Hi, someone in that multiplayer server's Discord said they could reproduce it by
- placing a furnace
- copying it
- pressing R once
- super-force-build it on top of itself
I can reproduce it myself with the same steps:
Search found 7 matches
- Tue Jan 28, 2025 5:14 pm
- Forum: Assigned
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 3
- Views: 276
- Tue Jan 28, 2025 3:02 pm
- Forum: Assigned
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 3
- Views: 276
Re: [2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
Thank you for the report, however, I am a bit confused by your steps.
Sorry for the confusing steps, I forgot that I had to enable editor mode to reproduce this by myself:
rotat.mp4
I'm not sure whether this invalidates the bug report itself... For the actual bug, I unfortunately do not know ...
- Mon Jan 27, 2025 7:10 pm
- Forum: Assigned
- Topic: [Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
- Replies: 3
- Views: 276
[Lou][2.0.32] Stone/steel furnaces can be rotated if pasted in from a rotated blueprint
I found this bug in a multiplayer session when someone pasted in a starter base blueprint rotated 90 degrees.
01-28-2025, 02-10-06.png
Attached fucked up furnace.zip is a save file post-paste post-build. Some things I noticed:
- Furnace works fine
- If you have a furnace in your hand and try to ...
01-28-2025, 02-10-06.png
Attached fucked up furnace.zip is a save file post-paste post-build. Some things I noticed:
- Furnace works fine
- If you have a furnace in your hand and try to ...
- Sun Jan 26, 2025 12:26 pm
- Forum: Bug Reports
- Topic: [2.0.20] Connecting fusion generators' output back into fusion reactors sometimes results in plasma loss
- Replies: 4
- Views: 1056
Re: [2.0.20] Connecting fusion generators' output back into fusion reactors sometimes results in plasma loss
Same issue here on space platforms (version 2.0.32).
- Sat Jan 25, 2025 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 555
Re: [2.0.28] Spidertron in viewport zooms in and out nauseatingly
Thank you so much for fixing this!StrangePan wrote: Thu Jan 23, 2025 11:58 am Hello, sorry about the miscategorization and thank you for the bug report. This issue will be fixed in 2.0.33.
- Mon Jan 06, 2025 11:52 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 555
Re: [2.0.28] Spidertron in viewport zooms in and out nauseatingly
Hi, it seems my thread was moved to "Not a bug" without an explanation. Should I instead do a feature request/suggestion for the viewport zoom/position to be fixed for spidertrons?
- Sun Jan 05, 2025 7:58 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 555
[StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
When I open a spidertron and drive it around when the window is still open, its viewport (the part in the window where it renders the spidertron in its current state on a checkerboard grid) zooms in and out very nauseatingly.
spidertron_zooming.mp4
I think this can be fixed if the zoom was fixed ...
spidertron_zooming.mp4
I think this can be fixed if the zoom was fixed ...