Fluids in Production Buildings
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ichen3132
- Manual Inserter

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Fluids in Production Buildings
The usual buffer for liquid inputs in production buildings isn't working properly, such as EM plants producing quantum processors being able to hold 100k+ cold fluoroketone, and Fulgora recipes also doing the same. I think this is just EM plants, as rocket fuel assembly machines still work the same.
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Loewchen
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Re: Fluids in Production Buildings
They hold what is in their fluid box, which is more than other entities as they have a pass through connection.
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x22
- Manual Inserter

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Re: Fluids in Production Buildings
The number you see is the contents of entire pipe system connected to the electromagnetic plant.
This is due to this change in version 2.1.11:
This is due to this change in version 2.1.11:
- Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting.