Search found 46 matches

by macdjord
Mon Jun 10, 2024 7:58 pm
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

computeraddict wrote: ↑
Mon Jun 10, 2024 9:28 am
My point was that even just finding that value is not trivial.
That code already exists. It's part of the train pathing algorithm.
by macdjord
Mon Jun 10, 2024 2:10 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

But with the proposal, it will lead to LCCCCCCC train ALWAYS reserving both junctions. Even when it is not stricly necessary. Although in such case it is for safety, in other case i think the throughput will be (forcibly) reduced compared to what it is now (without safe exit). Er, no, it'll only re...
by macdjord
Mon Jun 10, 2024 1:26 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

If you do not use "safe exit block", then the current system is not fool-proof, but the current system allow train to follow each other closely in a junction if you signal for it, whereas with the proposition it will no longer be possible and all train will have an increased distance betw...
by macdjord
Sun Jun 09, 2024 11:28 pm
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

The one thing about this idea that I'm unsure on, if you have a long train trying to pass through multiple busy intersections of smaller trains that don't have enough room between them for the larger one, you could end up with the larger train being deadlocked unable to proceed. In contrast, with s...
by macdjord
Sun Jun 09, 2024 10:55 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

[*]The biggest unanswered question of the proposal is how the chain signal should indicate when it is blocked because of a lack of room on the other side [*]This suggestion isn't about 'eliminating gameplay' or 'enabling bad track design'. It's about taking something tedious and manual - checking e...
by macdjord
Sat Jun 08, 2024 7:09 pm
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

Illiander42 wrote: ↑
Sat Jun 08, 2024 9:28 am
This would create an optimal design of "fit as many non-chain-signals into your straights as possible."
That is already optimal everywhere except the block immediately after a chain signal.
by macdjord
Sat Jun 08, 2024 8:05 am
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 55
Views: 11582

Re: Trains: Chain signals should factor in the length of the train

Given all the improvements to trains in 2.0 - including, if I understood some of the FFF blog post correctly, some major internal cleanups to make the system more amenable to future upgrades - it seems like a good time to revisit this idea. To summarize things so far and address some of the predicta...
by macdjord
Sat Jun 08, 2024 6:41 am
Forum: Implemented in 2.0
Topic: Specify Lamp Colour On Lamp Itself
Replies: 7
Views: 1924

Re: Specify Lamp Colour On Lamp Itself

As discussed in FFF-388, this has been implemented in 2.0. This thread should be moved to the appropriate subforum.
by macdjord
Sat Jun 08, 2024 6:29 am
Forum: Ideas and Suggestions
Topic: Enable click-and-drag when setting item slot filters
Replies: 0
Views: 162

Enable click-and-drag when setting item slot filters

TL;DR When copying settings from one building to another, you can Shift-Right-click on a building to copy its settings, then hold Shift-Left-click and drag your mouse over multiple buildings to update them all. But when you're setting item slot filters (e.g. in a cargo wagon), you have to Shift-Lef...
by macdjord
Sat Jun 08, 2024 4:42 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 32856

Re: Friday Facts #383 - Super force building

I have one suggestion: the FFF shows an offshore pump being bluprinted in on landfill, and the landfill being removed to create a water body of the appropriate size. It would be better if, in this case, the pump were simply placed without removing the landfill, producing a well-water pump. The disti...
by macdjord
Sat Jun 08, 2024 4:10 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 21200

Re: Friday Facts #403 - Train stops 2.0

We're getting a way to bulk-rename train stations. Will we also be able to bulk-change their colours?
by macdjord
Sat Jun 08, 2024 4:06 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 51699

Re: Friday Facts #393 - Putting things on top of other things

One thing I'm wondering - will there be an option, when using 'Set filters from signal', to control how many filters are used? I recall a couple years ago when working with a complex, heavily circuit-conditioned train unloader, the fact that a Stack Filter inserter only took a single filter conditio...
by macdjord
Sat Nov 14, 2020 3:19 am
Forum: Ideas and Suggestions
Topic: Keep Equipment Grid Button
Replies: 9
Views: 2845

Re: Keep Equipment Grid Button

AmericanPatriot wrote: ↑
Sat Nov 14, 2020 3:16 am
KeepGridButton wrote: ↑
Sat Nov 14, 2020 2:59 am
Many containers like chests are opened/accessed with left button
I don’t think so. I’m not at my computer so maybe my memory is failing, but left mouse button would mine the chest.
No, mining is right-click.
by macdjord
Mon Nov 09, 2020 2:22 pm
Forum: Ideas and Suggestions
Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
Replies: 13
Views: 4025

Re: Train schedule: Need way to fast replace stop and/or copy+paste criteria

+1 on copy/paste within a schedule. I use automated deliver-on-need trains for my outpost supplies, which means I have a lot of trains which have a schedule consisting of one loading station and then many identical copies of the drop-off station, and it's tedious setting the same set of departure co...
by macdjord
Mon Nov 09, 2020 2:16 pm
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 17
Views: 5277

Re: Option to Lock Power Poles Against Auto-connection

Wiring manually: I cannot speak for other player, but I think that this is a process, that can get very tedious soon. In my eyes wiring power should be done only in special cases, especially when connecting the power switch. Almost everything else should wire up automatically. I agree. Special case...
by macdjord
Sun Nov 08, 2020 6:54 am
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 17
Views: 5277

Re: Option to Lock Power Poles Against Auto-connection

- I see problems if you want to expand an area by duplication. Poles won’t connect. Need to unlock first. Source of possible player frustration. Actually, no, you don't need to unlock them. As I specified, you can still connect to a locked pole by running a wire manually. If you've already got a co...
by macdjord
Fri Nov 06, 2020 5:43 pm
Forum: Implemented in 2.0
Topic: Specify Lamp Colour On Lamp Itself
Replies: 7
Views: 1924

Specify Lamp Colour On Lamp Itself

TL;DR Let the player set the colour a lamp glows in the lamp GUI without needing to specify it via a signal What ? The lamp GUI would have an option that lets the player select a colour from the existing colour list. If a colour is selected, the lamp glows that colour at all times; if no colour is ...
by macdjord
Fri Nov 06, 2020 5:40 pm
Forum: Ideas and Suggestions
Topic: [0.17.44] Lamp light color does not consider condition signal color
Replies: 6
Views: 2457

Re: [0.17.44] Lamp light color does not consider condition signal color

There are cases where overwriting colors is useful, but are there any that also use one of the colors as the condition on the lamp? I can't think of any instances where flexibility would be lost with the proposed implementation, because it would have to be a situation where β‘  the lamp is exposed to...
by macdjord
Fri Nov 06, 2020 3:08 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6712

Re: Train Filter Signs

I thought that suggestion was already discussed and there where too much issues with it. That is the exact opposite of true: Honestly previous topic about chain signals taking into account the train length was easier in terms of possible implementation. This however could have more possible use cas...
by macdjord
Thu Nov 05, 2020 7:52 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 6712

Re: Train Filter Signs

This is a long way without fuel supply. Do not even enter without X GJ fuel. And then what happens? The train has to stop somewhere to pick up more fuel. If the next stop in the schedule is too far away to make it, what is is supposed to do? If the filter signal is an absolute barrier, then the tra...

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