Search found 12 matches

by djnono
Fri Oct 20, 2023 2:20 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 46668

Re: Friday Facts #381 - Space Platforms

Really like the new content. One thing I would love to see trickle back to planet however, is the ability to read missing contruction items through roboports (unless this was added recently, I've been very busy the last couple of years, and didn't had time to play much). It would be weird to have a ...
by djnono
Mon Apr 20, 2020 5:20 pm
Forum: Technical Help
Topic: AMD 5700XT Driver Glitch?
Replies: 1
Views: 804

Re: AMD 5700XT Driver Glitch?

Nearly the exact same config (except 3900x, and a 3440x1440 100Hz Monitor) and I can't reproduce the issue
by djnono
Mon Apr 20, 2020 5:16 pm
Forum: Technical Help
Topic: [0.18.17] Error trying to connect to MP server Invalid packet (type ServerToClientHeartbeat) with 10G Nic
Replies: 3
Views: 1320

Re: Error when trying to connect to MP server Invalid packet (type ServerToClientHeartbeat)

the packet are all small in size, so I highly doubt it's MTU related. And since I can only play with the MTU on the client side, I can't really be definitive about it. I've also confirmed that switching to a 1G nic solves the problem, with the exact same config, and that using a 10G nic on a pc whic...
by djnono
Mon Apr 06, 2020 6:02 pm
Forum: Technical Help
Topic: [0.18.17] Error trying to connect to MP server Invalid packet (type ServerToClientHeartbeat) with 10G Nic
Replies: 3
Views: 1320

Re: Error when trying to connect to MP server Invalid packet (type ServerToClientHeartbeat)

Second Test to isolate my network, I just tried from an old laptop, same network config (only difference being 1g copper instead of 10g sfp) and I can connect to the same server. Also tested over wifi without issue. So is it possible that the 10g network breaks factorio somehow ? buffer on the tx/rx...
by djnono
Mon Apr 06, 2020 5:32 pm
Forum: Technical Help
Topic: [0.18.17] Error trying to connect to MP server Invalid packet (type ServerToClientHeartbeat) with 10G Nic
Replies: 3
Views: 1320

[0.18.17] Error trying to connect to MP server Invalid packet (type ServerToClientHeartbeat) with 10G Nic

So, since a few days (weeks ?) I can't connect to some MP servers (others work perfectly) The error in the log is Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({95.216.28.149:7010}): heartbeat sequence number (553786) outside latency window [552986, 553786) bug_connection_erro...
by djnono
Fri Sep 14, 2018 5:34 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 119913

Re: Friday Facts #260 - New fluid system

While the new proposed system seems better, I feel it will only actually improve performance on edge cases. If you are at a point where you have ups issues, which is the case for nuclear on big setups for exemple, you rarely have long stretch of pipes, mostly lots of intersections. The sanity would ...
by djnono
Sat Dec 30, 2017 11:15 am
Forum: Resolved Problems and Bugs
Topic: [0.16.8] Requester chest do not request stuff ...
Replies: 36
Views: 10835

Re: [0.16.8] Requester chest do not request stuff ...

does not fix for me either
i don't have .7 or .8 versions, but any requester bugged in .9 are still bugged in .10
on my base, any requester that had been set (filtered) previous to .8 but was empty during the .7->.9 migration is broken unless manually reset or checking the 'take from buffer' box.
by djnono
Sat Dec 30, 2017 11:00 am
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 15930

Re: Version 0.16.10

requester bugged in .9 are still bugged in .10
on my base, any requester that had been set previous to .8 but was empty during the .7->.9 migration is broken unless manually reset or checking the 'take from buffer' box
by djnono
Mon Jun 27, 2016 2:57 pm
Forum: Implemented Suggestions
Topic: no polution option for megabases/no biters world
Replies: 4
Views: 2667

Re: no polution option for megabases/no biters world

it's a no-biter world (ie biter base set to none)
you can explore all you want, you'll never see one :D
by djnono
Mon Jun 27, 2016 4:48 am
Forum: Implemented Suggestions
Topic: no polution option for megabases/no biters world
Replies: 4
Views: 2667

Re: no polution option for megabases/no biters world

Hmmmm, missed the option :oops:

Though i don't get why i'm Taking an ups/fps hit since I don't have biters.

And I guess this can be moved to the implemented section. You guys are so efficient you implement our suggestions before we even make them
:D
by djnono
Sun Jun 26, 2016 5:59 pm
Forum: Implemented Suggestions
Topic: no polution option for megabases/no biters world
Replies: 4
Views: 2667

no polution option for megabases/no biters world

Okay, After playing a few hundreds hours on several map and experimenting, I decided to go for the megabase on a no enemies world. It started well, but after a few dozens hours of setting massive production lanes, my fps started to go down, fast forward, and the game became nearly unplaybale because...
by djnono
Fri Apr 29, 2016 4:38 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 43260

Re: Friday Facts #136 - Map Transfers

I actually love the technical fff :D :D And as i happen to be a sysadmin/network eng., I actually understood all of that ;) Though I must say the rfcs are one of the worst things ever, they are very informative and contains all the informations, but they sometimes are painful to read. also there are...

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