Search found 10 matches
- Thu Jun 15, 2017 3:34 am
- Forum: Pending
- Topic: [0.15.20] Sounds/Music does not resume after research screen
- Replies: 1
- Views: 1120
[0.15.20] Sounds/Music does not resume after research screen
Windows 10, 64 bit. Here are the steps, as best as I can remember. * Had an open inventory screen. * Was zoomed in nearly to full on an area. * I believe a background music track had just ended, or was about to end. * Research Finished, tech tree popped up. * Spent a while in the Tech tree. Scrolled...
- Tue Apr 26, 2016 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Concrete and resources
- Replies: 29
- Views: 9821
Concrete and resources
It always seemed a bit silly to me that when you place concrete (and stone bricks) that it goes underneath all resources. Seems a bit silly. (I'm actually surprised I'm not finding this subject with the search. Is it talked about in an old news report?) To my mind, it makes more sense that concrete ...
- Tue Apr 26, 2016 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Correct how World Generation Works
- Replies: 8
- Views: 4796
Re: Correct how World Generation Works
I agree that World generation needs to be tweaked a bit. Nobody should have to learn Perlin Noise in order to create a map. As it stands, the setup of frequency, size, and density seems pretty self-explanatory. From the outside perspective, they seem completely independent, and you would not expect ...
- Mon Apr 25, 2016 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Electrical GUI improvements
- Replies: 3
- Views: 2398
Re: Electrical GUI improvements
Ah! So it is! That is good to hear.Koub wrote:Hi,
I can tell the 1st should be dont with next major update (0.13) :
https://www.factorio.com/blog/post/fff-133 (Β§ ease of use 2)
- Mon Apr 25, 2016 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Gui: Multi-select on menus
- Replies: 0
- Views: 855
Gui: Multi-select on menus
All,
I would like to see multi-select (shift+click and ctrl+click) on menu items, such as deleting saves, but more importantly on the mod toggles. I play Vanilla Factorio with some people, and Bob's mods collection (+ greenhouse) on my own, and so this would be a nice quality of life improvement.
I would like to see multi-select (shift+click and ctrl+click) on menu items, such as deleting saves, but more importantly on the mod toggles. I play Vanilla Factorio with some people, and Bob's mods collection (+ greenhouse) on my own, and so this would be a nice quality of life improvement.
- Mon Apr 25, 2016 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Electrical GUI improvements
- Replies: 3
- Views: 2398
Electrical GUI improvements
Hey all, These are a couple of electrical gui panel improvements I would suggest, just from playing around in it. (I didn't see these suggestions yet, tell me if I'm wrong.) * Make individual line graphs toggleable. Makes it easier to focus on other line graphs. Clicking the icon (such as the electr...
- Fri Apr 22, 2016 1:57 am
- Forum: Ideas and Suggestions
- Topic: Courier Autos (Medium level, ground based logistics)
- Replies: 7
- Views: 3017
Re: Courier Autos (Medium level, ground based logistics)
Trains take up a lot of space. If the area is too small for trains, then a well built logistic bot network can take care of it. If the area is too big for logistic bots, then it probably has enough room for trains. Sure, it *could*, but I think it would be pretty cool to have this, and there seems ...
- Thu Apr 21, 2016 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Courier Autos (Medium level, ground based logistics)
- Replies: 7
- Views: 3017
Re: Courier Autos (Medium level, ground based logistics)
Yeah, that was pretty much my exact suggestion, Thanks! (Still, I think it might be a good suggestion for base factorio, not just a mod)Supercheese wrote:Check out the AutoCar mod: https://github.com/diphtherial/factorio-autocar
- Thu Apr 21, 2016 8:25 pm
- Forum: Ideas and Suggestions
- Topic: Courier Autos (Medium level, ground based logistics)
- Replies: 7
- Views: 3017
Re: Courier Autos (Medium level, ground based logistics)
Why not trains? They're honestly not that expensive to set up. Trains take up a lot of space. You have to have the engine, tracks, unloader/loaders, turn around tracks (or another engine). What I'm suggesting is something a bit more agile, at the cost of speed and capacity compared to a train. Mayb...
- Thu Apr 21, 2016 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Courier Autos (Medium level, ground based logistics)
- Replies: 7
- Views: 3017
Courier Autos (Medium level, ground based logistics)
I have run into the situation where I have a bunch of stuff on one side of my factory that I want to get to the other side (particularly when playing with mods, but it does happen with vanilla factorio too.) It's not far enough or enough materials to warrant a train station, but it's also typically ...