Search found 4 matches

by Breys
Tue Jun 23, 2026 7:39 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 244
Views: 158641

Re: Version 2.1.7

Thanks for the 2.1 update, I think overall it's great. I do have one question on inserters and it seems like we've now got some inconsistency in their design principle. In 2.1 notes:

1. Inserters can be flipped to make blueprint flipping reliable
2. Inserters dropping items onto splitter always ...
by Breys
Fri Jun 05, 2026 8:10 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 24782

Re: Friday Facts #441 - Space logistics improvements

These are great additions. I hoped these would make it into a space logistics improvement:

1. Cargo Landing pad can only be set to either Read Contents or Set Requests. Did you consider enabling both and assigning one to each of Red/Green networks?

2. On Space Platforms could you partition a ...
by Breys
Sun Nov 02, 2025 8:58 pm
Forum: Ideas and Suggestions
Topic: Enable circuit wire on train tracks
Replies: 1
Views: 725

Enable circuit wire on train tracks

TL;DR
Enable circuit wire on train tracks to allow signals between distinct areas of the factory or robot networks


What?
Allow circuit wire to connect to a train segment, so that you can run circuit wire along a train track to connect distant areas of a base. There does not need to be any ...
by Breys
Thu Apr 10, 2025 3:36 pm
Forum: Gameplay Help
Topic: Cargo Landing Pad circuit logic & logistics
Replies: 8
Views: 13970

Re: Cargo Landing Pad circuit logic & logistics

A non-perfect solution but one that works - set a constant combinator to the products you are importing and want to use as the filter on the inserter (even if over 5 items). Link the constant combinator to 5 selector combinators, each set to select a random
Input for a 60 tick interval. Connect the ...

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