Search found 109 matches
- Mon Feb 03, 2025 10:10 am
- Forum: Balancing
- Topic: presquites
- Replies: 2
- Views: 235
Re: presquites
Or just carry enough repaitmaterial to brut force your way through asteroids... Not a good idea, but possible.
- Mon Jan 13, 2025 7:10 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 74
- Views: 21604
Re: Increase Gleba seed production chance
Seeking advice on one of the internet sites is not a pleasant experience since these forums seem filled with folk who have been playing and learning the game for many many months and treat others (obviously the stupid) poorly.
It's the internet, undoubtley there is allways some one that is less ...
- Mon Jan 13, 2025 6:54 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 113
- Views: 7179
Re: They need to rename Gleba to Bartleby
I actualy relay like the estetics of Gleba. To me it is a beautifull place. The only issue I had was that it was hard to see where there was suitable ground for the different trees.
As for the gameplay (I have no problem with it), it's been discused/disected to death in many other threads allready.
As for the gameplay (I have no problem with it), it's been discused/disected to death in many other threads allready.
- Fri Dec 20, 2024 7:09 am
- Forum: Gameplay Help
- Topic: Spoilage removal and circuitry counting
- Replies: 4
- Views: 389
Re: Spoilage removal and circuitry counting
If you are willing to simplyfy a bit, just reading the belt content (belt set to read content hold and read the entire belt) should do the trick, no need to keep track of adding or removing stuff as you allways know the exact number of things on the belt.
- Thu Dec 19, 2024 6:16 am
- Forum: Balancing
- Topic: Bots should be immune to lightning
- Replies: 9
- Views: 723
Re: Bots should be immune to lightning
I also disagree with OP. The necessity of running each island as a separate base was designed intentionally as the core challenge of Fulgora. As long as that's the case, changes that make it easier to operate between islands are a bad idea.
I have to agrea with this. Setting up each new island ...
- Wed Dec 18, 2024 6:29 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54884
Re: Gleba has killed the game for me.
Note: I am not looking for solutions. Imagine I am giving feedback on a recipe book that has a convoluted, confusing, out-of-place recipe. While I'm sure the recipe might make sense to some, it certainly doesn't make sense to many. I do not want to be told what the recipe is _supposed_ to mean, or ...
- Wed Dec 11, 2024 6:18 am
- Forum: Gameplay Help
- Topic: Agricultural tower production rate calculation
- Replies: 11
- Views: 1316
Re: Agricultural tower production rate calculation
Considering the tower takes a none zero amount of time to turn/exend/retract to reach a mature tree to harvest, the actual number is probobly slightly lower.
- Tue Dec 10, 2024 6:29 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 433
Re: Captured spawner and spoiling bioflux
Aha, yes, I just let the eggs sit in there and remove them only when I need them. So that might be the problem then.
I don't think you can connect any wire to the spawner though. But I guess I can rempve the eggs and just burn them in a heating tower unless needed for something.
Thanks for the help!
I don't think you can connect any wire to the spawner though. But I guess I can rempve the eggs and just burn them in a heating tower unless needed for something.
Thanks for the help!
- Tue Dec 10, 2024 6:11 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 433
Captured spawner and spoiling bioflux
I have a slight problem with captured spawners. I have an inserter feeding it bioflux, but some times the flux spoils in the hand of the inserter and unlike the biochamber the spawner doesn't seem to accept spoilage as input so the inserter gets stuck and eventualy the spawner goes wild again.
Is ...
Is ...
- Thu Dec 05, 2024 9:21 am
- Forum: General discussion
- Topic: Looking At Achievement Percentages...
- Replies: 19
- Views: 1466
Re: Looking At Achievement Percentages...
I am honestly a bit surprised to see such low percentages. Are people not reaching Aquilo?
I think many people have not reashed Aquilo YET.
For my self atleast, I'm enjoying playing the game, I'm in no rush to "finish" the game. F.ex. I'm currently buissy decorating my Nauvis factorys with the ...
- Thu Dec 05, 2024 7:59 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54884
Re: Gleba has killed the game for me.
A quick recap of this sub-discussion :
you : «I'm running out of seeds»
us : «try to not waste seeds (and use productivity)»
you : makes a design that can only work by wasting seeds (or doesn't but then is neutral at best)
you : «I'm still running out of seeds»
Haha no, funny, but that's not ...
- Thu Dec 05, 2024 6:59 am
- Forum: Gameplay Help
- Topic: Can i set a filter for an spoiled amount
- Replies: 5
- Views: 355
Re: Can i set a filter for an spoiled amount
I want to use an inserter to burn any pentapod eggs that are a certain amount spoiled so they don't hatch but all i can find is the setting to take spoiled ingredients first but i don't want to be burning perfectly good pentapod eggs that are still like 80% good.
I've been looking for this as ...
- Thu Dec 05, 2024 6:40 am
- Forum: Not a bug
- Topic: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
- Replies: 6
- Views: 2285
Re: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
Rejecting quality on this recipe is intentional because this recipe involves catalyst which would be also increased in quality. As for productivity i cannot give you any exact answers other than suspecting it is to prevent some type of loop somewhere. This is not making game unplayable, this ...
- Wed Dec 04, 2024 1:53 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54884
Re: Gleba has killed the game for me.
I tried the suggestion of processing fruits into mash/seeds inefficiently and then the result to power the more efficient biochamber. I was impressed at first, and I thought this was a sustainable solution, and it was over producing seeds. Unfortunately after several hours and 60k generated ...
- Tue Dec 03, 2024 1:17 pm
- Forum: Gameplay Help
- Topic: Detect ship/platform in orbit
- Replies: 3
- Views: 355
Re: Detect ship/platform in orbit
This sounds promising, I'll experiment with that. Thank you!IsaacOscar wrote: Tue Dec 03, 2024 1:14 pm You could also have the platform request something, and connect a circuit to a rocket silo and enable "read requests"
- Tue Dec 03, 2024 1:12 pm
- Forum: Gameplay Help
- Topic: Detect ship/platform in orbit
- Replies: 3
- Views: 355
Detect ship/platform in orbit
Is there any way to detect if/which ships/platforms are currently precent in orbit?
I might want to have some production on a planet (possibly Gleba) start only when a ship arraives, mainly to minimize spoilage.
I guess you could solve it by having the landing pad request something specific that ...
I might want to have some production on a planet (possibly Gleba) start only when a ship arraives, mainly to minimize spoilage.
I guess you could solve it by having the landing pad request something specific that ...
- Tue Dec 03, 2024 6:37 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54884
Re: Gleba has killed the game for me.
IIRC there is a bug that can occasionally prevent tips and tricks entries from appearing (not sure if that's been fixed yet), but there are entries for Gleba that help to get started. Between those and the factoriopedia I think it gives pretty thorough info, but if they are missing for someone ...
- Tue Dec 03, 2024 6:33 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54884
Re: Gleba has killed the game for me.
why on earth do people not take tech with them then complain it is a struggle to get going.
When I landed on my first planet after Nauvis (Fulgora) I actualy thought you needed a landing pad to receive anything from orbit. So i had to start with nothing. Only after I had managed to make a some ...
- Mon Dec 02, 2024 11:57 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54884
Re: Gleba has killed the game for me.
Perhaps you could share a picture of your set up so we can figure out what the problem might be?
Sure, here's a pic. It shows that the biochamber has produced almost 4000 products, but the 2 tree farms are empty.
Not shown in the screenshot is a the regular power outage (I took the SS just ...
- Mon Dec 02, 2024 7:11 am
- Forum: Not a bug
- Topic: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
- Replies: 6
- Views: 2285
Re: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
Rejecting quality on this recipe is intentional because this recipe involves catalyst which would be also increased in quality. As for productivity i cannot give you any exact answers other than suspecting it is to prevent some type of loop somewhere. This is not making game unplayable, this ...