Yeah, I'm back with another possible Everything Spoilage-related bug.
- What did I do: Saved a game, exited the game, tried to load it again.
- What happened: Game crashed before the save could be fully loaded.
- What did I expect to happen instead: Load the save. Earlier autosaves based on the same run still load fine, and I've changed nothing about mods or settings in the meantime.
- Does it happen once, always, or sometimes: Every time, but only for this specific save file.
Attached are logs from a load attempt, the broken save (NP07.2 Everything Spoilage), and the most recent autosave from before the bad save was created.
Mods used: Bottleneck Lite, Everything Spoilage (Random mode), Rate Calculator, Realistic Decoration Cleanup
[2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)
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Neuroplastic
- Burner Inserter

- Posts: 6
- Joined: Tue Mar 25, 2025 4:10 am
- Contact:
[2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)
- Attachments
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- factorio-current.log
- (12.74 KiB) Downloaded 7 times
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- NP07.2 Everything Spoilage.zip
- (8.62 MiB) Downloaded 2 times
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- _autosave2.zip
- (8.59 MiB) Downloaded 2 times
Last edited by Neuroplastic on Wed Dec 10, 2025 1:14 am, edited 1 time in total.
Re: [2.0.72] Crash on load of specific save
Post a log with a crash please.
-
Neuroplastic
- Burner Inserter

- Posts: 6
- Joined: Tue Mar 25, 2025 4:10 am
- Contact:
Re: [2.0.72] Crash on load of specific save
AGH, sorry - selected the wrong file. Edited the first post with a crashed log.
Re: [2.0.72] Crash loading specific save (TargetingLogic::findNearestEnemy)
Thanks for the report. This is a duplicate of 131885
If you want to get ahold of me I'm almost always on Discord.

