Search found 36 matches

by Shadowhawk
Mon Nov 03, 2025 2:13 pm
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 7
Views: 798

Re: Question about farming legendary asteroids


Carbonic Asteroids make Carbon & Sulfur - useful for Coal Synthesis, Explosives, and Plastic.
Metallic Asteroids can be smelted directly Iron/Copper in a Furnace; no point in using the Foundry recipes with high-grade Inputs since Liquids "reset" to Normal quality. You can get Unlimited Liquid ...
by Shadowhawk
Mon Nov 03, 2025 7:39 am
Forum: Balancing
Topic: A idea to handle gleba problem
Replies: 22
Views: 3472

Re: A idea to handle gleba problem


I think gleba is really good idea but just not work because you got gate keeped in everyway that limits how you can even produce basic ores, and before you know it stomper will come and kill you and your defense only make them attack whole base instead of just the tower.

At the root of it all, it ...
by Shadowhawk
Mon Nov 03, 2025 7:32 am
Forum: Ideas and Suggestions
Topic: Turret's target priority, do not fire at
Replies: 8
Views: 820

Re: Turret's target priority, do not fire at


A whitelist/blacklist toggle would definitely be nice.
Especially since you might want to keep some close by spawners alive for later capture and it's a bit of a hassle to set the filter in the turrets to every biter/spitter variant when all you really want is "shoot everything but the nest ...
by Shadowhawk
Mon Nov 03, 2025 7:27 am
Forum: Ideas and Suggestions
Topic: Add "disable quality modules" circuit condition
Replies: 3
Views: 392

Re: Add "disable quality modules" circuit condition


Add the ability to disable quality modules in a machine based on a circuit condition.

As it is currently, the only way to deal with excess quality is to delete the excess with recyclers. It would be convenient to have more control over when quality items are produced by being able to disable ...
by Shadowhawk
Mon Nov 03, 2025 7:21 am
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 29
Views: 14319

Re: Set requests for space platform hub via circuit signals


Seconded. Another good use case for this is the prometheum science pack, since it requires biter eggs and you only want to request them when you actually want to craft more science packs. So being able to request based on circuit conditions would be helpful here to avoid always asking for eggs ...
by Shadowhawk
Mon Nov 03, 2025 7:17 am
Forum: Ideas and Suggestions
Topic: "Stop exists" interrupt condition
Replies: 3
Views: 293

Re: "Stop exists" interrupt condition

Why not have the requester stations trigger the train, in that case the train can do other things if your defences are all wel enough supplied.
by Shadowhawk
Mon Nov 03, 2025 7:11 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 8729

Re: Make promethium spoil, and quickly



But then I really don't get why it even annoys you that people buffer storage the chunks on belts. Let them. It is not like you have to do it that way. It doesn't change a thing in terms of balancing anyway. It may be aesthetically ugly, but who really cares where the chunks are stored. ^^

I ...
by Shadowhawk
Mon Nov 03, 2025 6:48 am
Forum: General discussion
Topic: Why is the Quality mod required for Space Age?
Replies: 13
Views: 1440

Re: Why is the Quality mod required for Space Age?


A recycler works like a void if you don't have quality. You could remove the entire thing, and still play Space Age. The only thing that directly affects other than quality is a alternate way of getting nutrients.


How does the recycler give you nutrients in a way that is not available otherwise ...
by Shadowhawk
Sun Nov 02, 2025 9:40 pm
Forum: General discussion
Topic: anyone else find demolishers boring to fight?
Replies: 3
Views: 551

Re: anyone else find demolishers boring to fight?

Well they are boring to fight but this isnt a combat game.

The best solution, get a tank, get green ammo shoot them in the tail. That solves your immediate needs.
Afterwards come back with a railgun.
Then again they are boring because they are on a pretty boring planet to begin with. Cant have ...
by Shadowhawk
Sun Oct 26, 2025 1:54 pm
Forum: Gameplay Help
Topic: Circuit wait condition on an interrupt does not cause the train to leave, the condition flickers constantly
Replies: 8
Views: 657

Re: [2.0.69] Circuit wait condition on an interrupt does not cause the train to leave, the condition flickers constantly



I think I figured it out. The interrupt is "retriggering" on the same interrupt on the same station repeatedly.

When the train tries to leave based on the circuit condition, it still has cargo in its hold (since the drop off station doesn't always empty it). So the 'go to drop station with ...
by Shadowhawk
Sun Oct 26, 2025 11:04 am
Forum: Gameplay Help
Topic: New splitter functionality
Replies: 0
Views: 217

New splitter functionality

What does the new splitter do in the case that it is set to output priority but neither side is set?

I want to sometimes set the priority to left sometimes to right but there are situations that it should work normally can this even be done?

Before i had to disable the belts going out of the ...
by Shadowhawk
Fri Oct 24, 2025 6:51 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 3001

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


I went for legendary quality only. The reason: designing production for lower qualities would mean I have to create all these production lines all over again for epic, then for legendary - again. Designing the same thing 3 times, just for a higher tier. And creating just one tier is already too ...
by Shadowhawk
Thu Oct 23, 2025 9:55 am
Forum: Multiplayer
Topic: Players in Leiden, NL?
Replies: 2
Views: 1550

Re: Players in Leiden, NL?

We can play remotely anyway.
Not like you have to be from the same city.

Im also dutch would like to try this multiplayer thing see how it works out. Though i dont like PvP stuff just cooperative
by Shadowhawk
Thu Oct 23, 2025 8:36 am
Forum: Gameplay Help
Topic: Quality seeds
Replies: 4
Views: 1015

Re: Quality seeds

You can plant them to get rid of the logistic side.
Just create some logic that requests quality seeds if they are available and normal if there are no quality seeds.

The planter will take care of the rest.

Though the huger amount of seeds you get you might as well just have a dedicated oven ...
by Shadowhawk
Mon Oct 20, 2025 10:13 pm
Forum: Balancing
Topic: Moving Green Belts to Gleba
Replies: 5
Views: 1267

Re: Moving Green Belts to Gleba


Hello devs and fellow engineers,

I’d like to respectfully suggest to the developers moving the green "Turbo" transport belt technology from Vulcanus to Gleba.

Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other ...
by Shadowhawk
Sun Oct 19, 2025 7:57 pm
Forum: Ideas and Suggestions
Topic: Tick box: Fruid spoiled = soilage and seed
Replies: 4
Views: 490

Re: Tick box: Fruid spoiled = soilage and seed



So you want spoiled fruits to give 100% seeds but the normal processing remains at the same 2% seeds right?
Makes little difference you end up burning seeds anyway and making nutrients just to let them spoil to get spoilage just gives you loads more seeds.
At least you can burn them for energy ...
by Shadowhawk
Sun Oct 19, 2025 7:53 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 2021

Re: Fifo chest


To hearken back to the OP, the desire is for a FIFO system that's better than just a single longboi belt. With smart splitters you can accomplish this by doing a few shorter belts in parallel. As soon as an item enters a lane, it's set as the priority to send more items to. As soon as a lane hits ...
by Shadowhawk
Sun Oct 19, 2025 7:49 pm
Forum: Balancing
Topic: Make asteriod chucks (spoil)
Replies: 2
Views: 368

Make asteriod chucks (spoil)

Well not really spoil as they are dead material but the idea is the same.

Every time you reprocess an asteroid it loses some "freshness" once its reprocessed to many times it just gets destroyed.
Makes little scense that you can keep breaking down and restructuring asteroids without quality or ...
by Shadowhawk
Sun Oct 19, 2025 7:40 pm
Forum: Ideas and Suggestions
Topic: End game research for promethium. Techs to boost all planets resources
Replies: 16
Views: 1830

Re: End game research for promethium. Techs to boost all planets resources





End game promethium science have only lab production boost and that's it. There really isn't end game research to go even more nuts. So I've been thinking boosting all other planets resources using promethium science.


3. Allow direct crafting of quality materials items if combined with ...
by Shadowhawk
Sun Oct 19, 2025 7:38 pm
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 27
Views: 8410

Re: How do you deal with emptiness after "finishing" the game?


Hi!

How do you deal with the emptiness after finishing the main "story/goal" of space age?

I totally respect that one could keep going after prometheum towards the shattered planet etc, and keep on upgrading the infinite techs. Or optimizing the existing factory.
But for me, personally, I just ...

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