What did you do?
[*] I toggled on "Visualize pipeline" on my only water pipe, pressed Escape, pressed Save Game and re-written the existing save file (NASA but... .zip). Then I pressed Load game, loaded the file I just saved and checked the same pipeline. Then I checked it in the Editor Extensions ...
Search found 5 matches
- Wed Aug 12, 2026 4:35 pm
- Forum: Not a bug
- Topic: [2.1.14] "Visualize pipeline" doesn't preserve between save file reloads
- Replies: 1
- Views: 103
- Wed Aug 05, 2026 3:36 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11477
Re: Version 2.1.13
Better late than neverRecycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
- Wed Jul 01, 2026 1:39 pm
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 4483
- Tue Jun 23, 2026 3:07 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 199961
Re: Version 2.1.7
Mod that reverts hazard concrete recycling nerf in 3... 2... 1...
- Fri Jun 06, 2025 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Allow to set turret filters per groups/properties
- Replies: 4
- Views: 1612
Allow to set turret filters per groups/properties
TL;DR
list bad, group good.PNG
What?
Allow to set turret filters per group or even per some internal property, rather than only specific prototypes.
Why?
Some mods add many new enemies and even tiers of enemies with different resistances and weaknesses. Adding them all to the filters ...
list bad, group good.PNG
What?
Allow to set turret filters per group or even per some internal property, rather than only specific prototypes.
Why?
Some mods add many new enemies and even tiers of enemies with different resistances and weaknesses. Adding them all to the filters ...