Search found 12 matches
- Sun Nov 10, 2024 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Agriculture Tower Options/Transparency
- Replies: 2
- Views: 437
Re: Agriculture Tower Options/Transparency
1000% this. Just tried to do it myself and realized there weren't any solutions.
- Thu Feb 16, 2023 6:53 am
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 40
- Views: 10560
Re: Container free space signal
A thousand times this. I am playing Space Exploration mod at the moment and it has this feature for the cargo rockets so you can use circuits for this purpose so it isn't too hard to make a requestor rocket loop. I just tried to do this with a spaceship for an automated route and found it is very di...
- Sat Jul 23, 2016 1:27 am
- Forum: Implemented Suggestions
- Topic: Make Blueprints a base mechanic.
- Replies: 7
- Views: 3791
Re: Make Blueprints a base mechanic.
I'm not talking about starting with Construction robots. The actual auto construction of the blueprints would still require the current tech. You can use shift click item placement from the beginning of the game currently. Nothing will build that for you. I'd just like to see blueprint placement ava...
- Fri Jul 22, 2016 6:08 am
- Forum: Implemented Suggestions
- Topic: Make Blueprints a base mechanic.
- Replies: 7
- Views: 3791
Make Blueprints a base mechanic.
I'd really like to have the blueprint system available from the beginning of the game and layouts available between games. It is a serious pain to migrate designs between games presently, especially if you don't use mods. There are hundreds of posts with 'blueprint strings' from people who are worki...
- Sat Jul 02, 2016 9:18 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Early Building Store
- Replies: 129
- Views: 69174
Re: Early Building Store
Wow Qon, wasn't really looking for a critique, but yes, it won't last. It isn't meant to. This was largely an experiment to see if I could make a clean pattern for early game components.. something to build the main factory that fits in a pretty small place. It was not made as a result of this threa...
- Sat Jul 02, 2016 1:53 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Early Building Store
- Replies: 129
- Views: 69174
Re: Early Building Store
I love this thread, I just built one of these. It is quite a bit different. I think I prefer the poster's version as it is simpler. Logistically.
- Fri Apr 29, 2016 6:32 am
- Forum: Show your Creations
- Topic: Chemical Processing Layout
- Replies: 10
- Views: 55137
Re: Chemical Processing Layout
There's an error in the small layout for Light Oil > Gas cracking water feed. I re-arranged it from a previous layout and missed it. Probably post an actual running version tomorrow when I get the kinks worked out. I didn't want to waste crude by running it on the screenshot.
- Wed Apr 27, 2016 10:04 am
- Forum: Show your Creations
- Topic: Chemical Processing Layout
- Replies: 10
- Views: 55137
Re: Chemical Processing Layout
Playing around with trying to make a small layout that grows outward with belt capabilities for inputs and outputs on the perimeter. Maybe for a sub-base or early game. Inputs for Water and Crude in North. Middle belt going North is a mix of iron and copper Western belt going North is coal. http://i...
- Wed Apr 27, 2016 2:16 am
- Forum: Show your Creations
- Topic: Chemical Processing Layout
- Replies: 10
- Views: 55137
Re: Chemical Processing Layout
I don't like the control strategy of keeping everything at the same ratio. Heavy oil is only ever used to create lubricant or crack to light oil. Since very little heavy oil is produced, you don't want to needlessly convert it to light oil when you find that perhaps you suddenly need large amounts ...
- Sat Apr 23, 2016 7:50 am
- Forum: Show your Creations
- Topic: Chemical Processing Layout
- Replies: 10
- Views: 55137
Re: Chemical Processing Layout
I agree almost everything you said, some are even in the "Things to Improve" section. The main thing I took from the other layout is the rather orderly layout. Most Chemical Plant layouts people have bothered to share are extremely erratic, are missing things, etc. If you have a layout you...
- Fri Apr 22, 2016 8:56 pm
- Forum: Show your Creations
- Topic: Chemical Processing Layout
- Replies: 10
- Views: 55137
Chemical Processing Layout
This is a layout that I made to try and make an easily constructed blueprint for all non-solid fuel chemical production. I run on Solar. Goals Must fit between Roboports. Must have Circuit Network flow control. Should have room for belts if needed. Circuit Control The control allows me to constrain ...
- Fri Apr 22, 2016 7:57 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 497
- Views: 576375
Re: Let's see your clever builds
Just finished this monster, it fits between 4 roboports.