Search found 246 matches

by ChurchOrganist
Fri Aug 21, 2020 5:58 pm
Forum: Yuoki Industries
Topic: Version 1.0.01 of Yuoki Industries now available
Replies: 2
Views: 139

Re: Version 1.0.01 of Yuoki Industries now available

YuokiTani has now uploaded new zip files to the Mod Poratl - all is well again
by ChurchOrganist
Fri Aug 21, 2020 3:07 pm
Forum: Yuoki Industries
Topic: Version 1.0.01 of Yuoki Industries now available
Replies: 2
Views: 139

Re: Version 1.0.01 of Yuoki Industries now available

Please be aware that the current mod portal versions of of 1.0.01 Yuoki Industries and 1.0.44 Yuoki Engines have been corrupted in some way. YuokiTani has been informed. Both versions on Github are working - I suggest you download from there for the time being...... https://github.com/Yuoki-Industri...
by ChurchOrganist
Thu Aug 20, 2020 4:34 pm
Forum: Yuoki Industries
Topic: Version 1.0.01 of Yuoki Industries now available
Replies: 2
Views: 139

Version 1.0.01 of Yuoki Industries now available

Version 1.0.01 of Yuoki Industries now available from the Github Repository. You can download it here if you don't want to wait for YuokiTani to release it on the Mod Portal...... https://github.com/Yuoki-Industries/yuoki/releases/tag/v1.0.01 This release...... Fixes a couple of bugs in the previous...
by ChurchOrganist
Fri Aug 07, 2020 9:32 am
Forum: Yuoki Industries
Topic: Release Candidates for Factorio 1.0
Replies: 0
Views: 96

Release Candidates for Factorio 1.0

Release Candidates for the Factorio 1.0 edition of Yuoki Industries are now available from the GitHub Repository for.... Yuoki Industries - https://github.com/Yuoki-Industries/yuoki/releases Yuoki Industries Engines (Addon) - https://github.com/Yuoki-Industries/yuoki_engines/releases See the changel...
by ChurchOrganist
Thu Aug 06, 2020 10:48 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 355

Re: Productivity modules ignoring productivity rules.

I have implemented the following for the next Yuoki release..... Vanilla Productivity modules now recognise some Yuoki intermediates. Yuoki productivity modules now behave the same as their vanilla counterparts by default, but can be configured to behave the same way they used to. Player inventory a...
by ChurchOrganist
Tue Aug 04, 2020 8:54 pm
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 355

Re: Productivity modules ignoring productivity rules.

I think the way forward for this is to add a settings file which will enable the player to choose the behaviour of Yuoki modules ie a boolean value of 1 (default) sets them to behave the same way as vanilla productivity modules..... and a boolean value of 0 sets them to behave as they are currently....
by ChurchOrganist
Sun Aug 02, 2020 10:16 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 355

Re: Productivity modules ignoring productivity rules.

OK I think the penny has just dropped! What you mean is that vanilla productivity modules do not work in Yuoki Intermediates. Which is quite correct and something that should be addressed. However, given that most of the Yuoki productivity modules give more productivity than the vanilla ones, I'm no...
by ChurchOrganist
Sun Aug 02, 2020 8:22 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 355

Re: Productivity modules ignoring productivity rules.

Just been checking on module behaviour - as far as I can tell you can use Yuoki production modules in any machine that will accept them, and for any recipe you care to throw at them. So - I'm a bit puzzled as to why you think Yuoki intermediates can't be made with Yuoki modules?? They certainly work...
by ChurchOrganist
Sun Aug 02, 2020 6:53 am
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 355

Re: Productivity modules ignoring productivity rules.

I've not noticed that behaviour myself.
Will look into it as part of the current overhaul for 1.0
by ChurchOrganist
Tue Jul 28, 2020 5:41 pm
Forum: Yuoki Industries
Topic: Productivity modules ignoring productivity rules.
Replies: 10
Views: 355

Re: Productivity modules ignoring productivity rules.

Indeed - Yuoki modules don't obey the same rules as their Vanilla counterparts.

I'm not sure whether this is by design or not - Yuokitani??

What do the rest of the community think - should this be changed??
by ChurchOrganist
Sun Jul 19, 2020 9:30 am
Forum: Yuoki Industries
Topic: Getting ready for Factorio 1.0 release.
Replies: 2
Views: 226

Re: Getting ready for Factorio 1.0 release.

I've just created a branch on my local copy of the Yuoki repository which merges the changes from the YuokiTweaks mod and adds the buffer chest. Details here........ https://github.com/Yuoki-Industries/yuoki/pull/1/commits Any suggestions for issues or improvements etc welcome. Either here or in the...
by ChurchOrganist
Thu Jul 16, 2020 3:30 pm
Forum: Yuoki Industries
Topic: Getting ready for Factorio 1.0 release.
Replies: 2
Views: 226

Getting ready for Factorio 1.0 release.

Factorio 1.0 is looming large, and it would be great to add some added value to the Yuoki mods before that. I have added some of the new vanilla features to the Yuoki Suite in my Yuoki Tweaks mod, but ultimately it would be great to have them merged into the mainstream Yuoki mod set. To that end I p...
by ChurchOrganist
Fri Apr 24, 2020 9:25 am
Forum: Resolved Problems and Bugs
Topic: [0.18.20] Error when trying to update mods
Replies: 7
Views: 873

Re: [0.18.20] Error when trying to update mods

Also happened to me this morning (twice because I wanted to see if was just a stray error!)
factorio-dump-current.dmp
(703.06 KiB) Downloaded 18 times
factorio-current.log
(28.18 KiB) Downloaded 20 times
by ChurchOrganist
Mon Apr 13, 2020 8:12 am
Forum: Yuoki Industries
Topic: Factorio 0.18.x breaks pollution in Yuoki mods
Replies: 1
Views: 239

Factorio 0.18.x breaks pollution in Yuoki mods

A couple of Saturdays ago, during my Yuoki Frostworld Twitch stream I noticed that the Yuoki miners on the coal outpost I had just built weren't producing pollution. After the stream was over i did some investigation, and discovered in the 0.18.0 patch notes the following lines...... Removed EntityP...
by ChurchOrganist
Thu Mar 19, 2020 11:46 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 697
Views: 74263

Caravans broken in Py AL 1.4.0??

Got the following error after setting the source destination
PyCaravanBug.PNG
PyCaravanBug.PNG (324.32 KiB) Viewed 1259 times
by ChurchOrganist
Mon Feb 24, 2020 10:30 am
Forum: Multiplayer
Topic: There is no spoon event 29th February 15:00UTC
Replies: 0
Views: 356

There is no spoon event 29th February 15:00UTC

On 29th February a group of Twitch streamers have got together to present a Multiplayer There Is No Spoon attempt beginning at 15:00 GMT

If you would like to join the playthrough you can find more information at this Discord channel.......

https://discord.gg/2uku4Vc
by ChurchOrganist
Thu Feb 20, 2020 6:49 pm
Forum: Yuoki Industries
Topic: Factorio 0.18.8 breaks Yuoki
Replies: 2
Views: 421

Re: Factorio 0.18.8 breaks Yuoki

Brilliant - thank you for your fast response YuokiTani
by ChurchOrganist
Thu Feb 20, 2020 3:25 pm
Forum: Yuoki Industries
Topic: Factorio 0.18.8 breaks Yuoki
Replies: 2
Views: 421

Factorio 0.18.8 breaks Yuoki

I got this on loading the game. YuokiCrash.PNG Looking at the Vanilla source the shadow definitions have changed. I'm running Yuoki 0.8.88 PS I have fixed this by copying the vanilla shadow sprite definitions into prototypes/entity/e_robots.lua Fixed file attached - only use if you know what you are...
by ChurchOrganist
Sat Jan 25, 2020 8:27 am
Forum: Yuoki Industries
Topic: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla
Replies: 6
Views: 588

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

That's great - will be interested to see the new solution.

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