Thank you very much!
SoShootMe had the perfect, easy and low tech solution! works like a charm.
Search found 17 matches
- Mon Feb 14, 2022 9:20 pm
- Forum: Gameplay Help
- Topic: Make a two way two Train Shuttle
- Replies: 3
- Views: 2085
- Sat Feb 12, 2022 9:50 pm
- Forum: Gameplay Help
- Topic: Make a two way two Train Shuttle
- Replies: 3
- Views: 2085
Make a two way two Train Shuttle
The Idea:
Set up a simple shuttle service where there is always a train at the station.
I have station A and station B and both have a train waiting, I get into Train A, it leaves automaticly and so should Train B. so that there is always a Train at both stations.
hope that makes the idea clear ...
Set up a simple shuttle service where there is always a train at the station.
I have station A and station B and both have a train waiting, I get into Train A, it leaves automaticly and so should Train B. so that there is always a Train at both stations.
hope that makes the idea clear ...
- Fri Mar 08, 2019 2:42 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 35251
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
can you share what happend with the automatic updater? i don't know why, but i wondering a lot, and i really hoped to get some insigts in this FFF
- Wed Feb 27, 2019 3:02 pm
- Forum: Duplicates
- Topic: [0.17] Update error Windows 10 x64
- Replies: 2
- Views: 1488
Re: [0.17] Update error Windows 10 x64
same in linux
- Thu Sep 20, 2018 4:46 pm
- Forum: Show your Creations
- Topic: Look at my colorful and chaotic factory
- Replies: 4
- Views: 5188
Look at my colorful and chaotic factory
This was inspired by V453000 and his principles of the factory presented here: https://factorio.com/blog/post/fff-187 and here https://www.youtube.com/watch?v=XpgoIJ9pp44
my goal was to build a similar factory based on similar principles. I did not put as much effort into the train system, but I ...
my goal was to build a similar factory based on similar principles. I did not put as much effort into the train system, but I ...
- Tue May 22, 2018 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [SOLVED][0.16.44] technology price multiplier sets = 1
- Replies: 12
- Views: 11308
Re: [0.16.44] technology price multiplier sets = 1
same here. nice bug 

- Thu Apr 12, 2018 8:21 pm
- Forum: Not a bug
- Topic: [0.16.36]Cannot shift copy from iron/steel to Provider chest
- Replies: 1
- Views: 1140
[0.16.36]Cannot shift copy from iron/steel to Provider chest
I cannot copy the blocking settings of the normal chest to any logistic chest.
*Edit, other way round does not work either
Was always possible, and i did not find anybody other talking about that. At least with my limited google-foo.
put a savegame with my factory and four chest right there for ...
*Edit, other way round does not work either
Was always possible, and i did not find anybody other talking about that. At least with my limited google-foo.
put a savegame with my factory and four chest right there for ...
- Thu Sep 21, 2017 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Shift + Click copying train waiting conditions
- Replies: 2
- Views: 1544
Re: Shift + Click copying train waiting conditions
You can copy all the conditions between train, but I agree that it would be useful to only copy those for a single station. It might also be nice to change the station a train stops at without having to re-add the wait conditions to the new stop.
I dont mean copying between trains, i know that ...
I dont mean copying between trains, i know that ...
- Thu Sep 21, 2017 11:42 am
- Forum: Ideas and Suggestions
- Topic: Shift + Click copying train waiting conditions
- Replies: 2
- Views: 1544
Shift + Click copying train waiting conditions
I have several waiting conditions for halt A in a trains shedule. Would be nice if it was possible to copy these conditions with shift click for halt B.
I think since you can Shift+Click copy nearly anything else, this would make sense.
I think since you can Shift+Click copy nearly anything else, this would make sense.
- Thu Jun 30, 2016 5:53 pm
- Forum: Mods
- Topic: [MOD 0.13.x] More Light Alternative
- Replies: 6
- Views: 6460
Re: [MOD 0.12.x] More Light Alternative
would be awesome if you update to .13 cant live without it 

- Sun May 22, 2016 5:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 172369
Re: Modular Extensible PnP Factory
Thank you! what a nice Factory. you handcraft a lot? 
I think you can even upload the savegame here.

I think you can even upload the savegame here.
- Thu May 12, 2016 11:23 am
- Forum: General discussion
- Topic: Blue Belt to Furnace Ratio
- Replies: 8
- Views: 34567
Re: Blue Belt to Furnace Ratio
it's actually more, you need about 72 of steel/electric furnaces
https://www.reddit.com/r/factorio/comme ... ce_ratios/
maybe you had the furnace buffer full
https://www.reddit.com/r/factorio/comme ... ce_ratios/
maybe you had the furnace buffer full
- Tue May 10, 2016 6:10 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 93796
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
got something similar but with
Error while loading entity prototype "alien-ore" (resource): No such
node (width)
Modifications:peacemod<-RSO
Error while loading entity prototype "alien-ore" (resource): No such
node (width)
Modifications:peacemod<-RSO
- Tue May 10, 2016 1:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 172369
Re: Modular Extensible PnP Factory
The sidefeeds in these screenshots can be avoided.
The reason you have these is because you use a rack of Modules 1, one of Modules 2 and one of Modules 3, when in the end all you wanted was a Module 3.
Having all items in separate racks makes it easy to split of some of the items for other ...
The reason you have these is because you use a rack of Modules 1, one of Modules 2 and one of Modules 3, when in the end all you wanted was a Module 3.
Having all items in separate racks makes it easy to split of some of the items for other ...
- Tue May 10, 2016 12:00 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 172369
Re: Modular Extensible PnP Factory
Thank you for your friedly feedback :-)
I'd be interested about a critical feedback from you on the design rules themselves. How was the experience, what would you change.
I really like the strictness of the rules, the small spaces you have to get your assemblers, inserters and belts into! it's ...
I'd be interested about a critical feedback from you on the design rules themselves. How was the experience, what would you change.
I really like the strictness of the rules, the small spaces you have to get your assemblers, inserters and belts into! it's ...
- Mon May 09, 2016 6:08 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 172369
Re: Modular Extensible PnP Factory
Hey dee, Thank you for your design ruleset! I had a lot of fun with it! I took a lot of your basic designs. Thanks for that too.
I play vanilla+ (RSO+RSO radar and some comfort mods like Foreman Blueprints or more light)
Some designs, sorry if there are still some errors in them, my blueprints got ...
I play vanilla+ (RSO+RSO radar and some comfort mods like Foreman Blueprints or more light)
Some designs, sorry if there are still some errors in them, my blueprints got ...
- Mon May 09, 2016 6:07 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 137480
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.21
thank you very much. helped me a lot!