Search found 31 matches

by Diablo
Fri Jun 12, 2020 6:55 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16664

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I have to be honest and say it looks more cluttered to me and less nice. It also looks less "impressive" then the originals. As someone else said, it looks like the biters destroyed them. (especially zoomed out, like you mentioned these will be viewed as most frequently) I think there was nothing wr...
by Diablo
Sat Apr 04, 2020 11:53 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 5210

Re: Friday Facts #341 - Audio, Artillery, Attenuation

And our old robot sounds have come back as additions.
Thank you. :)
by Diablo
Sun Mar 22, 2020 5:22 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23710

Re: Friday Facts #339 - Beacon HR + Redesign process

Thanks for the update. I have to say I really do not like the redesign. If it has to be redesigned (and I really don't see why) then I will say I like the first iteration much better. Just lose the red colour and the giant yellow eye thingy. should be nicer then. The reason the current beacon works ...
by Diablo
Fri Feb 28, 2020 3:36 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 7966

Re: Friday Facts #336 - Offshore pump redesign

I would be very , very, very, VERY interested in that time lapse mod please. Did I say very yet. just in case... VERY. I have a lot of save games and the previous time lapse mod does not work anymore and an automated one would make my life.....unimaginably more easy. Hope you get to finish and relea...
by Diablo
Mon Jan 27, 2020 7:39 pm
Forum: Ideas and Suggestions
Topic: 0.18 update item in hand when item becomes available.
Replies: 1
Views: 86

0.18 update item in hand when item becomes available.

TL;DR Update the item (count) in hand when the item becomes available when non were available before. (ghosting) What ? I would like to see the functionality return that when I have no more of a certain item and I am working with the ghost of that item, (not holding shift) if I then start to handcr...
by Diablo
Fri Jul 26, 2019 10:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 72580

Re: Friday Facts #305 - The Oil Changes

... Everything I can think of to try and let you know that I am unhappy with these changes, makes me hesitate to write it down because so many people now seem to be the classic "fanboys" who will burn you down if you say anything negative. But here goes... I feel like at this point you are trying to...
by Diablo
Sun Mar 03, 2019 11:26 pm
Forum: Pending
Topic: [0.17.4] Player joins w/o being whitelisted
Replies: 3
Views: 230

[0.17.4] Player joins w/o being whitelisted

Hi, I'm unsure if I should pots it here or somewhere else, but I had, what I believe to be, a strange bug today. I was hosting a multiplayer game and was using the whitelist (aas i've done before) to limit who can join the game. However, someone was still able to join, despite not being on the white...
by Diablo
Tue Feb 26, 2019 9:12 pm
Forum: Duplicates
Topic: [0.17.0] Game Crash when using turret during introduction campaign
Replies: 1
Views: 173

[0.17.0] Game Crash when using turret during introduction campaign

What I did: I was playing the introduction campaign and did what you asked, I broke it. :) What happened: Whilst building my expansion to the right of the starting area, I had researched turrets. I build a few and took all the bullets I made and wondered if I could clear out the biters right then an...
by Diablo
Sat Dec 29, 2018 1:18 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 52927

Re: Friday Facts #275 - 0.17 Science changes

Please no, not another change to science recipes... I like the new names, I like the separation of the sciences, I like the laser beams, I like the reduced military research but please leave the recipes alone. I know nothing I say will make one bit of difference and I have not even commented in the ...
by Diablo
Sat Aug 25, 2018 9:09 pm
Forum: Logistic Train Network
Topic: Feature request: Weighted Depots
Replies: 1
Views: 397

Feature request: Weighted Depots

Just like the title says.
I would love a way to make the depots weighted like you can do with provider and requester stations.
Not much more to explain I think.

Thank you for considering.

Diablo
by Diablo
Tue Jan 30, 2018 12:07 am
Forum: Ideas and Suggestions
Topic: A few small QoL suggestions/ideas
Replies: 0
Views: 197

A few small QoL suggestions/ideas

TL;DR More information about rockets and the general game stats What ? Hi, I would like to suggest the following small QoL improvements: List rockets in the production tab. List rockets per minute in the upper left icon menu thingy after sending first rocket. (beside total rockets send) (maybe aver...
by Diablo
Sun Dec 17, 2017 3:02 pm
Forum: Ideas and Suggestions
Topic: 0.16 changes
Replies: 6
Views: 605

0.16 changes

Hi, I really like most of the 0.16 update, however there are three changes I really dislike and I would like to request / suggest an option to, if we can't have a full roll-back on these changes which would be preferabele, have an option in the menu to turn these features on or off as we please. Her...
by Diablo
Sat Dec 02, 2017 12:19 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 39645

Re: Friday Facts #219 - Cliffs

QQ: will this be a toggleble feature in the map generator options?
by Diablo
Mon Oct 30, 2017 1:12 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 31789

Re: Friday Facts #214 - Concrete rendering

I too would like to echo the common opinion here that concrete should be straight edged and not messy.
I would very much like the old concrete to stay in the game. It is much more pleasing to the eye.
Thank you.
by Diablo
Sat Oct 14, 2017 4:58 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 30968

Re: Friday Facts #212 - The GUI update (Part 1)

Please add the ability to change to order of the stops, either by dragging, add an up and down arrow button or an index number in front of the stops that can be changed... Please.
Thank you.
by Diablo
Sat Dec 24, 2016 11:12 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 20286

Re: Friday Facts #170 - Blueprint library GUI design and redesign

QQ: is it now also possible to right click an entity at the top of the new interface to deselect entire selection of an entity in the blueprint. For instance, lets say I have a blueprint with 200 wall sections. Now I have to right click every wall section to remove it from the blueprint. It would be...
by Diablo
Fri Nov 11, 2016 1:17 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 56955

Re: Friday Facts #164 - Nuclear power

We are just trying to force easy to learn hard to master again. Usually when developers start to try and force a certain type of gameplay/gametype. It doesn't end well. Please don't force circuit play, most people have trouble understanding the "normal" function of these items anyway, let alone you...
by Diablo
Thu Sep 15, 2016 6:52 pm
Forum: Duplicates
Topic: [0.14.6] No research bug
Replies: 1
Views: 227

[0.14.6] No research bug

Hi, After today's update, i'm unable to do anything in the research screen. I cannot click research, i cannot change the selected technology, i cannot scroll the list. See video for demonstration. https://youtu.be/30y55SkurRU I have restarted the game, I have no mods in the mods folder and it's not ...
by Diablo
Wed Aug 31, 2016 3:05 pm
Forum: Ideas and Suggestions
Topic: Logistic view bottom right
Replies: 0
Views: 208

Logistic view bottom right

Hi,

Would it be possible to change the way the content of the logistic system is shown when hovering over a chest. I have so much stuff in my system that items are falling of the bottom of the screen.

Kind regards,
by Diablo
Thu May 19, 2016 1:54 pm
Forum: General discussion
Topic: False Factorio versions
Replies: 2
Views: 688

False Factorio versions

I was unsure where to put this so here you go. I found the following site and link for a factorio flash game which somehow doesn't seem legit. :P [link removed --daniel34] I think someone needs to email these guys and talk to them about trademark law and false advertisement. Devs? just thought i'd l...

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