Search found 22 matches
- Fri Feb 16, 2024 11:57 am
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 1856
Re: Custom Inventory Width
The only point I see behind this is when another mod increases your inventory size (slot count) well above and beyond vanilla. So... why can't a mod also be used to expand how many slots are in a row? Why does it need to be put in vanilla? Because you may join a server that has increased inventory ...
- Thu Feb 15, 2024 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 1856
- Thu Feb 15, 2024 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 1856
Re: Custom Inventory Width
But you can't join other servers with it, because it's a mod.
- Thu Feb 15, 2024 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 1856
Custom Inventory Width
TL;DR Allow players to change the default inventory width in Settings -> Interface. What ? Currently, players can go to factorio\data\core\prototypes\utility-constants.lua, on line 320, change inventory_width to their desired number. There are three issues with this: 1. Not user friendly. 2. Overwr...
- Wed Oct 11, 2023 3:52 pm
- Forum: Bug Reports
- Topic: [1.1.91] Extreme belt speed/splitter bug.
- Replies: 5
- Views: 828
Re: [1.1.91] Extreme belt speed/splitter bug.
Sure: https://drive.google.com/file/d/1Evr-yYy8e9JQzLh79VR2cz_f_ea4sqDu/view?usp=sharing When you load the map, the blueprint should automatically build; this part will help seeing the problem, as the issue will start appearing right away and was the most reliable way I could get the issue to visual...
- Wed Oct 11, 2023 12:47 pm
- Forum: Bug Reports
- Topic: [1.1.91] Extreme belt speed/splitter bug.
- Replies: 5
- Views: 828
[1.1.91] Extreme belt speed/splitter bug.
I was developing setups for BP's when I came across this issue. It involves 240/s belts and splitters. I used game.speed = 0.2 for visual clarity: https://i.imgur.com/b5nn5no.mp4 I tried to narrow down how it happens but instead only got more confused: https://i.imgur.com/pww7flC.mp4 Some more troub...
- Sat Sep 24, 2022 9:19 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26869
Re: Friday Facts #370 - The journey to Nintendo Switch
Does the expansion have a working version on the Nintendo Switch? Just curious. If you read the FFF, you read that Switch can barely maintain 60 UPS to launch the rocket. If you read the FFF, you read that it takes a team of 12 (most of which are veterans, of course) 5 days to finish the expansion....
- Wed Sep 08, 2021 11:24 am
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 72199
Re: Friday Facts #74 - The brainstorming
You do realize that in almost 2 years, some of the original plans have slightly changed, right ? Perhaps the roadmap. Hiring Earendel, creator of the Space Exploration mod. Announcing an expansion pack. Something seems suspicious. Also, it's a blast looking through the old blog posts and forum repl...
- Fri Nov 13, 2020 4:27 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99268
Re: Friday Facts #363 - 1.1 is getting close
I'd like to add a counter argument towards the removal of the character tab. The arguments for removal such as the weapons tab being a duplication aren't exactly true. When you are in a vehicle, such as a Spidertron or a Tank or a Car, etc... Some of these existing GUI elements get overridden by the...
- Fri Oct 16, 2020 12:52 pm
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8915
Re: Why trains? (UPS focus)
Would it help if trains had 1/4th their current slots and increase stack sizes by x8 to put UPS more in favor for using trains? Or other alterations such as the bulk rail loader (1 entity instead of many inserters withdrawing?).
What are the optimizations one could do?
What are the optimizations one could do?
- Tue Jun 09, 2020 12:25 pm
- Forum: Reika's Mods
- Topic: EndgameCombat - Defend your base against lategame enemies with ease
- Replies: 71
- Views: 32162
Re: EndgameCombat - Defend your base against lategame enemies with ease
None of the ammo (i.e. Cannon Shell Magazine), new defenses (i.e. Plasma Turret) or personal defenses (i.e. Advanced Laser Defense Equipment) scale with their respective damage bonuses. This means that just 2 or so upgrades in space tech for their respective damage upgrades, the vanilla versions of ...
- Mon Apr 02, 2018 7:49 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 149565
Re: Re-Enable Achievements...
I have now fallen into the trap too. Does anyone still know a way? Yes, I just got it to work myself using a different method. Using a hex-editor, I do a forward search for text "command-ran", then do a backwards hex search for 00 01 01 01 and replace the first 01 with 00. Tested with 0.1...
- Wed Feb 28, 2018 7:01 pm
- Forum: Duplicates
- Topic: [16.26] Supercompression on belt
- Replies: 3
- Views: 1257
Re: [16.26] Supercompression on belt
As far as I know, this is not a duplicate of the report that you tagged. In the thread that you tagged: Thanks for the report. This is (most probably) result of a migration of a belt that was not in proper state (at least to the rules we have now). So it ended up like this instead of crashing. If yo...
- Wed Feb 28, 2018 4:39 pm
- Forum: Duplicates
- Topic: [16.26] Supercompression on belt
- Replies: 3
- Views: 1257
[16.26] Supercompression on belt
As per request: The super-compressed belt shouldn't be creatable in 0.16.26 (only by manual rotating, which will also be (mostly) fixed for 0.16.27), so if you have another way to create super-compressed belt, create a bug report please. How to reproduce it: https://i.imgur.com/RYaCkQM.jpg I have ha...
- Wed Feb 28, 2018 1:48 am
- Forum: Resolved Problems and Bugs
- Topic: [16.26] Items stuck on belt
- Replies: 6
- Views: 2632
Re: [16.26] Items stuck on belt
Hello, I found something similar to the overcompression. It might be related to the same fix that you have for 16.27 except with me, the cause was an underground belt and an inserter causing the same behavior. Should I make a new topic for this or are you confident that it's the same thing? I can al...
- Fri Feb 23, 2018 9:12 pm
- Forum: Not a bug
- Topic: [0.16.25] Belt decompresses after double splitter.
- Replies: 12
- Views: 4757
Re: [0.16.25] Belt decompresses after double splitter.
I am assuming you're correct in the way the logic is handled like that (And thus this is the expected behavior) But this makes more sense: https://i.imgur.com/ovXgyNR.png The 0's are there because it has nothing to put there. The left-most 0 is because there's nothing in front of that splitter - it ...
- Fri Feb 23, 2018 1:17 pm
- Forum: Not a bug
- Topic: [0.16.25] Belt decompresses after double splitter.
- Replies: 12
- Views: 4757
Re: [0.16.25] Belt decompresses after double splitter.
To me that image looks like it is working as intended. Starting with the splitter on the right hand side, and working right to left, the first splitter balances the belts. The second splitter sends half a belt out the top belt and the other half a belt into the third splitter. The third splitter me...
- Fri Feb 23, 2018 3:12 am
- Forum: Not a bug
- Topic: [0.16.25] Belt decompresses after double splitter.
- Replies: 12
- Views: 4757
[0.16.25] Belt decompresses after double splitter.
Hello, I tried finding other bug reports regarding belt decompression but they were pre-16.25 so I assume this is a new one? https://i.imgur.com/pFaXFJQ.png I understand that the method provided in this screenshot doesn't make any sense for it to be there - it was a multiplayer server and I was tryi...
- Tue Feb 20, 2018 1:27 am
- Forum: Not a bug
- Topic: [0.16.25] Client doesn't seem to download map
- Replies: 1
- Views: 1270
[0.16.25] Client doesn't seem to download map
Hello, I was trying to help someone with troubleshooting an issue of his on the steam forum: http://steamcommunity.com/app/427520/discussions/0/2860219962100167320/ Eventually I created my own server as I couldn't join him (with the same reasons he provided in that topic) and I've been having the sa...
- Wed May 03, 2017 10:18 am
- Forum: Not a bug
- Topic: [0.15.6] Laser Turret recharge problem
- Replies: 2
- Views: 1272
[0.15.6] Laser Turret recharge problem
The last two attack speed upgrades for the Laser Turrets cause the Laser Turret to run out of energy faster than it recharges, even with more than enough power to sustain it.
It's a simple "charge speed < expenditure" at the high attack speeds.
It's a simple "charge speed < expenditure" at the high attack speeds.