Search found 10 matches

by Dragonmystic
Thu Jun 15, 2017 3:34 am
Forum: Pending
Topic: [0.15.20] Sounds/Music does not resume after research screen
Replies: 1
Views: 951

[0.15.20] Sounds/Music does not resume after research screen

Windows 10, 64 bit. Here are the steps, as best as I can remember. * Had an open inventory screen. * Was zoomed in nearly to full on an area. * I believe a background music track had just ended, or was about to end. * Research Finished, tech tree popped up. * Spent a while in the Tech tree. Scrolled...
by Dragonmystic
Tue Apr 26, 2016 3:52 pm
Forum: Ideas and Suggestions
Topic: Concrete and resources
Replies: 29
Views: 8248

Concrete and resources

It always seemed a bit silly to me that when you place concrete (and stone bricks) that it goes underneath all resources. Seems a bit silly. (I'm actually surprised I'm not finding this subject with the search. Is it talked about in an old news report?) To my mind, it makes more sense that concrete ...
by Dragonmystic
Tue Apr 26, 2016 3:30 pm
Forum: Ideas and Suggestions
Topic: Correct how World Generation Works
Replies: 8
Views: 4139

Re: Correct how World Generation Works

I agree that World generation needs to be tweaked a bit. Nobody should have to learn Perlin Noise in order to create a map. As it stands, the setup of frequency, size, and density seems pretty self-explanatory. From the outside perspective, they seem completely independent, and you would not expect ...
by Dragonmystic
Mon Apr 25, 2016 7:02 pm
Forum: Ideas and Suggestions
Topic: Electrical GUI improvements
Replies: 3
Views: 2080

Re: Electrical GUI improvements

Koub wrote:Hi,

I can tell the 1st should be dont with next major update (0.13) :
https://www.factorio.com/blog/post/fff-133 (Β§ ease of use 2)
Ah! So it is! That is good to hear.
by Dragonmystic
Mon Apr 25, 2016 1:51 pm
Forum: Ideas and Suggestions
Topic: Gui: Multi-select on menus
Replies: 0
Views: 685

Gui: Multi-select on menus

All,

I would like to see multi-select (shift+click and ctrl+click) on menu items, such as deleting saves, but more importantly on the mod toggles. I play Vanilla Factorio with some people, and Bob's mods collection (+ greenhouse) on my own, and so this would be a nice quality of life improvement.
by Dragonmystic
Mon Apr 25, 2016 1:47 pm
Forum: Ideas and Suggestions
Topic: Electrical GUI improvements
Replies: 3
Views: 2080

Electrical GUI improvements

Hey all, These are a couple of electrical gui panel improvements I would suggest, just from playing around in it. (I didn't see these suggestions yet, tell me if I'm wrong.) * Make individual line graphs toggleable. Makes it easier to focus on other line graphs. Clicking the icon (such as the electr...
by Dragonmystic
Fri Apr 22, 2016 1:57 am
Forum: Ideas and Suggestions
Topic: Courier Autos (Medium level, ground based logistics)
Replies: 7
Views: 2617

Re: Courier Autos (Medium level, ground based logistics)

Trains take up a lot of space. If the area is too small for trains, then a well built logistic bot network can take care of it. If the area is too big for logistic bots, then it probably has enough room for trains. Sure, it *could*, but I think it would be pretty cool to have this, and there seems ...
by Dragonmystic
Thu Apr 21, 2016 9:04 pm
Forum: Ideas and Suggestions
Topic: Courier Autos (Medium level, ground based logistics)
Replies: 7
Views: 2617

Re: Courier Autos (Medium level, ground based logistics)

Supercheese wrote:Check out the AutoCar mod: https://github.com/diphtherial/factorio-autocar
Yeah, that was pretty much my exact suggestion, Thanks! (Still, I think it might be a good suggestion for base factorio, not just a mod)
by Dragonmystic
Thu Apr 21, 2016 8:25 pm
Forum: Ideas and Suggestions
Topic: Courier Autos (Medium level, ground based logistics)
Replies: 7
Views: 2617

Re: Courier Autos (Medium level, ground based logistics)

Why not trains? They're honestly not that expensive to set up. Trains take up a lot of space. You have to have the engine, tracks, unloader/loaders, turn around tracks (or another engine). What I'm suggesting is something a bit more agile, at the cost of speed and capacity compared to a train. Mayb...
by Dragonmystic
Thu Apr 21, 2016 3:46 pm
Forum: Ideas and Suggestions
Topic: Courier Autos (Medium level, ground based logistics)
Replies: 7
Views: 2617

Courier Autos (Medium level, ground based logistics)

I have run into the situation where I have a bunch of stuff on one side of my factory that I want to get to the other side (particularly when playing with mods, but it does happen with vanilla factorio too.) It's not far enough or enough materials to warrant a train station, but it's also typically ...

Go to advanced search