Search found 42 matches

by Diablo
Fri Jan 15, 2021 2:37 pm
Forum: Duplicates
Topic: [1.1.11] Can no longer drag/build ghosts entities
Replies: 2
Views: 135

[1.1.11] Can no longer drag/build ghosts entities

Hi,

With the new patch I am no longer able to place or drag ghost entities outside of my immediate build area.
Example: https://www.youtube.com/watch?v=vaYOwym ... nel=Diablo

Regards,
by Diablo
Fri Jan 15, 2021 11:34 am
Forum: General discussion
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 4
Views: 806

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

I just wanted to say here again, thank you so much for helping me out with this.
It means more then I can express here.

THANK YOU!
by Diablo
Fri Jan 08, 2021 4:11 pm
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 273

Lost blueprints after version rollback

I have just had a horrifying realisation... With this new update being broken, I reverted back to 1.1.6 to hopefully be able to finish a months long project... But all my BP's have been erased. ALLL OFF THEM!!!!!!!!! Hundreds of hours of work just.... gone. The series I was doing on YT for over a ye...
by Diablo
Fri Jan 08, 2021 3:43 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 14235

Re: Version 1.1.8

So this update (or 0.17) seems to have broken the game a little. :( Love the new features like the train overview etc but i noticed the following: * When dragging power poles, sometimes, they ignore the "only place on ghosts that are already there or at maximum distance" and just place pow...
by Diablo
Wed Dec 02, 2020 11:12 am
Forum: Gameplay Help
Topic: Looking for a lua way to delete all nuclear scorch marks
Replies: 11
Views: 726

Re: Looking for a lua way to delete all nuclear scorch marks

Koub wrote:
Mon Nov 30, 2020 8:08 pm
eradicator wrote:
Mon Nov 30, 2020 6:38 pm
[Edit: Also on second thought it's probably better if you remove the code-quote from your post so in the unlikely case that i need to "bugfix" my original post yours doesn't continue to show the old code.]
Took the liberty to do it myself, as I walked by.
TY :D
by Diablo
Mon Nov 30, 2020 5:03 pm
Forum: Gameplay Help
Topic: Looking for a lua way to delete all nuclear scorch marks
Replies: 11
Views: 726

Re: Looking for a lua way to delete all nuclear scorch marks

eradicator wrote:
Mon Nov 30, 2020 1:41 pm
[snip]
Thank you, this worked perfectly.
If I could upvote I would, again Thank you.
by Diablo
Sun Nov 29, 2020 10:14 pm
Forum: Gameplay Help
Topic: Looking for a lua way to delete all nuclear scorch marks
Replies: 11
Views: 726

Re: Looking for a lua way to delete all nuclear scorch marks

/c for i, surface in pairs (game.surfaces) do local entities = surface.find_entities_filtered{name="huge-scorchmark"} for j, entity in pairs (entities) do entity.destroy() end end Thanks for the fast responds, awesome! Unless I missed something, this, unfortunately, didn't work. I copied ...
by Diablo
Sun Nov 29, 2020 10:11 pm
Forum: Gameplay Help
Topic: Looking for a lua way to delete all nuclear scorch marks
Replies: 11
Views: 726

Re: Looking for a lua way to delete all nuclear scorch marks

ptx0 wrote:
Sun Nov 29, 2020 10:10 pm
didn't wanna use lua, but now you're using lua ;)
Yup, sometimes you just gotta. :)
by Diablo
Sun Nov 29, 2020 10:02 pm
Forum: Technical Help
Topic: Large blueprint dat file mean super slow loading times
Replies: 4
Views: 213

Large blueprint dat file mean super slow loading times

Hi, I was having an issue with everything loading in extremely slowly (loading maps) even when all mods etc had been turned off. I went looking for a rout cause and started by doing a clean install, after which everything was super fast again. I started by checking the settings to see if I broke som...
by Diablo
Sun Nov 29, 2020 9:28 pm
Forum: Gameplay Help
Topic: Looking for a lua way to delete all nuclear scorch marks
Replies: 11
Views: 726

Looking for a lua way to delete all nuclear scorch marks

Hi, Like the title says, i'm Looking for a lua way to delete all nuclear scorch marks. I have had the need to clear out large specific sections of forests and the nuclear bomb was the best way to do this. I know there is a way to remove trees via lua but I really didn't want to rely on lua to play t...
by Diablo
Fri Jun 12, 2020 6:55 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 21451

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I have to be honest and say it looks more cluttered to me and less nice. It also looks less "impressive" then the originals. As someone else said, it looks like the biters destroyed them. (especially zoomed out, like you mentioned these will be viewed as most frequently) I think there was ...
by Diablo
Sat Apr 04, 2020 11:53 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 5942

Re: Friday Facts #341 - Audio, Artillery, Attenuation

And our old robot sounds have come back as additions.
Thank you. :)
by Diablo
Sun Mar 22, 2020 5:22 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 212
Views: 28528

Re: Friday Facts #339 - Beacon HR + Redesign process

Thanks for the update. I have to say I really do not like the redesign. If it has to be redesigned (and I really don't see why) then I will say I like the first iteration much better. Just lose the red colour and the giant yellow eye thingy. should be nicer then. The reason the current beacon works ...
by Diablo
Fri Feb 28, 2020 3:36 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 8946

Re: Friday Facts #336 - Offshore pump redesign

I would be very , very, very, VERY interested in that time lapse mod please. Did I say very yet. just in case... VERY. I have a lot of save games and the previous time lapse mod does not work anymore and an automated one would make my life.....unimaginably more easy. Hope you get to finish and relea...
by Diablo
Mon Jan 27, 2020 7:39 pm
Forum: Ideas and Suggestions
Topic: 0.18 update item in hand when item becomes available.
Replies: 1
Views: 129

0.18 update item in hand when item becomes available.

TL;DR Update the item (count) in hand when the item becomes available when non were available before. (ghosting) What ? I would like to see the functionality return that when I have no more of a certain item and I am working with the ghost of that item, (not holding shift) if I then start to handcr...
by Diablo
Fri Jul 26, 2019 10:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 83465

Re: Friday Facts #305 - The Oil Changes

... Everything I can think of to try and let you know that I am unhappy with these changes, makes me hesitate to write it down because so many people now seem to be the classic "fanboys" who will burn you down if you say anything negative. But here goes... I feel like at this point you are...
by Diablo
Sun Mar 03, 2019 11:26 pm
Forum: Pending
Topic: [0.17.4] Player joins w/o being whitelisted
Replies: 3
Views: 300

[0.17.4] Player joins w/o being whitelisted

Hi, I'm unsure if I should pots it here or somewhere else, but I had, what I believe to be, a strange bug today. I was hosting a multiplayer game and was using the whitelist (aas i've done before) to limit who can join the game. However, someone was still able to join, despite not being on the white...
by Diablo
Tue Feb 26, 2019 9:12 pm
Forum: Duplicates
Topic: [0.17.0] Game Crash when using turret during introduction campaign
Replies: 1
Views: 218

[0.17.0] Game Crash when using turret during introduction campaign

What I did: I was playing the introduction campaign and did what you asked, I broke it. :) What happened: Whilst building my expansion to the right of the starting area, I had researched turrets. I build a few and took all the bullets I made and wondered if I could clear out the biters right then an...
by Diablo
Sat Dec 29, 2018 1:18 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 59079

Re: Friday Facts #275 - 0.17 Science changes

Please no, not another change to science recipes... I like the new names, I like the separation of the sciences, I like the laser beams, I like the reduced military research but please leave the recipes alone. I know nothing I say will make one bit of difference and I have not even commented in the ...

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