Items which recycle into themselves (instead of recipe ingredients) and have a recipe producing more than 1 item per craft (biter egg, uranium fuel cell, plastic bar, ...) seem to still use the old (pre 2.1.13) recycle time calculation.
Example:
Uranium fuel cell recipe produces 10 items in 10 ...
Search found 2 matches
- Sat Aug 08, 2026 6:28 am
- Forum: Bug Reports
- Topic: [2.1.14] recycle time for non-recyclable items does not scale with item result count
- Replies: 0
- Views: 756
- Sun Aug 02, 2026 5:58 am
- Forum: Gameplay Help
- Topic: Fluids in Production Buildings
- Replies: 2
- Views: 370
Re: Fluids in Production Buildings
The number you see is the contents of entire pipe system connected to the electromagnetic plant.
This is due to this change in version 2.1.11:
This is due to this change in version 2.1.11:
- Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting.