Search found 67 matches
- Thu Nov 14, 2024 9:12 pm
- Forum: Technical Help
- Topic: Is there any way to manage a server from in-game?
- Replies: 0
- Views: 75
Is there any way to manage a server from in-game?
I'm talking maybe a mod or something where I can connect to the mod menu on my server and control it as if I were local.
- Thu Oct 31, 2024 8:23 pm
- Forum: Ideas and Suggestions
- Topic: I can pin alerts but I can't hide or delete them?
- Replies: 0
- Views: 270
I can pin alerts but I can't hide or delete them?
I have several alerts. In particular, I have a few hundred entities on Navius that are missing the material for construction. Perfectly reasonable alert. But I can't make it go away. I know they're missing, but I'm stuck on Vulcanus right now and that alert isn't relevant to me anymore. I don't want...
- Tue Oct 22, 2024 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Assembler's "Set Recipe" should use the strongest signal
- Replies: 6
- Views: 1067
Assembler's "Set Recipe" should use the strongest signal
So I've been playing around with the "set recipe" feature of assemblers and I'm having a lot of trouble getting it to do what I want because of how the signals currently work. And in researching it, apparently getting the max signal is non-trivial? Unless I'm missing something, if I could ...
- Mon Oct 21, 2024 6:59 pm
- Forum: Pending
- Topic: [2.0.7] Unknown Crash
- Replies: 6
- Views: 337
- Mon Oct 21, 2024 6:35 pm
- Forum: Pending
- Topic: [2.0.7] Unknown Crash
- Replies: 6
- Views: 337
Re: [2.0.7] Unknown Crash
Update: It happened again, this time while I wasn't looking/doing anything.
- Mon Oct 21, 2024 4:30 pm
- Forum: Pending
- Topic: [2.0.7] Unknown Crash
- Replies: 6
- Views: 337
[2.0.7] Unknown Crash
Sorry I don't have any useful details here, but wanted to report anyway:
I'm on a MacBook Pro with the Apple M1 Pro chip, running macOS 15.0.1 (24A348)
My game froze for some unknown reason and I had to force quit the game.
I'm on a MacBook Pro with the Apple M1 Pro chip, running macOS 15.0.1 (24A348)
My game froze for some unknown reason and I had to force quit the game.
- Sun Jan 23, 2022 5:04 pm
- Forum: Not a bug
- Topic: 1.1.53 tutorial bug
- Replies: 5
- Views: 1791
Re: 1.1.53 tutorial bug
My thought was, "well, he did what it said- he connected a drill to power"
- Sun Jan 23, 2022 4:15 am
- Forum: Not a bug
- Topic: 1.1.53 tutorial bug
- Replies: 5
- Views: 1791
1.1.53 tutorial bug
Not sure what version the issue might've started in but my friend is running through the tutorial while I'm watching and he made an electric mining drill on the iron in the third level and connected it to the working steam engine, it didn't trigger the next thing- it didn't trigger until he connecte...
- Sat May 15, 2021 11:25 pm
- Forum: Technical Help
- Topic: Server UPS spikes
- Replies: 4
- Views: 1734
Re: Server UPS spikes
As far as I'm aware, yes
- Sat May 15, 2021 8:37 pm
- Forum: Technical Help
- Topic: Server UPS spikes
- Replies: 4
- Views: 1734
Server UPS spikes
I just started a server and every minute or so the UPS increases exponentially from 60 up to about 450, before dropping back down to 60. What is going on and how do I fix it?
- Tue Dec 01, 2020 2:39 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 49079
Re: Hotkey to replace existing structures with blueprint
This. I'm trying to build modular rail blueprints but when I place my 3-way on top of my 2-way, I need to replace the regular signals with chain signals.
- Sun Nov 29, 2020 3:30 pm
- Forum: Not a bug
- Topic: [1.1.2] Phantom Logistics Items
- Replies: 2
- Views: 1066
Re: [1.1.2] Phantom Logistics Items
Thanks. I was losing my mind lol. I probably shouldn't play factorio after midnight anymore...
- Sun Nov 29, 2020 7:45 am
- Forum: Not a bug
- Topic: [1.1.2] Phantom Logistics Items
- Replies: 2
- Views: 1066
[1.1.2] Phantom Logistics Items
Attached save, one of my logistics networks has items in it, but no such items exist. I can connect a requester chest to the network, set requests to whatever the network says it has, but the requester chest says none of those items are available. If you don't start where I was standing when I saved...
- Fri Nov 27, 2020 5:55 pm
- Forum: Won't fix.
- Topic: [0.17.34] Trains attached to each other when blueprinted while close together
- Replies: 4
- Views: 2492
Re: [0.17.34] Trains attached to each other when blueprinted while close together
Hello!
I thought I read something recently about blueprints now remembering electric pole connections, can this bug be revisited?
I thought I read something recently about blueprints now remembering electric pole connections, can this bug be revisited?
- Fri Nov 27, 2020 1:24 am
- Forum: Duplicates
- Topic: [1.1.1] Stuck Tutorial Notifications
- Replies: 1
- Views: 834
[1.1.1] Stuck Tutorial Notifications
If you get a tutorial notification, then disable tutorial notifications before you clear it, it doesn't go away until you save/reload.
- Thu Nov 26, 2020 1:26 am
- Forum: Not a bug
- Topic: [1.1.1] Train reservations block each other
- Replies: 1
- Views: 846
[1.1.1] Train reservations block each other
https://i.imgur.com/QsnjroZ.png All the trains in the picture want to go to the same station, but the trains in orange placed their reservations before the train in blue, and now the train in blue is blocking the trains in orange. I don't think this is a result of my circuitry but I suppose it coul...
- Tue Nov 24, 2020 5:23 pm
- Forum: Duplicates
- Topic: [1.1.0] Failed to load mods list
- Replies: 1
- Views: 1226
[1.1.0] Failed to load mods list
Getting a 520 error trying to load api/mods
- Wed Feb 05, 2020 7:38 pm
- Forum: Not a bug
- Topic: [0.18.3] Trains don't repath properly depending on track orientation
- Replies: 6
- Views: 2480
Re: [0.18.3] Trains don't repath properly depending on track orientation
Perhaps when they have equal penalty, they should choose the one with the nearest/first open signal? Or else is there some other way to create a 'specific order' in/out stacker?
- Wed Feb 05, 2020 7:26 pm
- Forum: Not a bug
- Topic: [0.18.3] Trains don't repath properly depending on track orientation
- Replies: 6
- Views: 2480
Re: [0.18.3] Trains don't repath properly depending on track orientation
In the second screenshot, the train will sit at the blue signal forever. It's trying to path through the second to the top, which is closed by the bottom signal. It should path to the open bottom signal first, even though that top signal is closed. It does this properly in the first/fourth screensho...
- Wed Feb 05, 2020 4:49 pm
- Forum: Not a bug
- Topic: [0.18.3] Trains don't repath properly depending on track orientation
- Replies: 6
- Views: 2480
[0.18.3] Trains don't repath properly depending on track orientation
I have a train stacker that only fills properly in certain orientations, in the opposite orientation, trains don't repath properly to fill the stacker. See screenshots and save file, let me know if you need more details.