Search found 109 matches

by SirSmuggler
Mon Feb 03, 2025 10:10 am
Forum: Balancing
Topic: presquites
Replies: 2
Views: 235

Re: presquites

Or just carry enough repaitmaterial to brut force your way through asteroids... Not a good idea, but possible.
by SirSmuggler
Mon Jan 13, 2025 7:10 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 74
Views: 21604

Re: Increase Gleba seed production chance


Seeking advice on one of the internet sites is not a pleasant experience since these forums seem filled with folk who have been playing and learning the game for many many months and treat others (obviously the stupid) poorly.

It's the internet, undoubtley there is allways some one that is less ...
by SirSmuggler
Mon Jan 13, 2025 6:54 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 113
Views: 7179

Re: They need to rename Gleba to Bartleby

I actualy relay like the estetics of Gleba. To me it is a beautifull place. The only issue I had was that it was hard to see where there was suitable ground for the different trees.

As for the gameplay (I have no problem with it), it's been discused/disected to death in many other threads allready.
by SirSmuggler
Fri Dec 20, 2024 7:09 am
Forum: Gameplay Help
Topic: Spoilage removal and circuitry counting
Replies: 4
Views: 389

Re: Spoilage removal and circuitry counting

If you are willing to simplyfy a bit, just reading the belt content (belt set to read content hold and read the entire belt) should do the trick, no need to keep track of adding or removing stuff as you allways know the exact number of things on the belt.
by SirSmuggler
Thu Dec 19, 2024 6:16 am
Forum: Balancing
Topic: Bots should be immune to lightning
Replies: 9
Views: 723

Re: Bots should be immune to lightning


I also disagree with OP. The necessity of running each island as a separate base was designed intentionally as the core challenge of Fulgora. As long as that's the case, changes that make it easier to operate between islands are a bad idea.

I have to agrea with this. Setting up each new island ...
by SirSmuggler
Wed Dec 18, 2024 6:29 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54884

Re: Gleba has killed the game for me.


Note: I am not looking for solutions. Imagine I am giving feedback on a recipe book that has a convoluted, confusing, out-of-place recipe. While I'm sure the recipe might make sense to some, it certainly doesn't make sense to many. I do not want to be told what the recipe is _supposed_ to mean, or ...
by SirSmuggler
Wed Dec 11, 2024 6:18 am
Forum: Gameplay Help
Topic: Agricultural tower production rate calculation
Replies: 11
Views: 1316

Re: Agricultural tower production rate calculation

Considering the tower takes a none zero amount of time to turn/exend/retract to reach a mature tree to harvest, the actual number is probobly slightly lower.
by SirSmuggler
Tue Dec 10, 2024 6:29 am
Forum: Gameplay Help
Topic: Captured spawner and spoiling bioflux
Replies: 4
Views: 433

Re: Captured spawner and spoiling bioflux

Aha, yes, I just let the eggs sit in there and remove them only when I need them. So that might be the problem then.

I don't think you can connect any wire to the spawner though. But I guess I can rempve the eggs and just burn them in a heating tower unless needed for something.

Thanks for the help!
by SirSmuggler
Tue Dec 10, 2024 6:11 am
Forum: Gameplay Help
Topic: Captured spawner and spoiling bioflux
Replies: 4
Views: 433

Captured spawner and spoiling bioflux

I have a slight problem with captured spawners. I have an inserter feeding it bioflux, but some times the flux spoils in the hand of the inserter and unlike the biochamber the spawner doesn't seem to accept spoilage as input so the inserter gets stuck and eventualy the spawner goes wild again.
Is ...
by SirSmuggler
Thu Dec 05, 2024 9:21 am
Forum: General discussion
Topic: Looking At Achievement Percentages...
Replies: 19
Views: 1466

Re: Looking At Achievement Percentages...


I am honestly a bit surprised to see such low percentages. Are people not reaching Aquilo?

I think many people have not reashed Aquilo YET.
For my self atleast, I'm enjoying playing the game, I'm in no rush to "finish" the game. F.ex. I'm currently buissy decorating my Nauvis factorys with the ...
by SirSmuggler
Thu Dec 05, 2024 7:59 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54884

Re: Gleba has killed the game for me.



A quick recap of this sub-discussion :
you : «I'm running out of seeds»
us : «try to not waste seeds (and use productivity)»
you : makes a design that can only work by wasting seeds (or doesn't but then is neutral at best)
you : «I'm still running out of seeds»



Haha no, funny, but that's not ...
by SirSmuggler
Thu Dec 05, 2024 6:59 am
Forum: Gameplay Help
Topic: Can i set a filter for an spoiled amount
Replies: 5
Views: 355

Re: Can i set a filter for an spoiled amount


I want to use an inserter to burn any pentapod eggs that are a certain amount spoiled so they don't hatch but all i can find is the setting to take spoiled ingredients first but i don't want to be burning perfectly good pentapod eggs that are still like 80% good.

I've been looking for this as ...
by SirSmuggler
Thu Dec 05, 2024 6:40 am
Forum: Not a bug
Topic: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
Replies: 6
Views: 2285

Re: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support




Rejecting quality on this recipe is intentional because this recipe involves catalyst which would be also increased in quality. As for productivity i cannot give you any exact answers other than suspecting it is to prevent some type of loop somewhere. This is not making game unplayable, this ...
by SirSmuggler
Wed Dec 04, 2024 1:53 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54884

Re: Gleba has killed the game for me.


I tried the suggestion of processing fruits into mash/seeds inefficiently and then the result to power the more efficient biochamber. I was impressed at first, and I thought this was a sustainable solution, and it was over producing seeds. Unfortunately after several hours and 60k generated ...
by SirSmuggler
Tue Dec 03, 2024 1:17 pm
Forum: Gameplay Help
Topic: Detect ship/platform in orbit
Replies: 3
Views: 355

Re: Detect ship/platform in orbit

IsaacOscar wrote: Tue Dec 03, 2024 1:14 pm You could also have the platform request something, and connect a circuit to a rocket silo and enable "read requests"
This sounds promising, I'll experiment with that. Thank you!
by SirSmuggler
Tue Dec 03, 2024 1:12 pm
Forum: Gameplay Help
Topic: Detect ship/platform in orbit
Replies: 3
Views: 355

Detect ship/platform in orbit

Is there any way to detect if/which ships/platforms are currently precent in orbit?

I might want to have some production on a planet (possibly Gleba) start only when a ship arraives, mainly to minimize spoilage.

I guess you could solve it by having the landing pad request something specific that ...
by SirSmuggler
Tue Dec 03, 2024 6:37 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54884

Re: Gleba has killed the game for me.


IIRC there is a bug that can occasionally prevent tips and tricks entries from appearing (not sure if that's been fixed yet), but there are entries for Gleba that help to get started. Between those and the factoriopedia I think it gives pretty thorough info, but if they are missing for someone ...
by SirSmuggler
Tue Dec 03, 2024 6:33 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54884

Re: Gleba has killed the game for me.


why on earth do people not take tech with them then complain it is a struggle to get going.

When I landed on my first planet after Nauvis (Fulgora) I actualy thought you needed a landing pad to receive anything from orbit. So i had to start with nothing. Only after I had managed to make a some ...
by SirSmuggler
Mon Dec 02, 2024 11:57 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54884

Re: Gleba has killed the game for me.



Perhaps you could share a picture of your set up so we can figure out what the problem might be?


Sure, here's a pic. It shows that the biochamber has produced almost 4000 products, but the 2 tree farms are empty.

Not shown in the screenshot is a the regular power outage (I took the SS just ...
by SirSmuggler
Mon Dec 02, 2024 7:11 am
Forum: Not a bug
Topic: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
Replies: 6
Views: 2285

Re: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support


Rejecting quality on this recipe is intentional because this recipe involves catalyst which would be also increased in quality. As for productivity i cannot give you any exact answers other than suspecting it is to prevent some type of loop somewhere. This is not making game unplayable, this ...

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