Search found 255 matches

by ChurchOrganist
Sun Feb 14, 2021 11:02 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1194
Views: 389399

Re: Yuoki Industries - Informations, Suggestions, Questions

I usually use the Resource Spawner Overhaul mod - you have much better control over spawning resources than using the Vanilla ore generation system.

The only downside is you don't get a preview of where the ore will spawn.
by ChurchOrganist
Mon Feb 08, 2021 7:07 pm
Forum: Yuoki Industries
Topic: Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines
Replies: 2
Views: 421

Re: Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines

YuokiTani has now merged the pull request and issued a new release.

Have fun with it guys!!
by ChurchOrganist
Mon Feb 08, 2021 12:05 pm
Forum: Yuoki Industries
Topic: Warehousing entities for Yuoki???
Replies: 0
Views: 241

Warehousing entities for Yuoki???

These days I always find I'm adding a warehousing mod to the Yuoki suite when playing to help deal with byproducts etc.

Do the rest of the community feel that adding warehousing to Yuoki would be beneficial??
by ChurchOrganist
Mon Feb 08, 2021 9:28 am
Forum: Yuoki Industries
Topic: Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines
Replies: 2
Views: 421

Re: Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines

Pull request with the necessary code changes is now up on GitHub..... https://github.com/Yuoki-Industries/yuoki_engines/pull/7/commits/b21b2b185396adf5b575b59fbcfe8443f90ccf25 So if you want to grab the changes and patch your installation you can now do so - but please only if you know what you're d...
by ChurchOrganist
Sun Feb 07, 2021 2:33 pm
Forum: Yuoki Industries
Topic: Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines
Replies: 2
Views: 421

Factorio 1.1 Smart Belt Dragging Suppport in Yuoki Engines

I'm very pleased to announce that I have just got this working :) The necessary changes will be available as a pull request from the GitHub repository shortly. Please be patient though as I'm currently in hospital having my medication for ITP adjusted, so it's a question of waiting till I have a cou...
by ChurchOrganist
Fri Nov 27, 2020 8:26 am
Forum: Yuoki Industries
Topic: Yuoki for Factorio 1.1.0
Replies: 7
Views: 1107

Re: Yuoki for Factorio 1.1.0

YI Engines is now released on Github.

https://github.com/Yuoki-Industries/yuo ... ag/v1.1.00

I have messaged YuokiTani, so hopefully there will be versions up on the mod portal shortly.
by ChurchOrganist
Thu Nov 26, 2020 9:32 am
Forum: Yuoki Industries
Topic: Yuoki for Factorio 1.1.0
Replies: 7
Views: 1107

Re: Yuoki for Factorio 1.1.0

Just done a Factorio 1.1 compatible release for the main mod. Hopefully Yuokitani will have it up on the mod portal soon. Until then you can get it from the Github repository....... https://github.com/Yuoki-Industries/yuoki/releases/tag/v1.1.02 Hoping to release Factorio 1.1 versions of YI Engines &...
by ChurchOrganist
Wed Nov 25, 2020 9:32 am
Forum: Yuoki Industries
Topic: Yuoki for Factorio 1.1.0
Replies: 7
Views: 1107

Re: Yuoki for Factorio 1.1.0

The code changes to make the Yuoki Base mod compatible with Factorio 1.1.0 are no up as a pull request at Github..... https://github.com/Yuoki-Industries/yuoki/pull/17/files This is not an official release yet, but those of you desparate for a fix may find this helpful. !!!!!!!Only modify your mod f...
by ChurchOrganist
Tue Nov 24, 2020 11:58 am
Forum: Yuoki Industries
Topic: Yuoki for Factorio 1.1.0
Replies: 7
Views: 1107

Yuoki for Factorio 1.1.0

You all probably know that Factorio 1.1.0 is out now. Some of you may also be aware that the base Yuoki mod throws errors if you try to run it in the new version. The good news is that I have now got an error free version running with Factorio 1.1.0, but I want to do a few changes to stack sizes and...
by ChurchOrganist
Fri Aug 21, 2020 5:58 pm
Forum: Yuoki Industries
Topic: Version 1.0.01 of Yuoki Industries now available
Replies: 2
Views: 668

Re: Version 1.0.01 of Yuoki Industries now available

YuokiTani has now uploaded new zip files to the Mod Poratl - all is well again
by ChurchOrganist
Fri Aug 21, 2020 3:07 pm
Forum: Yuoki Industries
Topic: Version 1.0.01 of Yuoki Industries now available
Replies: 2
Views: 668

Re: Version 1.0.01 of Yuoki Industries now available

Please be aware that the current mod portal versions of of 1.0.01 Yuoki Industries and 1.0.44 Yuoki Engines have been corrupted in some way. YuokiTani has been informed. Both versions on Github are working - I suggest you download from there for the time being...... https://github.com/Yuoki-Industri...
by ChurchOrganist
Thu Aug 20, 2020 4:34 pm
Forum: Yuoki Industries
Topic: Version 1.0.01 of Yuoki Industries now available
Replies: 2
Views: 668

Version 1.0.01 of Yuoki Industries now available

Version 1.0.01 of Yuoki Industries now available from the Github Repository. You can download it here if you don't want to wait for YuokiTani to release it on the Mod Portal...... https://github.com/Yuoki-Industries/yuoki/releases/tag/v1.0.01 This release...... Fixes a couple of bugs in the previous...
by ChurchOrganist
Fri Aug 07, 2020 9:32 am
Forum: Yuoki Industries
Topic: Release Candidates for Factorio 1.0
Replies: 0
Views: 386

Release Candidates for Factorio 1.0

Release Candidates for the Factorio 1.0 edition of Yuoki Industries are now available from the GitHub Repository for.... Yuoki Industries - https://github.com/Yuoki-Industries/yuoki/releases Yuoki Industries Engines (Addon) - https://github.com/Yuoki-Industries/yuoki_engines/releases See the changel...
by ChurchOrganist
Thu Aug 06, 2020 10:48 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 1181

Re: Productivity modules ignoring productivity rules.

I have implemented the following for the next Yuoki release..... Vanilla Productivity modules now recognise some Yuoki intermediates. Yuoki productivity modules now behave the same as their vanilla counterparts by default, but can be configured to behave the same way they used to. Player inventory a...
by ChurchOrganist
Tue Aug 04, 2020 8:54 pm
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 1181

Re: Productivity modules ignoring productivity rules.

I think the way forward for this is to add a settings file which will enable the player to choose the behaviour of Yuoki modules ie a boolean value of 1 (default) sets them to behave the same way as vanilla productivity modules..... and a boolean value of 0 sets them to behave as they are currently....
by ChurchOrganist
Sun Aug 02, 2020 10:16 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 1181

Re: Productivity modules ignoring productivity rules.

OK I think the penny has just dropped! What you mean is that vanilla productivity modules do not work in Yuoki Intermediates. Which is quite correct and something that should be addressed. However, given that most of the Yuoki productivity modules give more productivity than the vanilla ones, I'm no...
by ChurchOrganist
Sun Aug 02, 2020 8:22 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 1181

Re: Productivity modules ignoring productivity rules.

Just been checking on module behaviour - as far as I can tell you can use Yuoki production modules in any machine that will accept them, and for any recipe you care to throw at them. So - I'm a bit puzzled as to why you think Yuoki intermediates can't be made with Yuoki modules?? They certainly work...
by ChurchOrganist
Sun Aug 02, 2020 6:53 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 1181

Re: Productivity modules ignoring productivity rules.

I've not noticed that behaviour myself.
Will look into it as part of the current overhaul for 1.0
by ChurchOrganist
Tue Jul 28, 2020 5:41 pm
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 1181

Re: Productivity modules ignoring productivity rules.

Indeed - Yuoki modules don't obey the same rules as their Vanilla counterparts.

I'm not sure whether this is by design or not - Yuokitani??

What do the rest of the community think - should this be changed??
by ChurchOrganist
Sun Jul 19, 2020 9:30 am
Forum: Yuoki Industries
Topic: Getting ready for Factorio 1.0 release.
Replies: 2
Views: 727

Re: Getting ready for Factorio 1.0 release.

I've just created a branch on my local copy of the Yuoki repository which merges the changes from the YuokiTweaks mod and adds the buffer chest. Details here........ https://github.com/Yuoki-Industries/yuoki/pull/1/commits Any suggestions for issues or improvements etc welcome. Either here or in the...

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