Fluids in Production Buildings
Fluids in Production Buildings
The usual buffer for liquid inputs in production buildings isn't working properly, such as EM plants producing quantum processors being able to hold 100k+ cold fluoroketone, and Fulgora recipes also doing the same. I think this is just EM plants, as rocket fuel assembly machines still work the same.
Re: Fluids in Production Buildings
They hold what is in their fluid box, which is more than other entities as they have a pass through connection.
Re: Fluids in Production Buildings
The number you see is the contents of entire pipe system connected to the electromagnetic plant.
This is due to this change in version 2.1.11:
This is due to this change in version 2.1.11:
- Assembling machines with passthrough ports will consider the entire fluid segment as available for crafting.

