Add "No Item" to Roboport requests

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quineotio
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Re: Add "No Item" to Roboport requests

Post by quineotio »

embermctillhawk wrote: Sat Sep 05, 2026 10:27 pm Or you could skip all these complex answers and their downsides and just use an impossible request to say "No Bots Here".
Just have a check box for "Charging only".
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Re: Add "No Item" to Roboport requests

Post by mmmPI »

Or just don't request robots only in the roboport that is fed by the assembly ^^
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Re: Add "No Item" to Roboport requests

Post by worph »

mmmPI wrote: Wed Sep 16, 2026 1:43 pm Or just don't request robots only in the roboport that is fed by the assembly ^^
The interface is already there. There is a slider where you can select the number of bots. All we are asking for is that this can be set to an upper limit or something similar.
We understand that you disagree.
But having to configure machineB to get the desired effect on machineA is inherently bad design, I think that should be obvious at like a deeper philosophical level. No matter if it's the only currently working solution, that is exactly why we want something more elegant (and reliable).
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Re: Add "No Item" to Roboport requests

Post by mmmPI »

worph wrote: Wed Sep 16, 2026 3:10 pm The interface is already there. There is a slider where you can select the number of bots. All we are asking for is that this can be set to an upper limit or something similar.
We understand that you disagree.
But having to configure machineB to get the desired effect on machineA is inherently bad design, I think that should be obvious at like a deeper philosophical level. No matter if it's the only currently working solution, that is exactly why we want something more elegant (and reliable).
Have i said i disagreed ?

I only mentionned that the problem this is meant to adress can already be adressed by using properly the requests in case it was missed by players which apparently is a necessary reminder not only for OP but also for others like you who seem to misunderstand and overcomplicate how to use the limit. I asked you why you would calculate the average but you didn't answer, i thought you had realized how the method you were describing were needlessly convoluted but didn't want to admit it.

I literally said i had no problem if you want to have a roboport act like a "purple chest" for robots, but since to me it appears to comes from misunderstanding of the tools available, i don't expect this suggestion to be implemented, the tools are already there and visibly it need be explained to some players which may end up like OP not realizing it. Currently robotport act like "blue chest", or "yellow chest", if you want nothing to sit in your yellow chest you indeed configure something somewhere else to achieve the result. Hopefully this comparaison makes it easier to understand.
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Re: Add "No Item" to Roboport requests

Post by worph »

mmmPI wrote: Wed Sep 16, 2026 3:15 pm [...] the tools are already there and visibly it need be explained to some players which may end up like OP not realizing it. Currently robotport act like "blue chest", or "yellow chest", if you want nothing to sit in your yellow chest you indeed configure something somewhere else to achieve the result. Hopefully this comparaison makes it easier to understand.
This is where I disagree.
The request interface for robots is a just an intentionally constrained version of the normal item request-interface.
All I am asking for is that the normal request interface is applied here, too, so I can set an upper limit.
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Re: Add "No Item" to Roboport requests

Post by mmmPI »

worph wrote: Wed Sep 16, 2026 3:37 pm This is where I disagree.
The request interface for robots is a just an intentionally constrained version of the normal item request-interface.
All I am asking for is that the normal request interface is applied here, too, so I can set an upper limit.
Yeah and in every suggestion there is a "why" , so far, there is one from OP which appears to differs from yours that i understood as willing to setup bots so that they arrive late to repair the wall due to not being allowed to rest near where they are needed for repair to prevent them from getting hurt in the repair process.

OP mentionned a desire to be able to grow slowly overtime the number of bots.

Both are possible currently, if any players find this suggestion because of the same use cases but are more willing to solve their issue with their factory than argue over the method that should be in the game to do so, they can by using requests higher than the number of bots, there won't be bots standing where they aren't requested.
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Re: Add "No Item" to Roboport requests

Post by worph »

Just for the record: Your solution works perfectly fine in the current version and I immediately implemented it after I reading this message (two days ago):
mmmPI wrote: Mon Sep 14, 2026 7:09 pm You request 50 bots of each type in every roboport except those 4.
My roboports are requesting 50 or 100 or whatever number of bots in every roboport except those that shouldn't have any. Perfectly reasonable in terms of functionality. I simply forgot to mention that, mea culpa. No ill intent. My disagreement has nothing to do with being "unwilling to solve the issue" in my current game or whatever.

I am simply suggesting something more intuitive using already existing and well understood UI-elements. So that in the future, when somebody tries to do the same thing they don't have to look through the forums for a bit of an unintuitive workaround (frankly).
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