Search found 50 matches

by 19wolf
Wed Feb 05, 2020 7:38 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 223

Re: [0.18.3] Trains don't repath properly depending on track orientation

boskid wrote:
Wed Feb 05, 2020 7:29 pm
Since all legs are of equal penalty, pathfinder is free to choose which branch it will go
Perhaps when they have equal penalty, they should choose the one with the nearest/first open signal? Or else is there some other way to create a 'specific order' in/out stacker?
by 19wolf
Wed Feb 05, 2020 7:26 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 223

Re: [0.18.3] Trains don't repath properly depending on track orientation

In the second screenshot, the train will sit at the blue signal forever. It's trying to path through the second to the top, which is closed by the bottom signal. It should path to the open bottom signal first, even though that top signal is closed. It does this properly in the first/fourth screensho...
by 19wolf
Wed Feb 05, 2020 4:49 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 223

[0.18.3] Trains don't repath properly depending on track orientation

I have a train stacker that only fills properly in certain orientations, in the opposite orientation, trains don't repath properly to fill the stacker. See screenshots and save file, let me know if you need more details.
by 19wolf
Sat Jan 25, 2020 6:42 pm
Forum: Not a bug
Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
Replies: 9
Views: 302

Re: [0.18.1] Crash on starting from Steam, also crashes Steam

Yeah I noticed that, unfortunately deleting it didn't help :(
by 19wolf
Sat Jan 25, 2020 4:58 pm
Forum: Not a bug
Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
Replies: 9
Views: 302

Re: [18.1] Crash on starting from Steam, also crashes Steam

Sorry about that! It's been a while since I've played/reported a bug

https://pastebin.com/xzHw8tiM
by 19wolf
Sat Jan 25, 2020 4:09 pm
Forum: Not a bug
Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
Replies: 9
Views: 302

[0.18.1] Crash on starting from Steam, also crashes Steam

Not sure what kind of information can help with this- I'm on Mac and when I try to start Factorio from Steam, it starts to load and then crashes, and Steam also crashes...

Other games start find so I don't think it's a Steam issue. If I try
by 19wolf
Wed Feb 27, 2019 1:04 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 7021

Re: [0.17][Mac] Delays in control

Same issue here - let me know if I can provide any logs
by 19wolf
Tue Oct 16, 2018 4:02 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 1286

Re: Inserters start new stacks in trains

So my use case is building my solar farm. I want my wagon filled with x number of substations, roboports, solar panels, and accumulators. I don't want to use filter slots in the wagon because I want it to be able to fill up with wood as trees are cut down. With filter slots, I wouldn't get the most ...
by 19wolf
Mon Oct 15, 2018 9:46 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 1286

Re: Inserters start new stacks in trains

So I've figured this out. The problem is when I want exactly 100 rails in my train, stack inserters will place 108 rails into the train, and another will take out 12, but the first has moved on to putting signals in the train in the next slot. Then, after the 8 rail stack is removed, the signals sta...
by 19wolf
Fri Jun 15, 2018 11:49 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 26970

Re: Friday Facts #247 - Pricing and its exploits

All the Factorio models are made in 3D right? So Factorio2 should be isometric view at the very least, but definitely some kind of 3D. Maybe like the way it is on Cities:Skylines or The Sims.
by 19wolf
Wed Feb 14, 2018 1:55 am
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 53
Views: 8690

Re: Add SRV Record support

Ah yup. I see it now.
by 19wolf
Wed Feb 14, 2018 1:10 am
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 53
Views: 8690

Re: Add SRV Record support

https://www.dropbox.com/s/4yeg75695abai ... 2.png?dl=0

Nope :(
(I even tested on another topic I'm not subscribed to)
by 19wolf
Tue Feb 13, 2018 3:28 am
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 53
Views: 8690

Re: Add SRV Record support

Couldn't figure out how to subscribe to this without posting so here is a pretty useless post, sorry.

But also, +1 for this idea. I'd love to have it.
by 19wolf
Tue Jan 23, 2018 3:41 am
Forum: Ideas and Suggestions
Topic: [0.16.17] Misleading splitter settings - filter
Replies: 4
Views: 937

Re: [0.16.17] Misleading splitter settings - filter

I think it should be like this:

Code: Select all

Input priority:   [left] [[]]  [right]
filter:           left:   []   right: []
output priority:  [left] [[]] [right]
by 19wolf
Sat Oct 07, 2017 3:26 pm
Forum: Not a bug
Topic: #7979 Admin permissions are saved in savegames
Replies: 3
Views: 741

Re: #7979 Admin permissions are saved in savegames

I'm trying to override the permissions of a public server map I saved locally for myself, and I can't figure out how to send commands to my headless server without already being an admin.
by 19wolf
Sat Jul 22, 2017 11:40 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 641
Views: 378852

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

0eNqlne9ukzkTxe8lnxvk8X9zK69WKygRG6mUqg2rFyHufVNIUtrO05yf82nFKhyOxx6PPT4zz4/Vx5tvm7v77e1u9f7Hanv99fZh9f5/P1YP28+3H24e/9/u+91m9X613W2+rK5Wtx++PP7p/sP2Zn34zc+r1fb20+b/q/f286+r1eZ2t91tN79hfv3h+9+337583Nzvf3AC+Lj9vN7cbK5399vr9d3Xm80e++7rw/5vfr19/Ff3aOv9r7/v/5PSz59Xr6DiCepht2fz+Z/d+pGUBxMOONHDSe6YXqP0d+...
by 19wolf
Sun Jun 25, 2017 12:40 am
Forum: Pending
Topic: [0.15.23] Desync Vanilla MP Unknown Cause
Replies: 2
Views: 531

Re: [0.15.23] Desync Vanilla MP Unknown Cause

Got a few desync reports. The relevant ones are in the folder called "FactorioOne Server Railworld US Central" https://link.getsync.com/#f=archive&sz=0&t=2&s=UHLA5SFKO7YHSQ6EZ33FTZ5XSQPZRNTWHBRB7P4MDBM2DSIXDFNA&i=CI5QSBNO7FGO357CISKCO3PJG2TTZE4E7&v=2.4 ... I don't have space on my dropbox or google ...
by 19wolf
Wed Jun 07, 2017 5:12 pm
Forum: Desyncs with mods
Topic: [0.15.16] Desync loop on trying to reconnect
Replies: 5
Views: 998

Re: [0.15.16] Desync loop on trying to reconnect

Axial-tilt seems to have been the source of the issue, thank you!
by 19wolf
Fri Jun 02, 2017 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [15.10] Desync loop upon joining game
Replies: 9
Views: 1638

Re: [15.10] Desync loop upon joining game

I'm having this issue, posted https://forums.factorio.com/viewtopic.php?f=7&t=48953 Restarting the server does fix it, but it is relatively reproducible (must log off for a few hours, then attempt to log back in). I've tried removing mods, and my current modlist { "mods": [ { "name": "base", "enable...
by 19wolf
Fri Jun 02, 2017 8:05 pm
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 1743

Re: Server not saving properly

https://www.dropbox.com/sh/5a39q2mx3axb ... WkHFa?dl=0

Hopefully it's done uploading when you see this

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