Search found 15 matches

by T3rm1
Wed Jan 22, 2025 4:56 pm
Forum: Not a bug
Topic: [2.0.30] Science gets passed back and forth
Replies: 1
Views: 118

[2.0.30] Science gets passed back and forth

Blue science gets passed back and forth resulting in no research. I think this has worked before. At least I didn't notice such behavor before.
by T3rm1
Tue Jan 21, 2025 9:24 pm
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 438

Re: Am I stuck on Gleba?

Is there a way to get more seeds? I always run out of them. One tree should give back one seed in theory, right? For me that doesn't work and I have to find new trees pretty far away.
by T3rm1
Mon Jan 20, 2025 8:40 pm
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 438

Re: Am I stuck on Gleba?

You mean _autosave1, 2 and 3? Those are overwritten after 15 minutes (5 min autosave interval).
by T3rm1
Mon Jan 20, 2025 7:59 pm
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 438

Am I stuck on Gleba?

It's my first playthrough with Space Age. Gleba is the first planet I researched. I have no logistics network on Nauvis because I wanted to play without it. I traveled to Gleba and tried a lot of things, not realizing that asteroids can come from behind while the space platform was stationary. So ...
by T3rm1
Mon Jan 13, 2025 5:52 pm
Forum: Bug Reports
Topic: [2.0.28] Robots from inventory work sequentially
Replies: 9
Views: 602

Re: [2.0.28] Robots from inventory work sequentially

This is from the FFF you linked. It's possible that this can cause the behaviour observed.
The first change was to allow robots to have multiple tasks assigned to them. Much of the code has been written with the assumption that a robot has exactly one job, but after some code refactor, robots now ...
by T3rm1
Fri Jan 10, 2025 8:44 pm
Forum: Bug Reports
Topic: [2.0.28] Robots from inventory work sequentially
Replies: 9
Views: 602

Re: [2.0.28] Robots from inventory work sequentially

Loewchen wrote: Tue Jan 07, 2025 9:11 pm Post a save that lets you reproduce the issue, see 3638.
Anything else you need or can this be moved back to bug reports?
by T3rm1
Tue Jan 07, 2025 9:20 pm
Forum: Bug Reports
Topic: [2.0.28] Robots from inventory work sequentially
Replies: 9
Views: 602

Re: [2.0.28] Robots from inventory work sequentially

Here is another video showing the problem. It's really easy to reproduce. Also attached the save file right before the bug. You just need to apply the upgrade plan.
https://youtu.be/BRcvIL1zbm4
by T3rm1
Tue Jan 07, 2025 9:09 pm
Forum: Bug Reports
Topic: [2.0.28] Robots from inventory work sequentially
Replies: 9
Views: 602

Re: [2.0.28] Robots from inventory work sequentially

I had 20 robots available. The video shows that it doesn't work. If required I can try to record another video where only one or two robots do the tasks one after another.
by T3rm1
Tue Jan 07, 2025 6:24 pm
Forum: Bug Reports
Topic: [2.0.28] Robots from inventory work sequentially
Replies: 9
Views: 602

[2.0.28] Robots from inventory work sequentially

https://youtu.be/31e2wUrbomU

The video shows three to four robots working on the last few tasks. It could be more. Often, it's even worse and only one robot is doing one task after another. I have not recorded that but it should be easily reproducible.
by T3rm1
Mon Jan 06, 2025 2:52 pm
Forum: Ideas and Suggestions
Topic: Avoid spoilers in menu simulations
Replies: 4
Views: 370

Re: Avoid spoilers in menu simulations

The menu shows way too much. New buildings, new enemies, new items. I can't understand why they choose to have these spoilers enabled by default. It ruined some parts of the game for me. Same with Factoriopedia. Why would I want to see every item, every recipe in the game. I want to discover them.
by T3rm1
Fri Dec 20, 2024 11:56 am
Forum: Ideas and Suggestions
Topic: Show priority of train station in overview
Replies: 0
Views: 87

Show priority of train station in overview

12-20-2024, 12-55-51.png
12-20-2024, 12-55-51.png (106.53 KiB) Viewed 87 times
Please add the priority of the station to the overview.
by T3rm1
Fri Dec 20, 2024 11:09 am
Forum: Not a bug
Topic: [2.0.23] Missing ghost indicator
Replies: 1
Views: 143

[2.0.23] Missing ghost indicator

No sure if this is a bug. The ghost indicator is missing when you copy something. It's impossible to tell if you are going to place a ghost entity or a real one.
cpghost.gif

Edit: I just noticed that a count is shown under the mouse when placing a real entity. But still, I think I'd be nice and ...
by T3rm1
Thu Dec 19, 2024 9:27 am
Forum: Ideas and Suggestions
Topic: Render trains above routes on overview
Replies: 0
Views: 107

Render trains above routes on overview

As you can see on the screenshot, it can be hard to spot the train on the left side under the route of another train. I think it should be quite easy to change the render order and always render trains above routes.
20241218182038_1.jpg
20241218182038_1.jpg (396.46 KiB) Viewed 107 times
by T3rm1
Wed Dec 18, 2024 7:10 pm
Forum: This Forum
Topic: Topic delete because off topic?
Replies: 2
Views: 256

Re: Topic delete because off topic?

Ok, so you are saying it is intended that trains are hardly visible? To make the game harder? Or why would you consider it a feature request? Just because something has been broken from the beginning doesn't mean it's not a bug. Instead of deleting it, you could have moved it to minor issues. Aside ...
by T3rm1
Wed Dec 18, 2024 6:52 pm
Forum: This Forum
Topic: Topic delete because off topic?
Replies: 2
Views: 256

Topic delete because off topic?

12-18-2024, 19-51-10.png
12-18-2024, 19-51-10.png (11.9 KiB) Viewed 256 times
Who did that? And why was it considered off topic? Are bug reports not welcome any more?

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