Search found 6 matches

by Neuroplastic
Wed Dec 10, 2025 1:14 am
Forum: Duplicates
Topic: [2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)
Replies: 3
Views: 76

Re: [2.0.72] Crash on load of specific save

AGH, sorry - selected the wrong file. Edited the first post with a crashed log.
by Neuroplastic
Wed Dec 10, 2025 1:05 am
Forum: Duplicates
Topic: [2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)
Replies: 3
Views: 76

[2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)

Yeah, I'm back with another possible Everything Spoilage-related bug.

- What did I do: Saved a game, exited the game, tried to load it again.
- What happened: Game crashed before the save could be fully loaded.
- What did I expect to happen instead: Load the save. Earlier autosaves based on the ...
by Neuroplastic
Mon Nov 24, 2025 11:56 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Crash when atomic bomb spoils inside spidertron
Replies: 1
Views: 357

[2.0.72] Crash when atomic bomb spoils inside spidertron

What did I do: Started a game with https://mods.factorio.com/mod/everything-spoilage enabled on Random mode. Low-tier items spoiled into a spidertron and nukes. Put nukes inside spidertron, all worked fine for seven minutes until a consistent and repeatable crash, regardless of what I the player was ...
by Neuroplastic
Tue Sep 16, 2025 10:25 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] Crash exceeding map size limit (MapGeneratorGui::rawUpdateSelectedPresetFromCurrentSettings)
Replies: 1
Views: 1353

[Genhis][2.0.66] Crash exceeding map size limit (MapGeneratorGui::rawUpdateSelectedPresetFromCurrentSettings)

Attempted to start a new game. For shits and giggles (...mostly), I attempted to modify the Advanced map gen settings to make a map 2,000,001 by 2,000,001 tiles. Upon attempting to generate a preview, it correctly threw an error saying permitted values are 1 to 2,000,000. Fair enough.

Rather than ...
by Neuroplastic
Tue Mar 25, 2025 4:17 am
Forum: Ideas and Suggestions
Topic: Automatically place foundation along relevant underground paths
Replies: 0
Views: 383

Automatically place foundation along relevant underground paths

Scenario: I have pasted a coal liquefaction blueprint on Vulcanus. This blueprint includes many underground belt and pipe paths. The game will correctly place foundation directly under entities; however, it does not place foundation between the underground belts and pipes. Because undergrounds ...

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