Search found 23 matches

by ArchJudge
Mon Nov 21, 2016 4:31 pm
Forum: General discussion
Topic: What is your favorite part of the game, and why?
Replies: 16
Views: 6041

Re: What is your favorite part of the game, and why?

I actually enjoy when things power down, there is no more assembly line noises, no more machinery clinking away making stuff, no more electric motors, just the sound of the natural habitat. If you listen carefully, you can almost hear the wildlife singing and the bitters breathing. One of them is be...
by ArchJudge
Mon Jun 27, 2016 7:11 pm
Forum: General discussion
Topic: My steam is updating!!
Replies: 11
Views: 4151

Re: My steam is updating!!

Hurrah!
by ArchJudge
Mon Jun 27, 2016 3:46 pm
Forum: General discussion
Topic: How to prepare game in 0.12 to 0.13?
Replies: 12
Views: 3866

Re: How to prepare game in 0.12 to 0.13?

Get a few hours of sleep before hand?
by ArchJudge
Mon Jun 27, 2016 12:41 pm
Forum: General discussion
Topic: When to expect 0.13?
Replies: 29
Views: 13488

Re: When to expect 0.13?

0.13 being released? really? details!
by ArchJudge
Fri Jun 03, 2016 7:11 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79663

Re: Friday Facts #141 - Mod Portal

Nova wrote:Hm, why gets the red color on top of the middle part of the train more red while the train changes direction?

Probably something to do with the universe expanding faster than the speed of light causing redshift

I may be under the influence of some substances
by ArchJudge
Tue May 10, 2016 1:23 pm
Forum: Ideas and Suggestions
Topic: Suggestion for better challenge game
Replies: 6
Views: 3408

Re: Suggestion for better challenge game

Huge Dune-inspired worms that inhabit the underground and build tunnels for biters? or Carpets of biomass that is generated by the biter lairs, that slowly starts to spread in and sieges the player factory when it detects pollution (like Zerg creep in Starcraft), that isn't a direct threat in the se...
by ArchJudge
Tue May 10, 2016 9:24 am
Forum: Ideas and Suggestions
Topic: Inserters repair damaged entities
Replies: 15
Views: 6123

Re: Inserters repair damaged entities

Having started a new map lately I encountered the same problems in early game especially with the spitters. :roll: So I came here to look if someone else had the same idea with inserters already... :D So I think the idea with inserters being able to pick up repairpacks and repair themselves and the...
by ArchJudge
Sun May 08, 2016 11:20 pm
Forum: Ideas and Suggestions
Topic: A Bulldozer
Replies: 20
Views: 9941

Re: A Bulldozer

Now if only there was a Factorio automation/mod to improve my searching skills before posting ... :D
by ArchJudge
Sun May 08, 2016 9:39 pm
Forum: Ideas and Suggestions
Topic: A Bulldozer
Replies: 20
Views: 9941

Re: A Bulldozer

Sorry for reviving a dead post but a bulldozer would actually be nice addition if it can also collect the raw wood in its inventory, with a nice 6x2 grid, sort of like a semi-automated wood harvester, as nothing resembles Factorio more than a bulldozer with its occupant yelling "DIE TREES, ENGI...
by ArchJudge
Sun May 08, 2016 8:44 pm
Forum: General discussion
Topic: Some new ideias
Replies: 2
Views: 1309

Re: Some new ideias

I'm not sure I read your post correctly, but it seems to me you described the science subsystem in Factorio

Also there is Cursed Exp mod
by ArchJudge
Sun May 08, 2016 5:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 133896

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

Just wanted to say that the name and description for the new science packs are enjoyable to read and an overall nice touch
by ArchJudge
Fri May 06, 2016 2:56 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292638

Re: Thank you (Make the dev-team happy today!)

Hello? Is this the recovering Factorio-addict hotline? Yes, I have failed the willpower test again
by ArchJudge
Fri May 06, 2016 12:36 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 265875

Re: Just bought the game; What were Your first impressions?

The first few days I lost track of time and forgot to sleep, the creative experience was so awesome even with its simplistic graphics that it was like being a little child playing with building blocks for the first time, I even resented not knowing about the game sooner. I fell asleep in front of th...
by ArchJudge
Thu May 05, 2016 7:11 am
Forum: General discussion
Topic: I saw this out the window and reminded me of some thing
Replies: 9
Views: 4221

Re: I saw this out the window and reminded me of some thing

Someone needs to pave that grass and trees down with beautiful concrete!
by ArchJudge
Wed May 04, 2016 5:29 pm
Forum: General discussion
Topic: 3 factorio wishes
Replies: 3
Views: 1946

Re: 3 factorio wishes

Endless mountain mines with mining roleplay elements Improved AI for biters, biomass/creep, narrow arc artillery that make deathworlds interesting to play Radars that detect crashing debris or ship parts that one can travel to for steel and circuits salvage? Probably more than 3 wishes here but I gr...
by ArchJudge
Wed May 04, 2016 1:07 pm
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 21699

Re: End game theory and gameplay ideas

More terrain variety wouldn't hurt either. Big mountains, canyons, etc. that obstruct your ability to build a 'comfortable' base like you're used to. I like the idea of mountains, they could play well being integrated into resource generating, so for instance starting with mid-game, especially in d...
by ArchJudge
Tue May 03, 2016 9:32 am
Forum: Ideas and Suggestions
Topic: Some Ideas
Replies: 1
Views: 715

Re: Some Ideas

Afaik better mod support is being worked on for 0.13
by ArchJudge
Mon May 02, 2016 9:23 pm
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 21699

Re: End game theory and gameplay ideas

Another thing interesting to see that might already be in the game and I don't know about, is the ability to use combinators to be able to change assembler recipes at a set command after a specific number of items have been built for example, so one can be more efficient with space, especially on de...
by ArchJudge
Thu Apr 28, 2016 9:29 pm
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 21699

Re: End game theory and gameplay ideas

Since 0.13 patch promises a revision to the combat system, how about this as a feature for high level of difficulty setting: a carpet of biomass that is generated by the biter lairs, that slowly starts moving in and sieges the player factory when it detects pollution (like Zerg creep in Starcraft), ...
by ArchJudge
Wed Apr 27, 2016 2:46 pm
Forum: Mods
Topic: [MOD 0.12.21] Automatic Item Collector
Replies: 18
Views: 18733

Re: [MOD 0.12.21] Automatic Item Collector

Very useful mod, thanks! A cautionary tale for beginners, if for whatever reason you build inefficient production facilities that rely on inserters passing along items from one to another without the use of chests or transport belts in the range of roboports with the checkbox active, the item pickup...

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