Search found 8 matches

by avenger
Fri Mar 28, 2025 10:30 am
Forum: Ideas and Suggestions
Topic: Salvage returned rocket modules
Replies: 3
Views: 251

Re: Salvage returned rocket modules


The orbital drop pods are free. The blue chips/lds/rocket fuel are for rockets.


Well, aren't the "orbital drop pods" the little "module" that is released from the tip of the rocket, if you watch the cutscenes when you go yourself to space platforms? I mean, one of the very "rocket parts" built ...
by avenger
Fri Mar 28, 2025 6:40 am
Forum: Ideas and Suggestions
Topic: Salvage returned rocket modules
Replies: 3
Views: 251

Salvage returned rocket modules

I hope this is kinda simple a feature and will add a significant amount of "logic" to the game. As much as I understand that's not the point of factorio at all.

- A rocket module landing in the ground (where the planet has no landing pads) would give when "mined", something like a "heavily damaged ...
by avenger
Fri Mar 28, 2025 6:24 am
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 9
Views: 2977

Re: [2.0.42] Orbital drop pod countdown visualization inconsistent


After some consideration I've tested some special settings for manual dropping of items and I think it feels way better. Might ship with the build after the next one.


Thanks! Yes, I've been testing whis for manual drops. Maybe I failed to communicate this. I believe people would hardly be ...
by avenger
Wed Mar 26, 2025 5:51 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.28] Placing quality building over common building ghost removes module slot requests.
Replies: 3
Views: 3003

Re: [Lou][2.0.28] Placing quality building over common building ghost removes module slot requests.

I have been noticing this issue the last few days. And once I upgraded to latest (2.0.42) I paid attention whether it was working fine.

Well, it sort of is... right? It keeps the module request slots but even within personal/logistic range the request is never responded to. The bots simply ignore ...
by avenger
Wed Mar 26, 2025 4:28 am
Forum: General discussion
Topic: Multi-monitor "Borderless fullscreen" spanning thru 1.5 displays
Replies: 0
Views: 341

Multi-monitor "Borderless fullscreen" spanning thru 1.5 displays

Hello, thought sharing this with the community should anyone else fancies expanding Factorio across multiple monitors but didn't have much luck.

It is widely available knowledge that Factorio uses "borderless fullscreen" as its own "fullscreen" mode . Commonly in 3D games (not Factorio's case ...
by avenger
Tue Mar 25, 2025 3:01 pm
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 9
Views: 2977

Re: [2.0.42] Orbital drop pod countdown visualization inconsistent

I second this behaves very strangely (well, or counter-intuitively). I need to double check it, but I feel even when only items with the "cooldown" are on the list, the cooldown far from finished, then everything gets dropped, as if the cooldown animation was out of sync. Really felt "broken ...
by avenger
Tue Mar 25, 2025 5:02 am
Forum: Resolved Problems and Bugs
Topic: [twinsen] [2.0.12] Flat Character GUI cannot be closed by pressing hotkey again
Replies: 3
Views: 1019

Re: [twinsen] [2.0.12] Flat Character GUI cannot be closed by pressing hotkey again

This been bugging me a lot as when I played old factorio 0.x (before v1) I had "home" bound to show/hide inventory. Now, from v2.0.28, it no longer dismissed the inventory and through fiddling the only alternative I found was to bind "esc" into backslash (\) as it's a big key close to "home" (in my ...
by avenger
Tue Mar 25, 2025 3:36 am
Forum: Resolved Problems and Bugs
Topic: [2.0.13] Building preview and placement do not match (disagree/vertical/cursor/offset)
Replies: 10
Views: 1885

Re: [2.0.13] Building preview and placement do not match (disagree/vertical/cursor/offset)

I can confirm this is now fixed for me in a slightly different issue than reported!

This has been bugging me for a while in my v2.0.28 playthru.
In my case this was triggering to the right of where preview was showing.
I suspected the window dimensions from the beginning as I use a "windowed ...

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