Search found 4 matches

by worph
Thu Jun 25, 2026 6:21 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 8
Views: 3084

Re: Version 2.1.8



Changed the technology price multiplier limit from 1000 to 100000.

Any chance this could be set to less than 1 and rounded up? I.e. research cost of 0.1 or 0.01 etc.
I wasn't going to make a post about it when I tought of making a low research run a couple weeks ago, but reading the changelog ...
by worph
Thu Jun 25, 2026 2:29 pm
Forum: General discussion
Topic: The price of the game is way to high
Replies: 31
Views: 6710

Re: The price of the game is way to high


playing multiplayer on same account is already possible “Offline” using the Installer directly from Factorio.com.


Seeing how people act on the internet nowadays, some may not be able to parse it like this. So let me be more verbose:


If you bought factorio on steam or anywhere else you can ...
by worph
Thu Jun 25, 2026 2:15 pm
Forum: Ideas and Suggestions
Topic: Display total number of items buildable
Replies: 1
Views: 51

Display total number of items buildable

TL;DR
With something in your hand, also show the total number in inventory additionally to the current stacks amount in hand.


What?
Currently, when building many buildings (i.e. solar panels), it only displays the current stack held in hand. I would love if the game told me the total number of ...
by worph
Thu Jun 25, 2026 2:07 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 8
Views: 3084

Re: Version 2.1.8

Changed the technology price multiplier limit from 1000 to 100000.

Any chance this could be set to less than 1 and rounded up? I.e. research cost of 0.1 or 0.01 etc.
I wasn't going to make a post about it when I tought of making a low research run a couple weeks ago, but reading the changelog ...

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