+1
I didn't expect tooltips to change with surface conditions but this would be lovely to have and open up a lot of cool possibilities!
Search found 6 matches
- Sun Sep 06, 2026 12:54 pm
- Forum: Bug Reports
- Topic: [2.1.17] Properties UI text don't update after using "set_property" command
- Replies: 1
- Views: 70
- Thu Aug 20, 2026 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Beacon effect graph drawing out of widget bounds
- Replies: 3
- Views: 830
Re: [2.1.14] Beacon effect graph drawing out of widget bounds
It happens with Ribbonias "basic beacon" in versions past 2.1. https://mods.factorio.com/mod/ribbonia
That said when I found it I made a mod to test the effect that doesn't require space age or other mods, it just edits the base game beacons profile. Just uploaded it: https://mods.factorio.com/mod ...
That said when I found it I made a mod to test the effect that doesn't require space age or other mods, it just edits the base game beacons profile. Just uploaded it: https://mods.factorio.com/mod ...
- Mon Aug 10, 2026 9:58 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Beacon effect graph drawing out of widget bounds
- Replies: 3
- Views: 830
[2.1.14] Beacon effect graph drawing out of widget bounds
2.1? Added the ability for beacon profiles to have negative effects. When viewing beacons with negative effects, the graph bleeds into other UI elements.
The base game beacons have a profile of {1,0.7071,...}, matching 1/sqrt(n), this is displayed correctly in the UI since all numbers are positive ...
The base game beacons have a profile of {1,0.7071,...}, matching 1/sqrt(n), this is displayed correctly in the UI since all numbers are positive ...
- Thu Jun 11, 2026 2:07 pm
- Forum: Modding interface requests
- Topic: Entity: 1x1 Lane balancer
- Replies: 8
- Views: 984
Re: Entity: 1x1 Lane balancer
+1
I do use the current implementation but I agree it's not intuitive when compared to splitters.
I do use the current implementation but I agree it's not intuitive when compared to splitters.
- Mon May 18, 2026 11:07 am
- Forum: Not a bug
- Topic: [2.0.76] Solar panels can be fast replaced despite having different collision boxes
- Replies: 5
- Views: 591
Re: [2.0.76] Solar panels can be fast replaced despite having different collision boxes
Confirmed this applies to any case of same type and matching fast replacement group, find attached two screenshots from the micro machines mod: (https://mods.factorio.com/mod/micro-machines)
- Tue Mar 31, 2026 1:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] Rocket launch product tooltips
- Replies: 1
- Views: 1028
[2.0.76] Rocket launch product tooltips
When hovering over or looking at items that can be launched into orbit to produce other items, the tooltip as well as the Factoriopedia entry is very clear and understandable. However, for rocket launch products, the opposite is the case.
Neither the tooltip nor the Factoriopedia entry show the ...
Neither the tooltip nor the Factoriopedia entry show the ...