Search found 7 matches

by Duck986
Tue Sep 22, 2026 2:31 pm
Forum: Gameplay Help
Topic: Please help me to circuit-network my artillery shell platform
Replies: 4
Views: 613

Re: Please help me to circuit-network my artillery shell platform


Consider taking a different approach. What is your motivation to craft artillery shells on the platform? The shell has a stack size of 1, so it will consume a huge amount of space, and space is constrained on a platform. So it's more efficient to just transport the ingredients, and whats more ...
by Duck986
Tue Sep 22, 2026 4:35 am
Forum: Gameplay Help
Topic: Please help me to circuit-network my artillery shell platform
Replies: 4
Views: 613

Please help me to circuit-network my artillery shell platform

So I want to produce artillery shells for Nauvis on the platform by shipping the materials from Vulcanus. But I have three things I need to solve:
1) I want shells to be produced while orbiting Nauvis and en route from/to Vulcanus, but not while orbiting Vulcanus. First two can be made with "Read ...
by Duck986
Wed Aug 12, 2026 4:35 pm
Forum: Not a bug
Topic: [2.1.14] "Visualize pipeline" doesn't preserve between save file reloads
Replies: 1
Views: 194

[2.1.14] "Visualize pipeline" doesn't preserve between save file reloads

What did you do?
[*] I toggled on "Visualize pipeline" on my only water pipe, pressed Escape, pressed Save Game and re-written the existing save file (NASA but... .zip). Then I pressed Load game, loaded the file I just saved and checked the same pipeline. Then I checked it in the Editor Extensions ...
by Duck986
Wed Aug 05, 2026 3:36 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 41
Views: 17321

Re: Version 2.1.13

Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
Better late than never :)
by Duck986
Tue Jun 23, 2026 3:07 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 233820

Re: Version 2.1.7

Mod that reverts hazard concrete recycling nerf in 3... 2... 1...
by Duck986
Fri Jun 06, 2025 2:38 pm
Forum: Ideas and Suggestions
Topic: Allow to set turret filters per groups/properties
Replies: 4
Views: 1703

Allow to set turret filters per groups/properties

TL;DR
list bad, group good.PNG

What?
Allow to set turret filters per group or even per some internal property, rather than only specific prototypes.

Why?
Some mods add many new enemies and even tiers of enemies with different resistances and weaknesses. Adding them all to the filters ...

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