Search found 116 matches
- Mon Apr 14, 2025 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid Targetting
- Replies: 14
- Views: 2073
Re: Asteroid Targetting
Out of curiosity, how fast do you fly through "outer space" (outside the solar system edge)? At speed 380 my ship sill gets destroyed, but with a bunch of careful tweaking I can manage speed 250 most of the time.
I was a bit confused reading this thread, woundering what kind of scrap defenses ...
- Fri Apr 04, 2025 5:26 am
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 92
- Views: 137782
Re: Space Platform 101 Discussion
How does interrupts work with space platforms? I assumed they would be the same as for trains, only checked when leaving a station/planet. But it seems to be different for space platforms as my Shattered planet platform has consistently triggered it's "rapair" interrupt on it's way to the shattered ...
- Thu Mar 27, 2025 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Enable the Fuel tab of train even when outside of range
- Replies: 1
- Views: 133
Re: Enable the Fuel tab of train even when outside of range
I guess the techical limitation is that you should not be able to move things betwen your inventory and the fuel/cargo slots if you are not in range. So if you can open that tab regardless of range the game needs to prevent moving items in some other way in thouse cases. In remote view you don't ...
- Fri Mar 21, 2025 7:53 am
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 12
- Views: 1990
Re: Quality artillery is broken
I dissagrea.
I think this is hugley dependet on playstyle. I play on rail world map settings and my permiters are quit far away and with many (don't recall exactly) levels of artilery range I am still no where near being able to reach my permiiter from the center of my base (atleast not in auto ...
I think this is hugley dependet on playstyle. I play on rail world map settings and my permiters are quit far away and with many (don't recall exactly) levels of artilery range I am still no where near being able to reach my permiiter from the center of my base (atleast not in auto ...
- Thu Mar 20, 2025 6:33 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 12
- Views: 1073
Re: How do you deal with emptiness after "finishing" the game?
Take a break. Try a compleatly different game. Touch grass 

- Tue Mar 04, 2025 11:14 am
- Forum: Ideas and Suggestions
- Topic: Qol: True value next to expected resources
- Replies: 3
- Views: 321
Re: Qol: True value next to expected resources
That would still be a guestimate as any other drills with overlapping coverage would reduce the "actual" amount you get.erkki772 wrote: Mon Feb 10, 2025 2:17 pm It would use simple calculation. Excepted x resource drain x productivity. This would help to check fast how much resources miners would actually get from patches
- Thu Feb 13, 2025 6:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] why battery not charging?
- Replies: 8
- Views: 1926
Re: why battery not charging?
"I sped up to 64x speed and battery charge is 0%"... for how long?
Any way, my guess would be that it takes quit a while to charge all the discharge defenses (if that's what it is?) and shields, and they would be charged to full before the batterys starrt to receive any charge.
Any way, my guess would be that it takes quit a while to charge all the discharge defenses (if that's what it is?) and shields, and they would be charged to full before the batterys starrt to receive any charge.
- Mon Feb 03, 2025 10:10 am
- Forum: Balancing
- Topic: presquites
- Replies: 2
- Views: 443
Re: presquites
Or just carry enough repaitmaterial to brut force your way through asteroids... Not a good idea, but possible.
- Mon Jan 13, 2025 7:10 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 75
- Views: 26437
Re: Increase Gleba seed production chance
Seeking advice on one of the internet sites is not a pleasant experience since these forums seem filled with folk who have been playing and learning the game for many many months and treat others (obviously the stupid) poorly.
It's the internet, undoubtley there is allways some one that is less ...
- Mon Jan 13, 2025 6:54 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 117
- Views: 11655
Re: They need to rename Gleba to Bartleby
I actualy relay like the estetics of Gleba. To me it is a beautifull place. The only issue I had was that it was hard to see where there was suitable ground for the different trees.
As for the gameplay (I have no problem with it), it's been discused/disected to death in many other threads allready.
As for the gameplay (I have no problem with it), it's been discused/disected to death in many other threads allready.
- Fri Dec 20, 2024 7:09 am
- Forum: Gameplay Help
- Topic: Spoilage removal and circuitry counting
- Replies: 4
- Views: 590
Re: Spoilage removal and circuitry counting
If you are willing to simplyfy a bit, just reading the belt content (belt set to read content hold and read the entire belt) should do the trick, no need to keep track of adding or removing stuff as you allways know the exact number of things on the belt.
- Thu Dec 19, 2024 6:16 am
- Forum: Balancing
- Topic: Bots should be immune to lightning
- Replies: 9
- Views: 1064
Re: Bots should be immune to lightning
I also disagree with OP. The necessity of running each island as a separate base was designed intentionally as the core challenge of Fulgora. As long as that's the case, changes that make it easier to operate between islands are a bad idea.
I have to agrea with this. Setting up each new island ...
- Wed Dec 18, 2024 6:29 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 75035
Re: Gleba has killed the game for me.
Note: I am not looking for solutions. Imagine I am giving feedback on a recipe book that has a convoluted, confusing, out-of-place recipe. While I'm sure the recipe might make sense to some, it certainly doesn't make sense to many. I do not want to be told what the recipe is _supposed_ to mean, or ...
- Wed Dec 11, 2024 6:18 am
- Forum: Gameplay Help
- Topic: Agricultural tower production rate calculation
- Replies: 11
- Views: 2384
Re: Agricultural tower production rate calculation
Considering the tower takes a none zero amount of time to turn/exend/retract to reach a mature tree to harvest, the actual number is probobly slightly lower.
- Tue Dec 10, 2024 6:29 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 642
Re: Captured spawner and spoiling bioflux
Aha, yes, I just let the eggs sit in there and remove them only when I need them. So that might be the problem then.
I don't think you can connect any wire to the spawner though. But I guess I can rempve the eggs and just burn them in a heating tower unless needed for something.
Thanks for the help!
I don't think you can connect any wire to the spawner though. But I guess I can rempve the eggs and just burn them in a heating tower unless needed for something.
Thanks for the help!
- Tue Dec 10, 2024 6:11 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 642
Captured spawner and spoiling bioflux
I have a slight problem with captured spawners. I have an inserter feeding it bioflux, but some times the flux spoils in the hand of the inserter and unlike the biochamber the spawner doesn't seem to accept spoilage as input so the inserter gets stuck and eventualy the spawner goes wild again.
Is ...
Is ...
- Thu Dec 05, 2024 9:21 am
- Forum: General discussion
- Topic: Looking At Achievement Percentages...
- Replies: 19
- Views: 2089
Re: Looking At Achievement Percentages...
I am honestly a bit surprised to see such low percentages. Are people not reaching Aquilo?
I think many people have not reashed Aquilo YET.
For my self atleast, I'm enjoying playing the game, I'm in no rush to "finish" the game. F.ex. I'm currently buissy decorating my Nauvis factorys with the ...
- Thu Dec 05, 2024 7:59 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 375
- Views: 75035
Re: Gleba has killed the game for me.
A quick recap of this sub-discussion :
you : «I'm running out of seeds»
us : «try to not waste seeds (and use productivity)»
you : makes a design that can only work by wasting seeds (or doesn't but then is neutral at best)
you : «I'm still running out of seeds»
Haha no, funny, but that's not ...
- Thu Dec 05, 2024 6:59 am
- Forum: Gameplay Help
- Topic: Can i set a filter for an spoiled amount
- Replies: 5
- Views: 481
Re: Can i set a filter for an spoiled amount
I want to use an inserter to burn any pentapod eggs that are a certain amount spoiled so they don't hatch but all i can find is the setting to take spoiled ingredients first but i don't want to be burning perfectly good pentapod eggs that are still like 80% good.
I've been looking for this as ...
- Thu Dec 05, 2024 6:40 am
- Forum: Not a bug
- Topic: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
- Replies: 6
- Views: 2975
Re: [2.0.15] Fish Breeding and Nutrients from Fish Lack Correct Module Support
Rejecting quality on this recipe is intentional because this recipe involves catalyst which would be also increased in quality. As for productivity i cannot give you any exact answers other than suspecting it is to prevent some type of loop somewhere. This is not making game unplayable, this ...