Search found 16 matches
- Wed Mar 12, 2025 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
- Replies: 8
- Views: 222
Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
Why?
https://wiki.factorio.com/images/Asteroid_chart_Nauvis_Vulcanus.png
https://wiki.factorio.com/images/Asteroid_chart_Nauvis_Gleba.png
https://wiki.factorio.com/images/Asteroid_chart_Nauvis_Fulgora.png
According to wiki, the point 1500km away from Nauvis is full with asteroid, and ...
- Wed Mar 12, 2025 5:29 am
- Forum: Ideas and Suggestions
- Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
- Replies: 8
- Views: 222
Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
What about item count? It'd be fiddly, but if you empty the hub of a specific item onto a belt loop then back into the hub, you could only enable the inserters when traveling in a particular direction. The number of items would be like a timer.
Seems the platforms still have to go to the ...
- Wed Mar 12, 2025 4:57 am
- Forum: Ideas and Suggestions
- Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
- Replies: 8
- Views: 222
Re: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
Have you tried using an interrupt after time elapsed to turn your platform around? Maybe something like that would work.
Tried, won't work, except the shattered planet space route.
The platform always need reach the destination to trigger the interrupt, regardless the priority of interrupts you ...
- Wed Mar 12, 2025 2:13 am
- Forum: Ideas and Suggestions
- Topic: Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
- Replies: 8
- Views: 222
Allow space platforms "turn around" and/or totally stop in the halfway of a space route automatically
TL;DR
Allow space platforms return the departure planet and/or totally stop in the halfway of a space route automatically.
In current game, it can only be done manually and/or in the shattered planet sapce route.
What?
Allow players set an interrupt to make space platform return the ...
Allow space platforms return the departure planet and/or totally stop in the halfway of a space route automatically.
In current game, it can only be done manually and/or in the shattered planet sapce route.
What?
Allow players set an interrupt to make space platform return the ...
- Tue Mar 11, 2025 7:47 am
- Forum: Ideas and Suggestions
- Topic: Enemy level based on distance
- Replies: 6
- Views: 543
Re: Enemy level based on distance
I think it won't work as good as OP thinks.
In current game, the more distance there is, the more nests biters have.
If you just let "the more distance there is, the more evolution biters have" happen too, the more distance there is, (the more nests * the more evolution) biters would have.
The ...
In current game, the more distance there is, the more nests biters have.
If you just let "the more distance there is, the more evolution biters have" happen too, the more distance there is, (the more nests * the more evolution) biters would have.
The ...
- Fri Mar 07, 2025 10:30 am
- Forum: Duplicates
- Topic: [2.0.39]Yellow inserters cannot pick up items off of the far corner of curving fast transport belts again
- Replies: 2
- Views: 186
Re: [2.0.39]Yellow inserters cannot pick up items off of the far corner of curving fast transport belts again
Then it's a feature...
And the wiki is wrong
Thanks for the explanation

And the wiki is wrong
Thanks for the explanation
- Fri Mar 07, 2025 6:19 am
- Forum: Duplicates
- Topic: [2.0.39]Yellow inserters cannot pick up items off of the far corner of curving fast transport belts again
- Replies: 2
- Views: 186
[2.0.39]Yellow inserters cannot pick up items off of the far corner of curving fast transport belts again
I don't know if it's a feature or a bug but I report it here anyway.
I think it should be already changed in 2.0.7 because Wiki says so? But I haven't found this feature in update logs.
What did you do?
001.jpg
I put two fast inserter in the left wooden chest.
What happened?
The right ...
I think it should be already changed in 2.0.7 because Wiki says so? But I haven't found this feature in update logs.
What did you do?
001.jpg
I put two fast inserter in the left wooden chest.
What happened?
The right ...
- Fri Mar 07, 2025 5:37 am
- Forum: Ideas and Suggestions
- Topic: Brush deconstruction tool
- Replies: 6
- Views: 258
Re: Brush deconstruction tool
I think something like this might be great for clearing forest for a diagonal rail line. It's easy for me to do cutting for horizontal or vertical, but diagonal is a pain.
As a big fan of Rail World map, I'd strongly agree with OP.
After a mine depletion,
- I just want to:
get my electric ...
- Fri Mar 07, 2025 3:56 am
- Forum: Ideas and Suggestions
- Topic: Brush deconstruction tool
- Replies: 6
- Views: 258
Re: Brush deconstruction tool
As a big fan of Rail World map, I'd strongly agree with OP.
After a mine depletion,
- I just want to:
get my electric mining drills, furnaces, railways back for further use
- I don't want to:
cut trousands of trees with the railway together
get fishes in the water with the railway together
After a mine depletion,
- I just want to:
get my electric mining drills, furnaces, railways back for further use
- I don't want to:
cut trousands of trees with the railway together
get fishes in the water with the railway together
- Thu Mar 06, 2025 6:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
- Replies: 4
- Views: 435
Re: [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
FYI, not only the shift+left-click becomes unavailable, but also long-pressing left-click.
- Thu Mar 06, 2025 1:11 am
- Forum: Ideas and Suggestions
- Topic: Keybinding to pause updating of production window list
- Replies: 2
- Views: 140
Re: Keybinding to pause updating of production window list
+1
Especially when you're checking something have a similiar producing cycle (like science packs), the bouncing is really annoying even without clicking
They just don't want stick there
Especially when you're checking something have a similiar producing cycle (like science packs), the bouncing is really annoying even without clicking
They just don't want stick there
- Sun Mar 02, 2025 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Delete remote view tags very fast
- Replies: 2
- Views: 126
Re: Delete remote view tags very fast
It could work similar to existing Move tag control ( Shift+Left click ).
Assign it to Right-click or Shift+Right click , using it on a tag initiates "mining it", similar to how mining ghosts work (first mining in a row is slow, subsequent are faster).
+1
Long press would really help, unless ...
- Sun Mar 02, 2025 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Delete remote view tags very fast
- Replies: 2
- Views: 126
Delete remote view tags very fast
TL;DR/What?
A hotkey (like right-click or delete ), which enables deleting a remote view tag which is pointed by the mouse directly.
Why?
We know there are many improvements about remote view tags since 2.0. Now we can copy & paste & move them very fast.
And since the current experimental 2 ...
A hotkey (like right-click or delete ), which enables deleting a remote view tag which is pointed by the mouse directly.
Why?
We know there are many improvements about remote view tags since 2.0. Now we can copy & paste & move them very fast.
And since the current experimental 2 ...
- Sun Mar 02, 2025 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Biters getting stuck. Let biters deal massive damage to rocks and trees
- Replies: 1
- Views: 148
Re: Biters getting stuck. Let biters deal massive damage to rocks and trees
Already repaired in experimental version:
Fixed spitters could get stuck attacking trees and rocks blocking their path without dealing any damage to them.
- Sat Mar 01, 2025 6:20 pm
- Forum: Gameplay Help
- Topic: Is there a way to delete remote view tags very fast?
- Replies: 0
- Views: 110
Is there a way to delete remote view tags very fast?
We know there are many improvements about remote view tags since 2.0. Now we can copy & paste & move them very fast.
And since the current experimental 2.0.37 version, there are more virtual signals looks like box drawing characters, which fit the remote view tag using too. We can use them to draw ...
And since the current experimental 2.0.37 version, there are more virtual signals looks like box drawing characters, which fit the remote view tag using too. We can use them to draw ...
- Sat Mar 01, 2025 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Enable an "Anything" icon to the alarm of Programmable Speaker
- Replies: 0
- Views: 113
Enable an "Anything" icon to the alarm of Programmable Speaker
TL;DR
Making it possible to choose the "Anything" virtual signal in the icon list of Programmable Speaker, which would correspond to the "Anything" virtual signal inputting.
What?
We know Display Panel can input and output an "Anything" signal at the same time. If the inputting is "Anything ...
Making it possible to choose the "Anything" virtual signal in the icon list of Programmable Speaker, which would correspond to the "Anything" virtual signal inputting.
What?
We know Display Panel can input and output an "Anything" signal at the same time. If the inputting is "Anything ...