Search found 807 matches
- Fri Feb 07, 2020 9:34 am
- Forum: Show your Creations
- Topic: Vanilla Empty Barrel "Handling" (New ideas needed)
- Replies: 3
- Views: 3367
Re: Vanilla Empty Barrel "Handling" (New ideas needed)
I don't understand why you have so many empty barrels you need to get rid of. What are you doing that leaves you with tons of empty barrels?? They are reusable for fluid transportation (just set up your trains so that they take the empties back with them; lots of ways to do that).
- Mon Jan 20, 2020 5:57 pm
- Forum: Gameplay Help
- Topic: Clarification of fluid mechanics
- Replies: 5
- Views: 2002
Re: Clarification of fluid mechanics
Sounds like you would have the same problem as with vanilla Advanced oil processing and backlogging (aka back-pressure) due to too much Heavy oil/Light oil. The solution is more or less the same. A little bit a circuit network controls to shut-off/activate production so as to avoid backlogging. I us...
- Mon Jan 20, 2020 5:43 pm
- Forum: General discussion
- Topic: Playing with biters
- Replies: 12
- Views: 4273
Re: Playing with biters
I mostly play on default settings (and if it's not 100% default, the most common thing I change is starting area size down to minimum). I still manage to not spend ~50% of my time on biters (more like 20-30% maybe less if I didn't shrink the starting area). To be fair, I'm not all that quick at buil...
- Tue Jan 14, 2020 12:13 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My giand botbased botbase :)
- Replies: 2
- Views: 3211
Re: My giand botbased botbase :)
You may be able to substantially cut down on the UPS impact of your bots by modularizing your setup and using trains to connect the production blocks to each other. It's a concept I've been theorycrafting on for a while (the real art is deciding what things to group together into the each production...
- Mon Jan 13, 2020 11:54 pm
- Forum: Gameplay Help
- Topic: Question on Depot
- Replies: 12
- Views: 5435
Re: Question on Depot
Congrats, you just learned part of why people use 'stackers' for busy rail stations.
- Sun Dec 22, 2019 5:33 am
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 13663
Re: There is something wrong with music
You can just put the music volume slider under sound settings all the way to the left and voila, no more music sound. Then use steam music player or whatever else you like to play music on your PC with to play what you want to listen to while playing. Most of my 1400ish hours spent on this game I've...
- Sun Nov 10, 2019 7:42 am
- Forum: Gameplay Help
- Topic: No Oil Reserves
- Replies: 3
- Views: 1946
Re: No Oil Reserves
On default settings, there is usually an oil patch within a Radar's reveal range of where you spawned. If you have a Radar down and the revealed map is a square and doesn't change from that in ~30 seconds, then your Radar has surveyed as much of the map as it will. If you need it ASAP, doing some ma...
- Sun Nov 10, 2019 7:33 am
- Forum: Balancing
- Topic: Gun turret range
- Replies: 21
- Views: 9955
Re: Gun turret range
Yall are missing the 'real' obvious problem: The gun turret has a mere 400 hp, the laser turret has 1000, and flamethrower turret has 1200. The issue is it's lack of durability. This is why I've wished that they added an 'Armoured gun turret' to the game, which had the same gun, but more hp (and ma...
- Fri Nov 08, 2019 10:33 pm
- Forum: General discussion
- Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
- Replies: 12
- Views: 6075
Re: Thinking of getting the game if there is ever some type of steam sale for the game.
Put it on your Christmas list, someone might get it for you for Christmas.desired799 wrote: ↑Thu Nov 07, 2019 3:04 pmWell, I had a need for this thread and that's all that matters. Not buying the game though, I mostly just play free games like TF2. If I ever have some money to spend, sure. Thanks for the information guys!
- Fri Nov 08, 2019 10:14 pm
- Forum: General discussion
- Topic: What i wish
- Replies: 9
- Views: 3950
Re: What i wish
I agree that the way *no* assembling machines have a 1x rate is an unnecessary complication. Though if you're using assembler 3s you're probably using modules and beacons anyway - without modules I think assembler 2s make more sense. 0.5/1/1.5 or even 0.5/1/2 would be good speeds. You can just go &...
- Fri Nov 08, 2019 10:08 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 22531
Re: Niggles and nitpicking - player preferences
No, your smeltery setup is not quite like mine. (also, Inserter position for the one next to Long handed inserter appears backwards?) I have the fuel in the center, and ore on it's own belt on the side, right next to the ore belt is the outgoing belt for plates. To deal with the fact that inserters ...
- Fri Nov 08, 2019 9:49 pm
- Forum: Balancing
- Topic: Difficulty setting to scale science costs/alter mid-game tedium
- Replies: 21
- Views: 8935
Re: Difficulty setting to scale science costs/alter mid-game tedium
~snip~ Keep in mind, there are all of about a dozen techs that only take R science, but something like 40+ that take R+G and most of the R only are really cheap (10 packs or 20 or 30). You're meant to spend far more timing researching all those R+G (or at least most of them) before you get into R+G...
- Wed Nov 06, 2019 9:36 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 22531
Re: Niggles and nitpicking - player preferences
I don't build the typical style of early smeltery (ore and coal on same belt), instead I have a dedicated coal line, ore line, and plate output line. This requires long-handed inserters, but means I can run a full double-sided belt of ore through my smeltery (or at least almost full, because I don't...
- Wed Nov 06, 2019 9:19 pm
- Forum: General discussion
- Topic: What i wish
- Replies: 9
- Views: 3950
Re: What i wish
+1 for suggestion #2, the others are the way they are for reasons of cost, tech level, and gameplay balance.
- Wed Nov 06, 2019 8:59 pm
- Forum: Gameplay Help
- Topic: I cant setup two trains on a path
- Replies: 3
- Views: 1585
Re: I cant setup two trains on a path
Are you wanting 2 trains serving a single pair of train stops? If you build the stops so that they are 1-way rail stops, this is possible with proper signaling, even if the connecting track between them is a single 2-way rail. If you're having issues getting it signalled right, remember that signals...
- Wed Nov 06, 2019 8:50 pm
- Forum: Resolved Problems and Bugs
- Topic: Why do I not get the Computer Age 3 achievement??
- Replies: 3
- Views: 3946
Re: Why do I not get the Computer Age 3 achievement??
What is your lifetime production of blue chips? Also, are you sure achievements are still enabled for that save? Some things, such as using debug info, will disallow the save from giving you achievements for then on.
- Wed Nov 06, 2019 8:43 pm
- Forum: Balancing
- Topic: Difficulty setting to scale science costs/alter mid-game tedium
- Replies: 21
- Views: 8935
Re: Difficulty setting to scale science costs/alter mid-game tedium
I feel like this has to do with how you're playing the early-mid game and not at all the games fault. Also, this is why blueprints exist, so that you can start automating the expansion of your base. I'm actually still working on a nicer way to transition out of my early spaghetti into something tha...
- Wed Nov 06, 2019 8:14 am
- Forum: Balancing
- Topic: Difficulty setting to scale science costs/alter mid-game tedium
- Replies: 21
- Views: 8935
Re: Difficulty setting to scale science costs/alter mid-game tedium
~snip~ @OP: The resource costs of research are supposed to grow exponentially. Your base is supposed to also grow exponentially to match it. Build bigger. If 1-2 trains feeding a single smelter isn't cutting it, start making multiple smelters, upgrade the belts and extend them, etc. Start using bot...
- Mon Nov 04, 2019 7:08 am
- Forum: Balancing
- Topic: Difficulty setting to scale science costs/alter mid-game tedium
- Replies: 21
- Views: 8935
Re: Difficulty setting to scale science costs/alter mid-game tedium
@OP: The resource costs of research are supposed to grow exponentially. Your base is supposed to also grow exponentially to match it. Build bigger. If 1-2 trains feeding a single smelter isn't cutting it, start making multiple smelters, upgrade the belts and extend them, etc. Start using bots if you...
- Mon Nov 04, 2019 6:38 am
- Forum: Balancing
- Topic: Gun turret range
- Replies: 21
- Views: 9955
Re: Gun turret range
Yall are missing the 'real' obvious problem: The gun turret has a mere 400 hp, the laser turret has 1000, and flamethrower turret has 1200. The issue is it's lack of durability. This is why I've wished that they added an 'Armoured gun turret' to the game, which had the same gun, but more hp (and may...