Concrete and resources

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Dragonmystic
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Concrete and resources

Post by Dragonmystic » Tue Apr 26, 2016 3:52 pm

It always seemed a bit silly to me that when you place concrete (and stone bricks) that it goes underneath all resources. Seems a bit silly. (I'm actually surprised I'm not finding this subject with the search. Is it talked about in an old news report?)

To my mind, it makes more sense that concrete (and stone bricks) have the following interactions with resources:
* Paves over oil wells and ores. (Added bonus of hiding empty oil wells that are annoyingly in the middle of your walkway!)
* Not placeable inside the metal box of mining machines. (They're mining into the ground)
* Not placeable at tree roots. Or, a new texture to have a "planter box" ring of concrete around the tree.
* Placeable a bit closer to the edge of water.

Of course, that does bring up the problem of hiding resources and not knowing where they are anymore. I would suggest that when placing a mining drill/pumpjack, the ores/oil become visible with a transparent layer.

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Re: Concrete and resources

Post by Aru » Wed Apr 27, 2016 12:59 am

Sounds good to me. Concrete and bricks magically appearing underneath trees and resources without severing them from the ground, in a smooth and constant form as though unbroken, is an unrealistic visual that works against immersion and believability. Yes, believability is not the top priority in Factorio, but any science fiction setting should still have some realism (or at least plausibility), otherwise immersion and player investment are unnecessarily defeated. And this is mostly a cosmetic change, not functional.

Priority should be for ore, stone and coal. The trees and oil wells are not as bad.

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Re: Concrete and resources

Post by Preston » Sat Jan 21, 2017 3:59 pm

This NEEDS to be implemented. What I want changed the most is that concrete and bricks do not hide resources or oil wells. Having resources and oil wells visible in the middle of a factory, especially in the middle of a walkway going through the factory, reduces the clean look of the factory. Who doesn't want a clean factory?

This should be toggleable with a key on the keyboard so you can still find needed resources without removing tons of concrete or bricks (for example: if you built a large platform of concrete or bricks over a rich patch of resources or cluster of oil wells).
Dragonmystic wrote: ...when placing a mining drill/pumpjack, the ores/oil become visible with a transparent layer.
This would work too...
Last edited by Preston on Sun Jan 29, 2017 2:33 am, edited 2 times in total.

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Re: Concrete and resources

Post by Roxor128 » Fri Jan 27, 2017 11:31 pm

Or, just to give the other side, we could have the opposite, and bar concrete and paths from being put on top of resources, requiring them to be mined out first.

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Re: Concrete and resources

Post by Preston » Fri Jan 27, 2017 11:51 pm

Roxor128 wrote:Or, just to give the other side, we could have the opposite, and bar concrete and paths from being put on top of resources, requiring them to be mined out first.
How would we deal with oil wells?

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Re: Concrete and resources

Post by ssilk » Sat Jan 28, 2017 5:37 pm

This suggestion is a good idea, but not well thought through :), for example removing oil wells can become a heavy problem for newbies. I recommend to be more detailed with this suggestion.
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Re: Concrete and resources

Post by Xeanoa » Sat Jan 28, 2017 6:42 pm

ssilk wrote:This suggestion is a good idea, but not well thought through :), for example removing oil wells can become a heavy problem for newbies. I recommend to be more detailed with this suggestion.
You can always scout for more oil wells though.

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Re: Concrete and resources

Post by ssilk » Sat Jan 28, 2017 11:44 pm

Not if they natives evolution is at 90% but you haven't researched power suits yet. :)
Well, a bit exaggerated, but possible.
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Re: Concrete and resources

Post by Preston » Sun Jan 29, 2017 2:28 am

ssilk wrote:This suggestion is a good idea, but not well thought through :), for example removing oil wells can become a heavy problem for newbies. I recommend to be more detailed with this suggestion.
Wouldn't the concrete just hide the resources and oil wells? Couldn't you just uncover the area you want to mine or drill out of?
Last edited by Preston on Sun Jan 29, 2017 3:42 am, edited 1 time in total.

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Re: Concrete and resources

Post by Xeanoa » Sun Jan 29, 2017 2:36 am

ssilk wrote:Not if they natives evolution is at 90% but you haven't researched power suits yet. :)
Well, a bit exaggerated, but possible.
It's time to start a new map then.

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Re: Concrete and resources

Post by ssilk » Sun Jan 29, 2017 10:49 am

Preston wrote:
ssilk wrote:This suggestion is a good idea, but not well thought through :), for example removing oil wells can become a heavy problem for newbies. I recommend to be more detailed with this suggestion.
Wouldn't the concrete just hide the resources and oil wells? Couldn't you just uncover the area you want to mine or drill out of?
Hm. That is an implementation detail which needs to make clear. Currently if you build concrete the oil well is still drawed above the concrete. Because the logic is simple: There is some land-tiles drawn, then the resources and above them the entities like the oil pump. Now you turn that for that case around, which is a big change in the drawing routines.

(In my opinion I would keep it as it is, cause it works fine and gives a good and logical gameplay. ;))
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Re: Concrete and resources

Post by Preston » Tue Jan 31, 2017 11:22 pm

ssilk wrote:
Preston wrote:
ssilk wrote:This suggestion is a good idea, but not well thought through :), for example removing oil wells can become a heavy problem for newbies. I recommend to be more detailed with this suggestion.
Wouldn't the concrete just hide the resources and oil wells? Couldn't you just uncover the area you want to mine or drill out of?
Hm. That is an implementation detail which needs to make clear. Currently if you build concrete the oil well is still drawed above the concrete. Because the logic is simple: There is some land-tiles drawn, then the resources and above them the entities like the oil pump. Now you turn that for that case around, which is a big change in the drawing routines.

(In my opinion I would keep it as it is, cause it works fine and gives a good and logical gameplay. ;))
Wouldn't the concrete be drawn after resources and oil wells but before entities? The drawing order would be:

Terrain
Resources/Oil Wells
Concrete/Bricks
Entities

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Re: Concrete and resources

Post by Snektron » Wed May 03, 2017 8:02 pm

I second this feature. I hate it when ores ruin the aesthetics of my base.
ssilk wrote:This suggestion is a good idea, but not well thought through :), for example removing oil wells can become a heavy problem for newbies. I recommend to be more detailed with this suggestion.
The concrete would only hide the oil well, not remove them. If you are worried about oil wells being lost, it might be an idea to not hide them on the minimap.
ssilk wrote:(In my opinion I would keep it as it is, cause it works fine and gives a good and logical gameplay. ;))
Not when my aesthetics are ruined :x

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Re: Concrete and resources

Post by nemostein » Wed May 03, 2017 8:50 pm

This is one of the reasons why I mine every single ore from the ground before expanding my factory in that direction...
Also, the reason why I put pumpjacks, and rig them with pipes, in every oil patch.

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Re: Concrete and resources

Post by Slayn25 » Thu May 04, 2017 7:37 pm

+1 So long as finding covered resources is possible with a map filter.

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Re: Concrete and resources

Post by AileTheAlien » Fri May 05, 2017 3:01 am

Roxor128 wrote:bar concrete and paths from being put on top of resources, requiring them to be mined out first.
+1 For disabling concrete and stone from being put on tiles with resources.

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Re: Concrete and resources

Post by Preston » Sat May 06, 2017 10:45 pm

AileTheAlien wrote:
Roxor128 wrote:bar concrete and paths from being put on top of resources, requiring them to be mined out first.
+1 For disabling concrete and stone from being put on tiles with resources.
What about oil wells?

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AileTheAlien
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Re: Concrete and resources

Post by AileTheAlien » Sun May 07, 2017 2:19 pm

Oil is a resource in the game. It just has a different hitbox, size, and method of extraction.

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Re: Concrete and resources

Post by Preston » Sun May 07, 2017 2:46 pm

AileTheAlien wrote:Oil is a resource in the game. It just has a different hitbox, size, and method of extraction.
How would you deal with oil wells in the middle of your factory? You can never drill them completely dry.

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Re: Concrete and resources

Post by AileTheAlien » Sun May 07, 2017 8:38 pm

This is totally getting off-topic...
But I deal with oil using this helpful mod that makes oil run out.

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