Search found 67 matches

by 19wolf
Thu Nov 14, 2024 9:12 pm
Forum: Technical Help
Topic: Is there any way to manage a server from in-game?
Replies: 0
Views: 75

Is there any way to manage a server from in-game?

I'm talking maybe a mod or something where I can connect to the mod menu on my server and control it as if I were local.
by 19wolf
Thu Oct 31, 2024 8:23 pm
Forum: Ideas and Suggestions
Topic: I can pin alerts but I can't hide or delete them?
Replies: 0
Views: 270

I can pin alerts but I can't hide or delete them?

I have several alerts. In particular, I have a few hundred entities on Navius that are missing the material for construction. Perfectly reasonable alert. But I can't make it go away. I know they're missing, but I'm stuck on Vulcanus right now and that alert isn't relevant to me anymore. I don't want...
by 19wolf
Tue Oct 22, 2024 9:22 pm
Forum: Ideas and Suggestions
Topic: Assembler's "Set Recipe" should use the strongest signal
Replies: 6
Views: 1067

Assembler's "Set Recipe" should use the strongest signal

So I've been playing around with the "set recipe" feature of assemblers and I'm having a lot of trouble getting it to do what I want because of how the signals currently work. And in researching it, apparently getting the max signal is non-trivial? Unless I'm missing something, if I could ...
by 19wolf
Mon Oct 21, 2024 6:59 pm
Forum: Pending
Topic: [2.0.7] Unknown Crash
Replies: 6
Views: 337

Re: [2.0.7] Unknown Crash

factorio-previous.log
(10.67 KiB) Downloaded 22 times
by 19wolf
Mon Oct 21, 2024 6:35 pm
Forum: Pending
Topic: [2.0.7] Unknown Crash
Replies: 6
Views: 337

Re: [2.0.7] Unknown Crash

Update: It happened again, this time while I wasn't looking/doing anything.
by 19wolf
Mon Oct 21, 2024 4:30 pm
Forum: Pending
Topic: [2.0.7] Unknown Crash
Replies: 6
Views: 337

[2.0.7] Unknown Crash

Sorry I don't have any useful details here, but wanted to report anyway:
I'm on a MacBook Pro with the Apple M1 Pro chip, running macOS 15.0.1 (24A348)
My game froze for some unknown reason and I had to force quit the game.
by 19wolf
Sun Jan 23, 2022 5:04 pm
Forum: Not a bug
Topic: 1.1.53 tutorial bug
Replies: 5
Views: 1791

Re: 1.1.53 tutorial bug

My thought was, "well, he did what it said- he connected a drill to power"
by 19wolf
Sun Jan 23, 2022 4:15 am
Forum: Not a bug
Topic: 1.1.53 tutorial bug
Replies: 5
Views: 1791

1.1.53 tutorial bug

Not sure what version the issue might've started in but my friend is running through the tutorial while I'm watching and he made an electric mining drill on the iron in the third level and connected it to the working steam engine, it didn't trigger the next thing- it didn't trigger until he connecte...
by 19wolf
Sat May 15, 2021 11:25 pm
Forum: Technical Help
Topic: Server UPS spikes
Replies: 4
Views: 1734

Re: Server UPS spikes

As far as I'm aware, yes
by 19wolf
Sat May 15, 2021 8:37 pm
Forum: Technical Help
Topic: Server UPS spikes
Replies: 4
Views: 1734

Server UPS spikes

I just started a server and every minute or so the UPS increases exponentially from 60 up to about 450, before dropping back down to 60. What is going on and how do I fix it?
screen-capture.webm
(11.04 MiB) Downloaded 168 times
by 19wolf
Tue Dec 01, 2020 2:39 am
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 49079

Re: Hotkey to replace existing structures with blueprint

This. I'm trying to build modular rail blueprints but when I place my 3-way on top of my 2-way, I need to replace the regular signals with chain signals.
by 19wolf
Sun Nov 29, 2020 3:30 pm
Forum: Not a bug
Topic: [1.1.2] Phantom Logistics Items
Replies: 2
Views: 1066

Re: [1.1.2] Phantom Logistics Items

Thanks. I was losing my mind lol. I probably shouldn't play factorio after midnight anymore...
by 19wolf
Sun Nov 29, 2020 7:45 am
Forum: Not a bug
Topic: [1.1.2] Phantom Logistics Items
Replies: 2
Views: 1066

[1.1.2] Phantom Logistics Items

Attached save, one of my logistics networks has items in it, but no such items exist. I can connect a requester chest to the network, set requests to whatever the network says it has, but the requester chest says none of those items are available. If you don't start where I was standing when I saved...
by 19wolf
Fri Nov 27, 2020 5:55 pm
Forum: Won't fix.
Topic: [0.17.34] Trains attached to each other when blueprinted while close together
Replies: 4
Views: 2492

Re: [0.17.34] Trains attached to each other when blueprinted while close together

Hello!

I thought I read something recently about blueprints now remembering electric pole connections, can this bug be revisited?
by 19wolf
Fri Nov 27, 2020 1:24 am
Forum: Duplicates
Topic: [1.1.1] Stuck Tutorial Notifications
Replies: 1
Views: 834

[1.1.1] Stuck Tutorial Notifications

If you get a tutorial notification, then disable tutorial notifications before you clear it, it doesn't go away until you save/reload.
by 19wolf
Thu Nov 26, 2020 1:26 am
Forum: Not a bug
Topic: [1.1.1] Train reservations block each other
Replies: 1
Views: 846

[1.1.1] Train reservations block each other

https://i.imgur.com/QsnjroZ.png All the trains in the picture want to go to the same station, but the trains in orange placed their reservations before the train in blue, and now the train in blue is blocking the trains in orange. I don't think this is a result of my circuitry but I suppose it coul...
by 19wolf
Tue Nov 24, 2020 5:23 pm
Forum: Duplicates
Topic: [1.1.0] Failed to load mods list
Replies: 1
Views: 1226

[1.1.0] Failed to load mods list

Getting a 520 error trying to load api/mods
by 19wolf
Wed Feb 05, 2020 7:38 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 2480

Re: [0.18.3] Trains don't repath properly depending on track orientation

boskid wrote: ↑Wed Feb 05, 2020 7:29 pm Since all legs are of equal penalty, pathfinder is free to choose which branch it will go
Perhaps when they have equal penalty, they should choose the one with the nearest/first open signal? Or else is there some other way to create a 'specific order' in/out stacker?
by 19wolf
Wed Feb 05, 2020 7:26 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 2480

Re: [0.18.3] Trains don't repath properly depending on track orientation

In the second screenshot, the train will sit at the blue signal forever. It's trying to path through the second to the top, which is closed by the bottom signal. It should path to the open bottom signal first, even though that top signal is closed. It does this properly in the first/fourth screensho...
by 19wolf
Wed Feb 05, 2020 4:49 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 2480

[0.18.3] Trains don't repath properly depending on track orientation

I have a train stacker that only fills properly in certain orientations, in the opposite orientation, trains don't repath properly to fill the stacker. See screenshots and save file, let me know if you need more details.

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