Search found 48 matches
- Thu Feb 18, 2021 6:29 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 9842
Re: Efficiency Module Scaling
If trees could be planted, but they would not grow unless pollution is low enough, there would be some incentive to use green modules for thouse who want to prettyfy their bases with some greenery, but it would be just as optional as it is today if all you care about is massive produktion numbers?
- Wed Dec 09, 2020 5:24 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 9877
Re: your thoughts on menu simulation
I like them. Could be a bit longer and perhaps some kind of smoother transition between scenes... As many have allready pointed out 

- Wed Dec 02, 2020 5:23 am
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 75
- Views: 19524
Re: Anyone use barrels?
Where is the like button when you realy need it 

- Tue Oct 27, 2020 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Change beacon effect area
- Replies: 20
- Views: 1868
Re: Increase Beacon Reach by 1 Tile
How about extending the range, and to balance it limit the number of beacons that can effect a single machine? It's probobly an even more unpopular and controversial sudgestion, but I like it. For all I care personaly, limit beacons so that each machine can only gain the benefits of a single beacon....
- Fri Sep 18, 2020 6:12 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 14162
Re: I can't beat it...
I'm no combat expert and have never even tryed any kind of deathworld. So take my advice with a healthy dose of salt. For the tank, I actualy find peircing shells to be very good. It might just be my driving that is at fault, but with explosive shells, there is allways a biter between me and any nes...
- Wed Sep 09, 2020 5:50 am
- Forum: Gameplay Help
- Topic: More hotbars
- Replies: 3
- Views: 559
Re: More hotbars
Ah, I probobly got the number of hotbars displayed and the total number mixed up then. Thanks for the help.
- Tue Sep 08, 2020 9:03 am
- Forum: Gameplay Help
- Topic: More hotbars
- Replies: 3
- Views: 559
More hotbars
I'm allmost sure I read in some FFF when the new hotbar was instroduced that you could add more hotbars then the 9 (?) avalible by default. But I can't find that function in game now. Did I dream it or am I just not looking in the right place 

- Thu Sep 03, 2020 12:37 pm
- Forum: Implemented Suggestions
- Topic: Individual Spidertron Remotes on Quickbar Slots
- Replies: 3
- Views: 613
Re: Individual Spidertron Remotes on Quickbar Slots
Unless I totaly missunderstand, what you want is allready possible.
Link your controller before you put it on your hotbar and the shortcut will be to that specific controller.
Link your controller before you put it on your hotbar and the shortcut will be to that specific controller.
- Mon Aug 31, 2020 10:29 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 14162
Re: I can't beat it...
Well... time flys when you play Factorio as the saying goesDaveMcW wrote: βMon Aug 31, 2020 9:43 amThe spawner bug was fixed in 18 months ago in the experimental branch and 11 months ago in the stable branch.

- Mon Aug 31, 2020 6:33 am
- Forum: General discussion
- Topic: I can't beat it...
- Replies: 99
- Views: 14162
Re: I can't beat it...
I am just curious, did biter/spitter strength or their evolution get bumped up in the last 6-9 months? I didn't play for a while in the run up to 1.0. One thing that comes to mind is that they fixed a bug where biter nests would absorb any amount of pollution, resulting in your pollutiopn cloud eff...
- Tue Aug 25, 2020 6:31 am
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 14184
Re: Defence economy balance
When it comes to power usage, isn't continuous fire a bit misleading? Considering my own experience (biased as it might be) my turrets spends most of their time doing nothing, and firing only a small portion of them time. Where does the energy consumption calculation end up if we factor in turrets f...
- Mon Aug 24, 2020 8:11 am
- Forum: General discussion
- Topic: 4 years worth of stupid!
- Replies: 10
- Views: 2959
Re: 4 years worth of stupid!
A lightning strike could be approximated as lasting one second :) I'm no lightning expert, but that seems a very exegrated estimation. Wikipedia has this to say: "the average duration is 0.2 seconds made up from a number of much shorter flashes (strokes) of around 60 to 70 microseconds" :...
- Wed Aug 19, 2020 12:24 pm
- Forum: Gameplay Help
- Topic: When you run out of iron
- Replies: 4
- Views: 1349
Re: When you run out of iron
There is no tech avalible to get iron from any where. There is mining productivity resaech though that will help resources to last longer.
So when you run out, move base or us belts or trains to transport iron from a new ore field to your base.
So when you run out, move base or us belts or trains to transport iron from a new ore field to your base.
- Mon Aug 17, 2020 6:33 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 10139
Re: Spidertron buff
Given the many abilities of the spider, I don't think a relative lack of speed is a problem. It has so many uses, it doesn't need to outclass every other means of transportation.
- Thu Aug 13, 2020 11:46 am
- Forum: Ideas and Suggestions
- Topic: Add more information to entity descriptions
- Replies: 14
- Views: 1225
Re: Add more information to entity descriptions
That would work. Is "tiles" the unit used on turrets and artillery to display range (currently not able to check in game)?
- Thu Aug 13, 2020 5:59 am
- Forum: Ideas and Suggestions
- Topic: Add more information to entity descriptions
- Replies: 14
- Views: 1225
Re: Add more information to entity descriptions
I looked at the radar picture and though, "Yeah, that would be nice!" Then I looked at it a bit more and relized, "chunks" is a very technical term and AFAIK it is never used or explained in the base game? So it might not realy fitt, atleast not on its own with no futher explenat...
- Wed Jun 10, 2020 5:31 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 33361
Re: Friday Facts #350 - Electric mining drill redesign
how steady and predictable they were, always outputting while at the ends for example. they don't, I checked :) Damn, you're right haha, the animation is slightly longer. Your brain makes it work when it isn't. :) I guess the fact that there is at least a perceivable relationship between production...
- Fri Apr 17, 2020 5:04 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 12519
Re: Friday Facts #343 - Environmental particle effects
Third.
- Thu Nov 28, 2019 12:31 pm
- Forum: Balancing
- Topic: Gun turret range
- Replies: 21
- Views: 5283
Re: Gun turret range
In my opinion weakness of inserters are much worse problem. I like that biters can make real damage and stress my manufacturing plants and logistics. Replacing walls and turrets is very natural part of defense line. But inserters are ridiculously weak and area effect destroys them first. Perhaps lo...
- Fri Oct 18, 2019 9:14 am
- Forum: General discussion
- Topic: Criticism: Belt Immunity Equipment
- Replies: 38
- Views: 6944
Re: Criticism: Belt Immunity Equipment
the sad one-tile gap, which can currently only be filled by a panel, really grinds at me. You can also fill it with not filling it with anything. Having an empty spot above it is exactly the same as it being 1x2 in size. It's even better, having it 1x1 means its flexible, you can leave an empty slo...