Blue science gets passed back and forth resulting in no research. I think this has worked before. At least I didn't notice such behavor before.
Search found 15 matches
- Wed Jan 22, 2025 4:56 pm
- Forum: Not a bug
- Topic: [2.0.30] Science gets passed back and forth
- Replies: 1
- Views: 118
- Tue Jan 21, 2025 9:24 pm
- Forum: Gameplay Help
- Topic: Am I stuck on Gleba?
- Replies: 8
- Views: 438
Re: Am I stuck on Gleba?
Is there a way to get more seeds? I always run out of them. One tree should give back one seed in theory, right? For me that doesn't work and I have to find new trees pretty far away.
- Mon Jan 20, 2025 8:40 pm
- Forum: Gameplay Help
- Topic: Am I stuck on Gleba?
- Replies: 8
- Views: 438
Re: Am I stuck on Gleba?
You mean _autosave1, 2 and 3? Those are overwritten after 15 minutes (5 min autosave interval).
- Mon Jan 20, 2025 7:59 pm
- Forum: Gameplay Help
- Topic: Am I stuck on Gleba?
- Replies: 8
- Views: 438
Am I stuck on Gleba?
It's my first playthrough with Space Age. Gleba is the first planet I researched. I have no logistics network on Nauvis because I wanted to play without it. I traveled to Gleba and tried a lot of things, not realizing that asteroids can come from behind while the space platform was stationary. So ...
- Mon Jan 13, 2025 5:52 pm
- Forum: Bug Reports
- Topic: [2.0.28] Robots from inventory work sequentially
- Replies: 9
- Views: 602
Re: [2.0.28] Robots from inventory work sequentially
This is from the FFF you linked. It's possible that this can cause the behaviour observed.
The first change was to allow robots to have multiple tasks assigned to them. Much of the code has been written with the assumption that a robot has exactly one job, but after some code refactor, robots now ...
The first change was to allow robots to have multiple tasks assigned to them. Much of the code has been written with the assumption that a robot has exactly one job, but after some code refactor, robots now ...
- Fri Jan 10, 2025 8:44 pm
- Forum: Bug Reports
- Topic: [2.0.28] Robots from inventory work sequentially
- Replies: 9
- Views: 602
- Tue Jan 07, 2025 9:20 pm
- Forum: Bug Reports
- Topic: [2.0.28] Robots from inventory work sequentially
- Replies: 9
- Views: 602
Re: [2.0.28] Robots from inventory work sequentially
Here is another video showing the problem. It's really easy to reproduce. Also attached the save file right before the bug. You just need to apply the upgrade plan.
https://youtu.be/BRcvIL1zbm4
https://youtu.be/BRcvIL1zbm4
- Tue Jan 07, 2025 9:09 pm
- Forum: Bug Reports
- Topic: [2.0.28] Robots from inventory work sequentially
- Replies: 9
- Views: 602
Re: [2.0.28] Robots from inventory work sequentially
I had 20 robots available. The video shows that it doesn't work. If required I can try to record another video where only one or two robots do the tasks one after another.
- Tue Jan 07, 2025 6:24 pm
- Forum: Bug Reports
- Topic: [2.0.28] Robots from inventory work sequentially
- Replies: 9
- Views: 602
[2.0.28] Robots from inventory work sequentially
https://youtu.be/31e2wUrbomU
The video shows three to four robots working on the last few tasks. It could be more. Often, it's even worse and only one robot is doing one task after another. I have not recorded that but it should be easily reproducible.
The video shows three to four robots working on the last few tasks. It could be more. Often, it's even worse and only one robot is doing one task after another. I have not recorded that but it should be easily reproducible.
- Mon Jan 06, 2025 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Avoid spoilers in menu simulations
- Replies: 4
- Views: 370
Re: Avoid spoilers in menu simulations
The menu shows way too much. New buildings, new enemies, new items. I can't understand why they choose to have these spoilers enabled by default. It ruined some parts of the game for me. Same with Factoriopedia. Why would I want to see every item, every recipe in the game. I want to discover them.
- Fri Dec 20, 2024 11:56 am
- Forum: Ideas and Suggestions
- Topic: Show priority of train station in overview
- Replies: 0
- Views: 87
Show priority of train station in overview
Please add the priority of the station to the overview.
- Fri Dec 20, 2024 11:09 am
- Forum: Not a bug
- Topic: [2.0.23] Missing ghost indicator
- Replies: 1
- Views: 143
[2.0.23] Missing ghost indicator
No sure if this is a bug. The ghost indicator is missing when you copy something. It's impossible to tell if you are going to place a ghost entity or a real one.
cpghost.gif
Edit: I just noticed that a count is shown under the mouse when placing a real entity. But still, I think I'd be nice and ...
cpghost.gif
Edit: I just noticed that a count is shown under the mouse when placing a real entity. But still, I think I'd be nice and ...
- Thu Dec 19, 2024 9:27 am
- Forum: Ideas and Suggestions
- Topic: Render trains above routes on overview
- Replies: 0
- Views: 107
Render trains above routes on overview
As you can see on the screenshot, it can be hard to spot the train on the left side under the route of another train. I think it should be quite easy to change the render order and always render trains above routes.
- Wed Dec 18, 2024 7:10 pm
- Forum: This Forum
- Topic: Topic delete because off topic?
- Replies: 2
- Views: 256
Re: Topic delete because off topic?
Ok, so you are saying it is intended that trains are hardly visible? To make the game harder? Or why would you consider it a feature request? Just because something has been broken from the beginning doesn't mean it's not a bug. Instead of deleting it, you could have moved it to minor issues. Aside ...
- Wed Dec 18, 2024 6:52 pm
- Forum: This Forum
- Topic: Topic delete because off topic?
- Replies: 2
- Views: 256
Topic delete because off topic?
Who did that? And why was it considered off topic? Are bug reports not welcome any more?