i installed angel mods, and i got confused how to make plastics. this could applied in vanilla where i (sometimes) forget how to make blue circuits.
why don't we have graph to show what kind of material we need for the item we want to made ?
they need production chain graphs.
Re: they need production chain graphs.
Try these mods.
https://mods.factorio.com/mods/Helfima/helmod
https://mods.factorio.com/mods/binbinhfr/EfficienSee
https://mods.factorio.com/mods/Coppermi ... y-used-for
I don't use them myself but I think they provide what you are looking for.
https://mods.factorio.com/mods/Helfima/helmod
https://mods.factorio.com/mods/binbinhfr/EfficienSee
https://mods.factorio.com/mods/Coppermi ... y-used-for
I don't use them myself but I think they provide what you are looking for.
Because it's not necessary and requires work to implement. All you need to know is already in the recipe tooltips. And for some the point of the game is to do these calculations by yourself.Hellatze wrote:why don't we have graph to show what kind of material we need for the item we want to made ?
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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Re: they need production chain graphs.
The technology graph wasn't necessary either, but is a very nice addition. I for one would absolutely love to see such a dependency graph but for items implemented and would definitively use it.Qon wrote:Because it's not necessary and requires work to implement.
Re: they need production chain graphs.
Well I didn't say it was useless. Install the mods if you want the devs to implement those kinds of features, since that tells them what kind of features are wanted more than a post on the forums. viewtopic.php?f=6&t=30240d4rkpl4y3r wrote:The technology graph wasn't necessary either, but is a very nice addition. I for one would absolutely love to see such a dependency graph but for items implemented and would definitively use it.Qon wrote:Because it's not necessary and requires work to implement.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: they need production chain graphs.
Yeah, and there is a mod for that guys. I didn't want dependent on mod alone.d4rkpl4y3r wrote:The technology graph wasn't necessary either, but is a very nice addition. I for one would absolutely love to see such a dependency graph but for items implemented and would definitively use it.Qon wrote:Because it's not necessary and requires work to implement.
Re: they need production chain graphs.
If you want the feature without the mods, you have sites like theese :
viewtopic.php?f=134&t=48830
viewtopic.php?f=134&t=4616
viewtopic.php?f=134&t=5576
viewtopic.php?f=134&t=48712
viewtopic.php?f=134&t=48830
viewtopic.php?f=134&t=4616
viewtopic.php?f=134&t=5576
viewtopic.php?f=134&t=48712
Koub - Please consider English is not my native language.
Re: they need production chain graphs.
Nobody seems get what i mean.
This thread will get closed btw.
This thread will get closed btw.
Re: they need production chain graphs.
See this thread, which talks about links to mods.
There are 10 types of people: those who get this joke and those who don't.