Search found 3 matches
- Tue Mar 25, 2025 3:01 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 3
- Views: 133
Re: [2.0.42] Orbital drop pod countdown visualization inconsistent
I second this behaves very strangely (well, or counter-intuitively). I need to double check it, but I feel even when only items with the "cooldown" are on the list, the cooldown far from finished, then everything gets dropped, as if the cooldown animation was out of sync. Really felt "broken ...
- Tue Mar 25, 2025 5:02 am
- Forum: Resolved Problems and Bugs
- Topic: [twinsen] [2.0.12] Flat Character GUI cannot be closed by pressing hotkey again
- Replies: 2
- Views: 795
Re: [twinsen] [2.0.12] Flat Character GUI cannot be closed by pressing hotkey again
This been bugging me a lot as when I played old factorio 0.x (before v1) I had "home" bound to show/hide inventory. Now, from v2.0.28, it no longer dismissed the inventory and through fiddling the only alternative I found was to bind "esc" into backslash (\) as it's a big key close to "home" (in my ...
- Tue Mar 25, 2025 3:36 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Building preview and placement do not match (disagree/vertical/cursor/offset)
- Replies: 10
- Views: 1651
Re: [2.0.13] Building preview and placement do not match (disagree/vertical/cursor/offset)
I can confirm this is now fixed for me in a slightly different issue than reported!
This has been bugging me for a while in my v2.0.28 playthru.
In my case this was triggering to the right of where preview was showing.
I suspected the window dimensions from the beginning as I use a "windowed ...
This has been bugging me for a while in my v2.0.28 playthru.
In my case this was triggering to the right of where preview was showing.
I suspected the window dimensions from the beginning as I use a "windowed ...