Search found 237 matches

by worph
Thu Sep 24, 2026 12:25 am
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 13
Views: 2658

Re: Default to ice platform + concrete when first arriving on Aquilo

+1

I assume there is some reason for why it is this way.
Just tell me: Is it an engine limitation, or is it an intentional design decision. If it's the latter: What is the reason to do it like this?
Because to me both don't make much/any sense without a dedicated explanation.
by worph
Wed Sep 23, 2026 10:51 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 132
Views: 9148

Re: Quality levels completely break factory


This is not an exhaustive list, given the falsifiability condition and the goal of keeping this post as short as possible.

Quality:
Lack of onboard experience for quality.
Quality as a mechanic can create an individualized "success or famine" experience where some people struggle, and others ...
by worph
Wed Sep 23, 2026 11:53 am
Forum: Ideas and Suggestions
Topic: [2.0.19] Assembler sound is no longer uniform
Replies: 6
Views: 686

Re: [2.0.19] Assembler sound is no longer uniform

It sounds like a steam engine now. Strongly disagree with whoever thought this sound was an improvement.
by worph
Tue Sep 22, 2026 11:21 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 132
Views: 9148

Re: Quality levels completely break factory

... let's give this one last good try:

What do you mean when you say:

meaningful criticism


Meaning, can you succinctly bring up your issues with quality (and spoilage and maybe gleba as a whole) one last time? In a manner that is falsifiable and that incorporates some of the counter-points ...
by worph
Tue Sep 22, 2026 7:20 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 132
Views: 9148

Re: Quality levels completely break factory


I want you to consider that the community has to put up with those kinds of threads because not enough feedback was incorporated in Space Age


The pot calling the kettle black.

Let's turn your argument around:
In my opinion Gleba is the best planet of the DLC, I love the spoilage mechanic and ...
by worph
Fri Sep 18, 2026 9:03 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 132
Views: 9148

Re: Quality levels completely break factory


you could do with some help about how to use the mechanic instead of turning it off entirely


I wholeheartedly agree, that is why 80% of the post in which I mentioned the option of turning if off focused around getting back on topic for how to actually tackle quality and that it's not so ...
by worph
Thu Sep 17, 2026 10:31 pm
Forum: Ideas and Suggestions
Topic: A bufferzone for freshness to have it count as fully fresh for some time
Replies: 9
Views: 563

Re: A bufferzone for freshness to have it count as fully fresh for some time

I understand how one could see this as an improvement.

But personally, having done a lot of work on Gleba I am firmly against anything like this.
The satisfaction of making almost 100% fresh science and sending it successfully to nauvis, quickly, efficiently and in larger quantities would not be ...
by worph
Thu Sep 17, 2026 10:26 pm
Forum: Ideas and Suggestions
Topic: Allow space plattforms to be used hubs/buffers
Replies: 4
Views: 298

Re: Allow space plattforms to be used hubs/buffers

You can currently do this with circuitry.

Constant combinator with everything you want to the level you want it (red)
Space platform hub read contents (green)

-> decider combinator
when each green < each red; output each red

-> space platform hub - set requests (red)


It's even somewhat elegant ...
by worph
Thu Sep 17, 2026 10:17 pm
Forum: Ideas and Suggestions
Topic: Platform button "Send unrequested items to..."
Replies: 2
Views: 232

Re: Platform button "Send unrequested items to..."

I am currently using a combination of combinators to cycle through each item in the game (with local exceptions) and request each one of them for a couple of ticks on the platform where everything should converge.

I hate this solution and would LOVE something like this.

The main reason why my ...
by worph
Thu Sep 17, 2026 9:40 am
Forum: Gameplay Help
Topic: Electromagnetic plant taking lots of fluid
Replies: 3
Views: 429

Re: Electromagnetic plant taking lots of fluid

You could work-around this by placing a pump in front of the machine, read contents of the machine using circuitry and only allow the pump to turn on when it's below a certain threshold. Not ideal, but maybe helpful to you or someone else.
by worph
Thu Sep 17, 2026 9:29 am
Forum: Ideas and Suggestions
Topic: Trains should wait for refuelling orders to complete before embarking on automatic schedule
Replies: 13
Views: 875

Re: [2.1.17] Trains should wait for refuelling orders to complete before embarking on automatic schedule



Trains do not possess the ability to make proper logistic requests for their inventories.
You manually put a ghost item (correct technical term: ItemRequestProxy) into it's inventory. Nowhere else in this game do these interact with schedules.


I think that's why he's making a suggestion :P ...
by worph
Thu Sep 17, 2026 9:18 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 132
Views: 9148

Re: Quality levels completely break factory


The lesson here is not to jump into the middle of a conversation and miss important context clues from previous posts by quoting a small snippet that omits many of the nuances.


Let's take this serious then.
The OP talked about adding quality to Fulgora and how they quickly became overwhelmed by ...
by worph
Thu Sep 17, 2026 8:54 am
Forum: Ideas and Suggestions
Topic: Trains should wait for refuelling orders to complete before embarking on automatic schedule
Replies: 13
Views: 875

Re: [2.1.17] Trains should wait for refuelling orders to complete before embarking on automatic schedule


Umm.... please re-read the original ""feature request"" (ie bug report, yes I am still salty about that).

The fuel order was done after the train was created, but before it was set to Auto. This is a logistics request. The inconsistency is that space platforms respect existing logistics requests ...
by worph
Wed Sep 16, 2026 9:59 pm
Forum: Ideas and Suggestions
Topic: [2.1] Drop precise amount from platform using rightclick
Replies: 0
Views: 170

[2.1] Drop precise amount from platform using rightclick

TL;DR
When rightclicking on an item in a space platform hub a small popup should appear where you can specify how much of that item should be dropped to the planet.


What
As far as I am aware pure right-click has no current usage for inventory items on space platforms.
Please add a ...
by worph
Wed Sep 16, 2026 7:51 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 29
Views: 1906

Re: Add "No Item" to Roboport requests

Just for the record: Your solution works perfectly fine in the current version and I immediately implemented it after I reading this message (two days ago):

You request 50 bots of each type in every roboport except those 4.

My roboports are requesting 50 or 100 or whatever number of bots in ...
by worph
Wed Sep 16, 2026 3:37 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 29
Views: 1906

Re: Add "No Item" to Roboport requests


[...] the tools are already there and visibly it need be explained to some players which may end up like OP not realizing it. Currently robotport act like "blue chest", or "yellow chest", if you want nothing to sit in your yellow chest you indeed configure something somewhere else to achieve the ...
by worph
Wed Sep 16, 2026 3:24 pm
Forum: General discussion
Topic: Can you make games on Factorio?
Replies: 2
Views: 570

Re: Can you make games on Factorio?

I would be very careful how you approach this.
Making the game free lowers your financial risk, but it won't stop it from possibly getting deleted. Even if you write all the code and draw all the art, using Factorio’s name, characters, and lore hits trademark and copyright issues. Wube would be well ...
by worph
Wed Sep 16, 2026 3:10 pm
Forum: Ideas and Suggestions
Topic: Add "No Item" to Roboport requests
Replies: 29
Views: 1906

Re: Add "No Item" to Roboport requests


Or just don't request robots only in the roboport that is fed by the assembly ^^


The interface is already there. There is a slider where you can select the number of bots. All we are asking for is that this can be set to an upper limit or something similar.
We understand that you disagree.
But ...
by worph
Wed Sep 16, 2026 11:29 am
Forum: Ideas and Suggestions
Topic: Complex circuit controlled space platform requests via cargo bay connections
Replies: 3
Views: 490

Re: Complex circuit controlled space platform requests via cargo bay connections


[*] Let cargo bays (on space platforms) accept circuit connections, specifically for Input -> Set requests functionality.


I also mentioned this a couple weeks ago in some other thread.
This would really help mitigate my headaches from being limited to "request from all" when using circuits.

+1 ...
by worph
Wed Sep 16, 2026 11:27 am
Forum: Releases
Topic: Version 2.1.18
Replies: 17
Views: 5962

Re: Version 2.1.18


[space-age] Custom minimum payload of a platform request is now respected by rockets carrying multiple different items. (https://forums.factorio.com/134654)


I would really like to know: Are you actively working on platform-to-platform requests still or are you getting ready to release 2.1 with ...

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