, so that I may automate the recycling of all the various pieces?
I currently have all my recyclables moved to a chest next to the recycle machine. I'm wondering if there is a way to set up a circuit network to allow me to change the current object being recycled, so that I may automate the recycling of all the various pieces?
- Fri Jul 29, 2016 9:49 am
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 44658
Re: [MOD 0.13.0+|v0.12]Recycling Machines
Love your mod. Love that you are are still working on it. I recently discovered that the outdated version had trouble with rails. I have a rather large map going, and I've accidentally made quite a bit more than I will ever need. :) I have your new corrected version, but I'm pretty sure if I throw i...
- Mon Jul 25, 2016 8:29 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 593
- Views: 331130
Re: Thank you (Make the dev-team happy today!)
Thanks for all the hard work guys. This thing is really coming together! Stay focused, stay Grrrrrrrr-eat!
- Sun Jul 24, 2016 4:09 am
- Forum: Ideas and Suggestions
- Topic: Labels, Lights, and edge scrolling
- Replies: 2
- Views: 2547
Re: Labels, Lights, and edge scrolling
My appologies, Ssilk.
I hadn't fully read the guide before posting this. Subsequent post will follow proper procedures.
I hadn't fully read the guide before posting this. Subsequent post will follow proper procedures.
- Sun Jul 24, 2016 4:05 am
- Forum: Frequently Suggested / Link Collections
- Topic: Add a transport belt ghost Arrow / Belt placement cursor clarity
- Replies: 15
- Views: 9009
Belt placement cursor clarity.
Is it possible to simplify the various belt placement cursors? It is very difficult (especially with higher rated belts), to see what direction they are actually facing. It is also difficult to see where you missed a belt, or two, or ran out of belt during the upgrade process, until production suffe...
- Sun Jul 24, 2016 4:00 am
- Forum: Ideas and Suggestions
- Topic: Belt interference
- Replies: 2
- Views: 1795
Re: Belt interference
Searching belts/belt problems/ ect...TL/DR Sorry. You can take this one so far: https://forums.factorio.com/viewtopic.php?f=80&t=22305 Walking on Belts (New Power Armor module) I added yours. :) LOL! Thanks Ssilk! It is a real game-breaker for me atm. Its just so frustrating when getting slappe...
- Sun Jul 24, 2016 3:58 am
- Forum: Implemented Suggestions
- Topic: Walking on Belts (New Power Armor module)
- Replies: 20
- Views: 12634
Re: Walking on Belts (New Power Armor module)
By the time you get power armor, you already can build most stuff with ghost placement, and belts are no longer an issue... But I agree - belt distraction is quite annoying especially when you build early game smelting lines. One of reasons I sticked to sandbox mode w/o character. This, I think, is...
- Sun Jul 24, 2016 3:52 am
- Forum: Ideas and Suggestions
- Topic: UI - Clicking on an object should always select it
- Replies: 7
- Views: 3550
Re: UI - Clicking on an object should always select it
Hm. It is eventually useful to have some entities open at the same time. Think for example to screenshots of combinator/inserter. Or multiselect entities. To change modules of many assemblies at the same time. Some may want to have a special entity always in view, for example to see, when an import...
- Thu Jul 21, 2016 1:37 pm
- Forum: Ideas and Suggestions
- Topic: UI - Clicking on an object should always select it
- Replies: 7
- Views: 3550
Re: UI - Clicking on an object should always select it
Completely agree! Having to use escape key EVERY time I go from one box/assembler/smelter/inventory...is mind-numbingly dull! Interfaces should open and close logically. If I click on something, the previous menu should close and the new one open. At the very least, there could be a close window but...
- Thu Jul 21, 2016 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Visual aid options.
- Replies: 1
- Views: 1392
Visual aid options.
It would be nice to have a view, similar to the "alt" key that would only display box contents...so that I don't have to see all that extra information all the time. It ends up being ON by DEFAULT and that just takes a lot away from the aesthetics of this game that the Devs have put so muc...
- Thu Jul 21, 2016 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Belt interference
- Replies: 2
- Views: 1795
Belt interference
PLEASE, PLEASE, PLEASE, For the love of all that is good...Fix the avatar/character so that he isn't effected by belt movement. 90% of the time it takes to play this game is FIXING what was screwed up by being thrown around by belts. Some fine tuning of the belt placement mechanic wouldn't hurt eith...
- Mon Jun 27, 2016 7:42 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 205987
Re: Version 0.13.0
WOW, just...WOW! Terrific work Devs!
- Tue Jun 21, 2016 10:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] Burners Only - no electricity mod!
- Replies: 8
- Views: 5305
Re: [MOD 0.12.x] Burners Only - no electricity mod!
Great Job! It would be nice to have a mod that eliminates as much electricity as possible, but decreases the coal belting needed by adding STEAM powered assemblers and stuff. Steam-Punk all the way! It would be great if the animations could reflect that,(Steam smoke, and dripping water, ect...) alth...