Search found 19 matches
- Thu May 01, 2025 2:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Logistics group selection modal cuts the group names.
- Replies: 4
- Views: 994
Re: [Klonan] Logistics group selection modal cuts the group names.
Thanks for the report,
This is now fixed for the next release
Hi Klonan,
I'm on the latest experimental ( 2.0.47 ) but i see some names are still being cut.
05-01-2025, 00-47-27.png
He meant it will be fixed for 2.0.48. As long as the thread is still under "Resolved for the next ...
- Sun Mar 23, 2025 3:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.41] Cut tool removes tile ghosts without adding to clipboard, if entities also selected
- Replies: 8
- Views: 1471
- Tue Mar 11, 2025 3:46 pm
- Forum: Not a bug
- Topic: [2.0.39] cant search only "η³" in RemoteView
- Replies: 2
- Views: 185
Re: [2.0.39] cant search only "η³" in RemoteView
You can actually go to Crowdin and make the changes yourself, they will take effect next release.
- Tue Feb 25, 2025 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
- Replies: 25
- Views: 9654
Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Given the amount of friction removal of this signal creates and pain of trying to migrate it to something else, this signal will be restored for 2.0.36.
Thank you, from what I see this is a good decision for now. Perhaps a different icon or other migration can be added in the future. I ...
- Mon Feb 24, 2025 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
- Replies: 25
- Views: 9654
Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
I wonder if this means we're gonna have 2 identical-looking icons for signals.
- Thu Feb 13, 2025 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.34] Ghost cursor selection GUI element has extraneous top padding
- Replies: 2
- Views: 1012
Re: [2.0.34] Ghost cursor selection GUI element has extraneous top padding
Just to make it a bit clearer, this is the issue I meant to report:
- Thu Feb 13, 2025 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.34] Ghost cursor selection GUI element has extraneous top padding
- Replies: 2
- Views: 1012
[Klonan] [2.0.34] Ghost cursor selection GUI element has extraneous top padding
The "Ghost cursor selection" part has extraneous top padding compared to other parts of a window when clicking on machines from remote-view.
1739440114_sd9Bs.png
White arrow that points out the misalignment caused by it:
1739440165_JqdBP.png
This was previously reported in https://forums ...
1739440114_sd9Bs.png
White arrow that points out the misalignment caused by it:
1739440165_JqdBP.png
This was previously reported in https://forums ...
- Tue Feb 04, 2025 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 5
- Views: 1194
Re: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
Thank you for fixing!Lou wrote: Tue Feb 04, 2025 1:37 pm Thanks again for the report and for the reproduction steps. It has been fixed for 2.0.34

- Tue Feb 04, 2025 11:44 am
- Forum: Duplicates
- Topic: [Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
- Replies: 5
- Views: 636
- Fri Jan 31, 2025 5:03 pm
- Forum: Duplicates
- Topic: [Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
- Replies: 5
- Views: 636
Re: [Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
To add, based on what you said and what I'm seeing, I guess the simplest steps to reproduce this bug is to
- have 2 similar platforms, A and B
- make platform A have some temporary stops
- copy hub A to B
- flip B's "Automatic / Paused thrust" switch to "Automatic"
- wait for it to reach a ...
- have 2 similar platforms, A and B
- make platform A have some temporary stops
- copy hub A to B
- flip B's "Automatic / Paused thrust" switch to "Automatic"
- wait for it to reach a ...
- Fri Jan 31, 2025 5:01 pm
- Forum: Duplicates
- Topic: [Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
- Replies: 5
- Views: 636
Re: [Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
Thanks for reporting this. Your shattered planet platforms have no schedule, yet they are moving forward and when platform B transitions to the shattered planet connection, it causes the crash. Changing mods or updating the game temporarily fixes the issue because platforms recalculate their path ...
- Thu Jan 30, 2025 7:23 am
- Forum: Duplicates
- Topic: [Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
- Replies: 5
- Views: 636
[Genhis][2.0.32] Crash in WaitConditions::isFulfilled when space platform hub takes damage
Hi, you guys probably already fixed this bug internally in 2.0.33 (several people in a multiplayer server got the same crash at the same C++ function from 2.0.31 and you guys probably already saw the anonymous logs) but I just want to report this nonetheless just in case since it wasn't mentioned in ...
- Tue Jan 28, 2025 5:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 5
- Views: 1194
Re: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
Hi, someone in that multiplayer server's Discord said they could reproduce it by
- placing a furnace
- copying it
- pressing R once
- super-force-build it on top of itself
I can reproduce it myself with the same steps:
- placing a furnace
- copying it
- pressing R once
- super-force-build it on top of itself
I can reproduce it myself with the same steps:
- Tue Jan 28, 2025 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 5
- Views: 1194
Re: [2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
Thank you for the report, however, I am a bit confused by your steps.
Sorry for the confusing steps, I forgot that I had to enable editor mode to reproduce this by myself:
rotat.mp4
I'm not sure whether this invalidates the bug report itself... For the actual bug, I unfortunately do not know ...
- Mon Jan 27, 2025 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 5
- Views: 1194
[Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
I found this bug in a multiplayer session when someone pasted in a starter base blueprint rotated 90 degrees.
01-28-2025, 02-10-06.png
Attached fucked up furnace.zip is a save file post-paste post-build. Some things I noticed:
- Furnace works fine
- If you have a furnace in your hand and try to ...
01-28-2025, 02-10-06.png
Attached fucked up furnace.zip is a save file post-paste post-build. Some things I noticed:
- Furnace works fine
- If you have a furnace in your hand and try to ...
- Sun Jan 26, 2025 12:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.20] Connecting fusion generators' output back into fusion reactors sometimes results in plasma loss
- Replies: 9
- Views: 3918
Re: [2.0.20] Connecting fusion generators' output back into fusion reactors sometimes results in plasma loss
Same issue here on space platforms (version 2.0.32).
- Sat Jan 25, 2025 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 1067
Re: [2.0.28] Spidertron in viewport zooms in and out nauseatingly
Thank you so much for fixing this!StrangePan wrote: Thu Jan 23, 2025 11:58 am Hello, sorry about the miscategorization and thank you for the bug report. This issue will be fixed in 2.0.33.
- Mon Jan 06, 2025 11:52 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 1067
Re: [2.0.28] Spidertron in viewport zooms in and out nauseatingly
Hi, it seems my thread was moved to "Not a bug" without an explanation. Should I instead do a feature request/suggestion for the viewport zoom/position to be fixed for spidertrons?
- Sun Jan 05, 2025 7:58 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 1067
[StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
When I open a spidertron and drive it around when the window is still open, its viewport (the part in the window where it renders the spidertron in its current state on a checkerboard grid) zooms in and out very nauseatingly.
spidertron_zooming.mp4
I think this can be fixed if the zoom was fixed ...
spidertron_zooming.mp4
I think this can be fixed if the zoom was fixed ...