1. What did you do?
Have a stack inserter with disabled use filters checkbox. It also has a green circuit filter set but its not in use since the checkbox is off. A constant combinator with a green circuit signal is connected to the stack inserter. Give the stack inserter an amount of non green ...
Search found 70 matches
- Thu Jan 30, 2025 3:15 pm
- Forum: Resolved for the next release
- Topic: [boskid][2.0.33] Stack inserter not waking up when activating set filters
- Replies: 1
- Views: 266
- Tue Jan 28, 2025 2:11 pm
- Forum: Duplicates
- Topic: [2.0.33] Parametrized blueprint input field doesn't allow number suffixes
- Replies: 1
- Views: 91
[2.0.33] Parametrized blueprint input field doesn't allow number suffixes
1. What did you do?
Create any parametrized blueprint that leaves a number as an input. Paste the blueprint down. Try to input "2k" or "20*20" into the number field.
2. What happened?
The suffix or formula characters are not allowed in the input field and don't get put in resulting in "2" and "2020 ...
Create any parametrized blueprint that leaves a number as an input. Paste the blueprint down. Try to input "2k" or "20*20" into the number field.
2. What happened?
The suffix or formula characters are not allowed in the input field and don't get put in resulting in "2" and "2020 ...
- Fri Dec 20, 2024 3:37 pm
- Forum: Not a bug
- Topic: [2.0.27] assembler base quality gets applied to recipes not allowing quality
- Replies: 3
- Views: 365
Re: [2.0.27] assembler base quality gets applied to recipes not allowing quality
As far as I can tell, there is only 4 recipe types that disallow quality to begin with. Fluid barreling, fish breeding, nutrients from fish/biter eggs & kovarex enrichment.
Fluid barreling is not a real "problem" but it allows to easily quality cycle steel to any higher quality you desire by ...
Fluid barreling is not a real "problem" but it allows to easily quality cycle steel to any higher quality you desire by ...
- Thu Dec 19, 2024 2:52 pm
- Forum: Not a bug
- Topic: [2.0.27] assembler base quality gets applied to recipes not allowing quality
- Replies: 3
- Views: 365
[2.0.27] assembler base quality gets applied to recipes not allowing quality
1. What did I do?
I use the mod "Everything has Quality" https://mods.factorio.com/mod/quality-everything
It gives all machines a base quality chance to deal with by setting "assembler.effect_receiver.base_effect.quality" to a non 0 value.
2. What happened?
This base quality chance gets applied ...
I use the mod "Everything has Quality" https://mods.factorio.com/mod/quality-everything
It gives all machines a base quality chance to deal with by setting "assembler.effect_receiver.base_effect.quality" to a non 0 value.
2. What happened?
This base quality chance gets applied ...
- Wed Feb 14, 2018 3:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: fractal 2048 belt balancer (and bigger?)
- Replies: 99
- Views: 170416
Re: fractal 512 belt balancer
Radixx, your balancer is not a throughput unlimited balancer:
Loading a 16 to 16 balancer with dimensions 16x33 and 56 splitters
Longest underground belt distance is 7 tiles
Output balance: 16/16
Input balance: 16/16
Throughput under full load: 100%
Min Throughput with all combinations: 50 ...
Loading a 16 to 16 balancer with dimensions 16x33 and 56 splitters
Longest underground belt distance is 7 tiles
Output balance: 16/16
Input balance: 16/16
Throughput under full load: 100%
Min Throughput with all combinations: 50 ...
- Mon Jan 08, 2018 4:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][16.15] Frame jitter when walking into water border
- Replies: 2
- Views: 3211
[wheybags][16.15] Frame jitter when walking into water border
When you walk straight into a water border there is a frame jitter effect: https://youtu.be/MECgrV5k7fQ
- Wed Dec 13, 2017 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [16.0] Blueprint preview with belts render incorrectly
- Replies: 1
- Views: 1495
[kovarex] [16.0] Blueprint preview with belts render incorrectly
Depending on build order the belt after a splitter is not correctly curved:
I recorded a video getting both the correct preview and the wrong one: https://youtu.be/npIozN39IRU
I recorded a video getting both the correct preview and the wrong one: https://youtu.be/npIozN39IRU
- Mon Dec 04, 2017 10:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Non-throughput-limited 8+ belt balancers?
- Replies: 65
- Views: 78664
Re: Non-throughput-limited 8+ belt balancers?
I don't believe the .net framework tool folks are discussing, above, actually attempts to decide whether the blueprint you feed it is a balancer or not... although I could be wrong. Instead, my recollection is that it assumes your blueprint is a balancer, and tests its throughput properties. I'm ...
- Sun Dec 03, 2017 3:46 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Non-throughput-limited 8+ belt balancers?
- Replies: 65
- Views: 78664
Re: Non-throughput-limited 8+ belt balancers?
TheRalph your contraption is not a balancer, though it is pretty close to throughput unlimited. My tool gives following output:
Loading a 8 to 8 balancer with dimensions 16x13 and 32 splitters
Output balance: 0/8
Input balance: 0/8
Throughput under full load: 100%
Min Throughput with all ...
Loading a 8 to 8 balancer with dimensions 16x13 and 32 splitters
Output balance: 0/8
Input balance: 0/8
Throughput under full load: 100%
Min Throughput with all ...
- Sat Aug 05, 2017 12:45 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Early super compact GREEN CIRCUIT
- Replies: 11
- Views: 24848
Re: Early super compact GREEN CIRCUIT
This design is unfortunately copper starved. It only produces 533 circuits per minute, while the nominal speed would be 720/min. Fortunately I was able to come up with a build similar in size (18x19 instead of 19x18) that is not copper starved:
http://i.imgur.com/aKd0XWw.png
0eNqdW9tu4koQ/Bc ...
http://i.imgur.com/aKd0XWw.png
0eNqdW9tu4koQ/Bc ...
- Fri Jul 28, 2017 12:01 pm
- Forum: General discussion
- Topic: I7-2600k vs i7-7700k single core performance
- Replies: 24
- Views: 11664
Re: I7-2600k vs i7-7700k single core performance
Thanks for the save. I get a depressing 29 UPS with a 1700X @ 3.8GHz and 3333MT/s RAM with timings 14-14-14-34.
- Thu Jul 27, 2017 11:07 pm
- Forum: General discussion
- Topic: I7-2600k vs i7-7700k single core performance
- Replies: 24
- Views: 11664
Re: I7-2600k vs i7-7700k single core performance
Hmm could I get the save as well? I am interested to see how bad my Ryzen runs it in comparison.
- Tue Jul 25, 2017 5:22 pm
- Forum: General discussion
- Topic: I7-2600k vs i7-7700k single core performance
- Replies: 24
- Views: 11664
Re: I7-2600k vs i7-7700k single core performance
You can gain a lot of performance by upgrading, since you get a massive speed boost from faster RAM in Factorio. DDR3 1600 vs. DDR4 3600 is quite a leap.
- Tue Jul 18, 2017 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.30] Crash: "EntityRenderer::prepareRow" Ryzen 7 1700X
- Replies: 1
- Views: 2293
[15.30] Crash: "EntityRenderer::prepareRow" Ryzen 7 1700X
I was not able to reproduce this crash and really don't know how it happened. The log says something about entityrenderer.cpp so I didn't expect it to be reproducible anyway.
A dropbox link to log, last autosave and the one mod I was using:
https://www.dropbox.com/sh/8ge1k5ws6f5cscf ...
A dropbox link to log, last autosave and the one mod I was using:
https://www.dropbox.com/sh/8ge1k5ws6f5cscf ...
- Fri Jul 14, 2017 1:19 pm
- Forum: General discussion
- Topic: they need production chain graphs.
- Replies: 7
- Views: 3853
Re: they need production chain graphs.
The technology graph wasn't necessary either, but is a very nice addition. I for one would absolutely love to see such a dependency graph but for items implemented and would definitively use it.Qon wrote:Because it's not necessary and requires work to implement.
- Mon Jul 10, 2017 8:05 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Request: 12 to 4 belt balancer
- Replies: 2
- Views: 6596
Re: Request: 12 to 4 belt balancer
Well I just designed one for you: https://www.reddit.com/r/factorio/comme ... _balancer/
- Sun Jul 02, 2017 12:10 am
- Forum: Tools
- Topic: Command line belt balancer analyzer
- Replies: 20
- Views: 111762
Re: Command line belt balancer analyzer
When I cut input line 4 and output line 2, line 1 is still full, but lines 3 and 4 aren't completely compressed.
That is thanks to the sorting ability of splitters. The only way to make a truly throughput unlimited balancer is to get a normal throughput unlimited balancer of twice the size, split ...
That is thanks to the sorting ability of splitters. The only way to make a truly throughput unlimited balancer is to get a normal throughput unlimited balancer of twice the size, split ...
- Wed Jun 28, 2017 10:11 pm
- Forum: General discussion
- Topic: Backup power toggle help
- Replies: 10
- Views: 9457
Re: Backup power toggle help
A similar topic: https://forums.factorio.com/viewtopic.php?f=208&t=29302
Using a fixed 25% and 80% limit has some drawbacks. My thread introduces a dynamic system that makes sure that the accumulator reserves don't fall below "expected" values. It makes sure accumulators are full at dusk and allows ...
Using a fixed 25% and 80% limit has some drawbacks. My thread introduces a dynamic system that makes sure that the accumulator reserves don't fall below "expected" values. It makes sure accumulators are full at dusk and allows ...
- Tue May 30, 2017 5:58 pm
- Forum: General discussion
- Topic: infinite research cost and effect (math!)
- Replies: 17
- Views: 18569
Re: infinite research cost and effect (math!)
But it is. The english language is context sensitive and our context was prod3 in science assemblers and labs, nothing else.FasterJump wrote:That is not how this works. With prod III modules everywhere, you have cost reduction at each stage of the material processing.
- Tue May 30, 2017 1:27 am
- Forum: General discussion
- Topic: infinite research cost and effect (math!)
- Replies: 17
- Views: 18569
Re: infinite research cost and effect (math!)
That is not how this works. It would be reduced to 1/(1.4 * 1.2) = 0.595, so you still need more than half as much.pichutarius wrote:so needed amount is reduced to (1 - .4)(1 - .2) = .48, which means roughly half as much raw is needed.