Bots should be immune to lightning

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typecasto
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Bots should be immune to lightning

Post by typecasto »

As far as I can tell, there's nothing I can do to protect my bots from getting struck by lighting. I can't tell them to path through lightning-proof areas, there's no way to control where to path, and they will often path outside those areas. I can't just expand the protected area to wherever they do fly, because they choose to fly over the ocean, and I won't get foundations for a very long time. I can't just confine them to a single island, because until I get purple science, there's no other way to transfer items between islands, and even then there's only one cargo bay per surface.
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Re: Bots should be immune to lightning

Post by Dreepa »

+1


Also: Bots could be considered a faraday cage.
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IsaacOscar
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Re: Bots should be immune to lightning

Post by IsaacOscar »

-1, this makes fulgora more fun/harder, and it's already too easy.
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Re: Bots should be immune to lightning

Post by jaylawl »

-1 from me too.

Bot flight paths are 100 % predictable by carefully setting up your roboport networks. We have the capability to protect any possible paths using lightning rods.
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IsaacOscar
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Re: Bots should be immune to lightning

Post by IsaacOscar »

jaylawl wrote: Wed Dec 18, 2024 2:10 pm -1 from me too.

Bot flight paths are 100 % predictable by carefully setting up your roboport networks. We have the capability to protect any possible paths using lightning rods.
Yup, it's only realy a problem if you have two islands close enough together to connect roboports, but not close enough to connect lightning range, but I find that particularly unlikely, and you can just not put your roboports too close, or ensure your bots get repaired/replaced.
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Re: Bots should be immune to lightning

Post by jaylawl »

IsaacOscar wrote: Wed Dec 18, 2024 2:16 pm
jaylawl wrote: Wed Dec 18, 2024 2:10 pm -1 from me too.

Bot flight paths are 100 % predictable by carefully setting up your roboport networks. We have the capability to protect any possible paths using lightning rods.
Yup, it's only realy a problem if you have two islands close enough together to connect roboports, but not close enough to connect lightning range, but I find that particularly unlikely, and you can just not put your roboports too close, or ensure your bots get repaired/replaced.
Yeah exactly. And as soon as you get access to foundations, all of this challenge is removed anyways.
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typecasto
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Re: Bots should be immune to lightning

Post by typecasto »

IsaacOscar wrote: Wed Dec 18, 2024 2:16 pm -1 from me too.

Bot flight paths are 100 % predictable by carefully setting up your roboport networks. We have the capability to protect any possible paths using lightning rods.
How, exactly? My bots path over the ocean, and foundation is lightyears away. Predictable, sure, but a protect those paths or prevent bots from taking them, short of just limiting the bots to just a single island and never expanding beyond that. If you’ve got a better solution, please share it.
jaylawl wrote: Wed Dec 18, 2024 2:10 pm Yup, it's only realy a problem if you have two islands close enough together to connect roboports, but not close enough to connect lightning range, but I find that particularly unlikely, and you can just not put your roboports too close, or ensure your bots get repaired/replaced.
It’s also problem if you have 3 islands connected, regardless of lightning coverage, because the bots will try to fly from 1 directly to 3 instead of taking the safer path through 2. That’s the main reason this keeps happening.
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Re: Bots should be immune to lightning

Post by jaylawl »

typecasto wrote: Wed Dec 18, 2024 6:47 pm
IsaacOscar wrote: Wed Dec 18, 2024 2:16 pm -1 from me too.

Bot flight paths are 100 % predictable by carefully setting up your roboport networks. We have the capability to protect any possible paths using lightning rods.
How, exactly? My bots path over the ocean, and foundation is lightyears away. Predictable, sure, but a protect those paths or prevent bots from taking them, short of just limiting the bots to just a single island and never expanding beyond that. If you’ve got a better solution, please share it.
jaylawl wrote: Wed Dec 18, 2024 2:10 pm Yup, it's only realy a problem if you have two islands close enough together to connect roboports, but not close enough to connect lightning range, but I find that particularly unlikely, and you can just not put your roboports too close, or ensure your bots get repaired/replaced.
It’s also problem if you have 3 islands connected, regardless of lightning coverage, because the bots will try to fly from 1 directly to 3 instead of taking the safer path through 2. That’s the main reason this keeps happening.
The placement of your roboports is all the control we have and you seem well aware of this. If you do not want bots to fly over a certain area, you must ensure that this no-go-zone does not come into existence by connecting certain roboports. This issue is not exclusive to Fulgora. We must also take care not to have bots fly over areas that contain worms, where they will get sniped by the spit. As far as i know they exclusively fly in straight paths from A to B for performance reasons.

Fulgora is easy enough as it is (relatively speaking). You could work around this problem by connecting your islands with train networks until you unlock foundations.
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Re: Bots should be immune to lightning

Post by Tinyboss »

I also disagree with OP. The necessity of running each island as a separate base was designed intentionally as the core challenge of Fulgora. As long as that's the case, changes that make it easier to operate between islands are a bad idea.
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Re: Bots should be immune to lightning

Post by SirSmuggler »

Tinyboss wrote: Wed Dec 18, 2024 7:46 pm I also disagree with OP. The necessity of running each island as a separate base was designed intentionally as the core challenge of Fulgora. As long as that's the case, changes that make it easier to operate between islands are a bad idea.
I have to agrea with this. Setting up each new island as it's own network and work out how to get my trains to act as the connection tissue was a lot of fun. Radars acting as remote circuit connections helps allso.
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