Yuoki for Factorio 1.1.0

Energy production, weapons, handling fluids and much more - excellent graphics.

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ChurchOrganist
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Yuoki for Factorio 1.1.0

Post by ChurchOrganist »

You all probably know that Factorio 1.1.0 is out now.

Some of you may also be aware that the base Yuoki mod throws errors if you try to run it in the new version.

The good news is that I have now got an error free version running with Factorio 1.1.0, but I want to do a few changes to stack sizes and implement fast replace on some entities before I release.

If you're desperate to play Yuoki with Factorio 1.1.0 drop me a personal message and I will send you the fixed version.

I haven't yet tried the other Yuoki mods - that joy is yet to come :)
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Re: Yuoki for Factorio 1.1.0

Post by ChurchOrganist »

The code changes to make the Yuoki Base mod compatible with Factorio 1.1.0 are no up as a pull request at Github.....
https://github.com/Yuoki-Industries/yuoki/pull/17/files

This is not an official release yet, but those of you desparate for a fix may find this helpful.

!!!!!!!Only modify your mod files if you know what you are doing!!!!!!!
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Re: Yuoki for Factorio 1.1.0

Post by ChurchOrganist »

Just done a Factorio 1.1 compatible release for the main mod.

Hopefully Yuokitani will have it up on the mod portal soon.

Until then you can get it from the Github repository.......

https://github.com/Yuoki-Industries/yuo ... ag/v1.1.02

Hoping to release Factorio 1.1 versions of YI Engines & YI Railways by the weekend :)
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Re: Yuoki for Factorio 1.1.0

Post by foodfactorio »

many thanks churchorganist, i was just recently trying to find yuoki mods now that i updated to 1.1.1 and could not see it in the in-game mod search.
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: Yuoki for Factorio 1.1.0

Post by foodfactorio »

i must also add, that the best games i ever played, were

AngelBobYuoki (as main mods) - thanks arumba for the original base-set of AngelBobs.

(and the pyanadon mods game as a separate game - the mushrooms are the key) :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: Yuoki for Factorio 1.1.0

Post by ChurchOrganist »

YI Engines is now released on Github.

https://github.com/Yuoki-Industries/yuo ... ag/v1.1.00

I have messaged YuokiTani, so hopefully there will be versions up on the mod portal shortly.
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Re: Yuoki for Factorio 1.1.0

Post by foodfactorio »

ok cool :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: Yuoki for Factorio 1.1.0

Post by JohnJuanJean »

Anyone used Editor Extensions with YI Engines?

Topic in Editor Extended Thread
Anyone gotten Editor Extensions to work with Yuoki Engines? When I try them together, I get:
Error loading mods

Failed to load mods: Error while loading entity prototype "ee-infinity-loader-loader-ye_tranport_tube_orange, underground" (loader-1x1): Key "belt_horizontal" not found in property tree at ROOT.loader-1x1.ee-Infinity-loader-loader-ye_tranport tube orange underground

Modifications: Editor Extensions

Mods to be disabled:

EditorExtensions (1.9.5)
Looks like Yuoki Engines might be classifying the transport tube as a belt? No idea what that is. Was trying to use Editor Extensions to experiment with the mod and build some blueprints.

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