Search found 1272 matches

by pyanodon
Sat Dec 15, 2018 9:02 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 88
Views: 9466

Re: pY Industry - Discussion

dvalitov wrote:
Sat Dec 15, 2018 8:39 pm
I think this building is broken. It is work good, but look wierd.
I think input must be at the bottom end of tower, not in the middle.
qqqqq
use hires graphics. :)
by pyanodon
Sat Dec 15, 2018 4:36 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1366
Views: 144431

Re: pY Coal Processing - Discussion

New version added, several compatibilities reworked.
by pyanodon
Sat Dec 15, 2018 4:36 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

new version released! Several bug fixes, specially nitrogen, glass and others.
by pyanodon
Sat Dec 15, 2018 3:17 pm
Forum: PyMods
Topic: What should we do next?
Replies: 7
Views: 180

Re: What should we do next?

morfledouille wrote:
Sat Dec 15, 2018 3:13 pm
Sounds like a py industry update could really help building a better base with better belts/inserters/trains ect.. , plus it's probably a smaller undertaking compared to the other 3 :)
Dont expect belts...its waaay too hard to create graphics for it..same for pipes.
by pyanodon
Sat Dec 15, 2018 1:36 pm
Forum: PyMods
Topic: What should we do next?
Replies: 7
Views: 180

Re: What should we do next?

Is there a description anywhere of the plans for each mod, or is it just the titles right now? I'm curious what plans there are (which will probably influence my decision regarding what I vote for). I dont have a concrete plan of what may come..but the initial ideas are: pyAE = unlock alternative e...
by pyanodon
Sat Dec 15, 2018 9:24 am
Forum: PyMods
Topic: What should we do next?
Replies: 7
Views: 180

Re: What should we do next?

ahh we will. I will touch it only in january. :)
yeah..0.17 will break a lot of our mods. We doesnt have a support thing, but i think i can create. I didnt know people would want to help me that way. :)
by pyanodon
Fri Dec 14, 2018 9:45 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

You want to say that the tar will have more ways to be used? You have new plans for it? But how about creosote from tar? Creosote very important for tar in PYRO because sand casting is involved in many processes Yes...by tar itself of in creosote form. Solder use tar now. And creosote is used in ev...
by pyanodon
Fri Dec 14, 2018 8:23 pm
Forum: PyMods
Topic: What should we do next?
Replies: 7
Views: 180

What should we do next?

That time comes...your vote here will decide the next step on pySuite of mods. So, vote wisely :) Also, we have no date to start it, after decision we will take some time to project and start making the chains and such. When it happens, i will open a thread for people who wanna keep your eye on the ...
by pyanodon
Fri Dec 14, 2018 8:05 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

A few points of attention: Coke via Red hot coke is unlocked with red science, but requires a quenching tower (green science). Coke oven gas (same process) is worthless. Several recipes from the raw coal line require the same ingredient multiple times. Firearm magazines are too expensive. Borax con...
by pyanodon
Fri Dec 14, 2018 7:01 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

Mella wrote:
Fri Dec 14, 2018 6:22 pm
I hope next update for all py suite will polish our py system to playable brilliant condition :D
should come this weekend
by pyanodon
Fri Dec 14, 2018 11:44 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

plop all chains levels independent side by side and see which one will produce more. I always remember, you dont have to progress in all chains if you think the basic one is better.
by pyanodon
Fri Dec 14, 2018 8:02 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

al 0 = 6000 ores
al1 = 5000 ores.

al2 ok, use more, but what about the higher levels?
by pyanodon
Thu Dec 13, 2018 6:36 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

Oh venerable pY. I thank you for being so patient with us, those who are blessed with your many gifts. I ask a question, not as a request, but as a wondering. Are there plans about changing the graphics for vanilla resources, coal, iron, copper, uranium, wood, stone? Edit: Since there has been talk...
by pyanodon
Thu Dec 13, 2018 6:36 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

I think there's a bug in the iron chain. It looks like most of the late game raw ore processing chains can follow the pattern of high grade ore -> reduced ore -> sintered ore -> liquid -> plate. Iron has a reduced block but there's no way to craft it. For the iron chain, you can only go straight fr...
by pyanodon
Thu Dec 13, 2018 10:54 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

^^^^^^^^^^^^^^^^^^
by pyanodon
Thu Dec 13, 2018 8:32 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

Now a lot of people will think the recipes are unbalanced, but its all part if the plan. In the end, it isnt a matter of how many ores enter and how many plates came out, theres more variables there. Put all machines working at the same time with each recipe for the same plate and you will see if th...
by pyanodon
Thu Dec 13, 2018 12:03 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

Py, Hey again, I've discovered something that may be of interest to you as I'm rather perplexed by it. After researching Iron 2, you're greeted with the option of either smelting grade one iron or simply smelting processed iron. From my calculations (and practical application), you actually gain mo...
by pyanodon
Wed Dec 12, 2018 10:11 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

Because you need Nexela to do the changes on the code or because you actually have other plans? Coz, you have a couple of people around that will happily track the problem and submit a change request on github? I do the changes, but i know nothing about code a new release, migration and such. Nexel...
by pyanodon
Wed Dec 12, 2018 9:38 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

this mod is now supported by RSO...if you´re having trouble with salt consuption, you can always set the amount of salt rock higher... Even i playing here having no issues with salt.
by pyanodon
Wed Dec 12, 2018 8:54 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 683
Views: 28608

Re: pY Raw Ores Discussion

kinnom wrote:
Wed Dec 12, 2018 8:09 pm
Just updated, you seem to have forgotten the migration files. Now I can't unlock acetylene.
There´s no migration file in that version. Since it was very bugged at launch.

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