So long as you're putting stuff into storage, it should be fine. There's desyncs when a function changes a variable outside of it's scope, not when stuff is accessed in storage.
I've seen someone talk about this recently on the 2+2=fish reddit thread
Search found 40 matches
- Sat Dec 28, 2024 2:43 am
- Forum: Modding interface requests
- Topic: make settings calls more performant
- Replies: 7
- Views: 589
- Sat Dec 28, 2024 2:35 am
- Forum: Modding interface requests
- Topic: make settings calls more performant
- Replies: 7
- Views: 589
Re: make settings calls more performant
Lua doesn't have "2d tables", there are only tables of tables, that is lua Values that hold pointers to garbage collectable objects. There's some magic so that tables with number indices behave like arrays, but generally they're all hashmaps.
You found how to make your mod faster, so you can ...
You found how to make your mod faster, so you can ...
- Sat Dec 28, 2024 1:53 am
- Forum: Modding interface requests
- Topic: make settings calls more performant
- Replies: 7
- Views: 589
Re: make settings calls more performant
Indexing has a cost in lua. If you have a lot of things like settings.global.thing in your code, consider extracting that into a local variable and then using that.
- Thu Dec 26, 2024 4:22 pm
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 7782
Re: What's your interplanetary logistics and Space Platform strategy?
I just have a bunch of cyclers and requests like "nauvis -> gleba" that are also requested in the landing pad.
Need something, just throw it into the request. Eventualy it will arrive.
One exception is Gleba express, which delivers biter eggs, bioflux and gleba science as fast as possible directly ...
Need something, just throw it into the request. Eventualy it will arrive.
One exception is Gleba express, which delivers biter eggs, bioflux and gleba science as fast as possible directly ...
- Wed Dec 25, 2024 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4794
Re: Show planet art in the background below space platforms while in orbit
yeah, making something like this "properly" requires a bit more shader magic than just an image sliding in and out.
Now I'm happy to have the image, but a better implementation would require
more polished animations for arriving/departing/going into/out of orbit
layered animated planets, at the ...
Now I'm happy to have the image, but a better implementation would require
more polished animations for arriving/departing/going into/out of orbit
layered animated planets, at the ...
- Wed Dec 25, 2024 12:02 am
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4794
Re: Show planet art in the background below space platforms while in orbit
The mods adding this are popular b
I'm surprised this thread isn't getting more love. It seems like an easy add for a lot of benefit!
The different mods adding it seem "popular" to me, but the benefits are only cosmetic !
There is a benefit beyond cosmetics - seeing the planet in the ...
- Sun Dec 22, 2024 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Make spaceships fly from left to right instead of bottom to top.
- Replies: 11
- Views: 866
Re: Make spaceships fly from left to right instead of bottom to top.
+1 to the rotate setting
It'd be nice to have more of my ship on screen, but rebuilding it all is a no-go at this point.
It'd be nice to have more of my ship on screen, but rebuilding it all is a no-go at this point.
- Sun Dec 22, 2024 4:11 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 3311
Re: The most ridicilous receipes in SA ...
Or I suppose it's just the spoilage mechanic making me fidgety when I have to rely on something that melts on the way and a failure results in losing my precious fish farm (and the biter nests making the eggs probably getting obliterated by artillery).
If it makes you feel any better, biter ...
- Fri Dec 20, 2024 11:14 am
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 3311
Re: The most ridicilous receipes in SA ...
I meant more as in "why can't we farm nutrients on Nauvis". I don't think there's a way to be nutrient-positive without shipping in bioflux.
There's another one where you look at it and go: Hmm. someone thought this would be well received. The rocket capacity is 1000 bioflux.
And that's a ...
- Thu Dec 19, 2024 7:45 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 3311
Re: The most ridicilous receipes in SA ...
What do biters eat? Are there no algae the fish feed on?
The fish feeds on a rare micro-organism only found in Nauvis's water, and those do not support the low gravity environment from space, the water of Gleba aren't suitable for fish breeding for this reason i imagine.
Biters notoriously ...
- Thu Dec 19, 2024 2:58 am
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 3311
Re: The most ridicilous receipes in SA ...
Personally, what annoys me is that there's absolutely nothing to farm on Nauvis but biters, fish and trees.
What do biters eat? Are there no algae the fish feed on?
Nope, you want nutrients, send them from gleba. I get how it's a gameplay thing but it's just annoying. That and the fact that no ...
What do biters eat? Are there no algae the fish feed on?
Nope, you want nutrients, send them from gleba. I get how it's a gameplay thing but it's just annoying. That and the fact that no ...
- Wed Dec 18, 2024 2:18 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] fluoroketone heat exchangers
- Replies: 1
- Views: 547
[Idea] fluoroketone heat exchangers
So it's kinda weird that we have the whole "hot/cold" fuoroketone on the planet where you need to heat things and no way to heat things with it?
I'm thinking it should be a bit of cryogenics/metallurgic science, fluoroketone heat exchangers to heat/cool fluoroketone and insulated pipes/tanks to go ...
I'm thinking it should be a bit of cryogenics/metallurgic science, fluoroketone heat exchangers to heat/cool fluoroketone and insulated pipes/tanks to go ...
- Wed Dec 18, 2024 2:26 am
- Forum: Ideas and Suggestions
- Topic: [QOL] add support for binary and octal notation for number parsing
- Replies: 1
- Views: 237
[QOL] add support for binary and octal notation for number parsing
The number input window supports 0x... hexadecimal notation, so it stands to reason it'd be nice to have 0o... and 0b... for octal and binary respectively. I *think* I recall that the string parsing is using an in-house solution from some friday facts, so shouldn't be difficult to add?
- Wed Dec 18, 2024 2:13 am
- Forum: Minor issues
- Topic: [2.0.23] Platform tiles can be built underneath thrusters if sufficiently far
- Replies: 14
- Views: 2191
Re: [2.0.23] Platform tiles can be built underneath thrusters if sufficiently far
As far as I know it is intended that you can not build tiles or anything behind engines. But as you’ve found setting the exclusion range to a huge value has massive performance issues and no other solution has been found so far.
Couldn't you just keep a map of {x: y} data to say "at this X ...
- Fri Dec 13, 2024 11:51 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Personal Discharge Defence mk2, or Personal Tesla Defence
- Replies: 0
- Views: 254
[Idea] Personal Discharge Defence mk2, or Personal Tesla Defence
Don't quite have the time right now to figure out factorio modding, so I'll write it here - I think PDD deserves a fulgoran upgrade to an auto-firing tesla to automatically stun and damage things around you.
PDD itself is pretty busted damage-wise, a few electricity damage upgrades allow you to hug ...
PDD itself is pretty busted damage-wise, a few electricity damage upgrades allow you to hug ...
- Fri Dec 13, 2024 10:37 am
- Forum: Ideas and Suggestions
- Topic: [SU] add a "copy platform schedule" checkbox when blueprinting space platforms
- Replies: 0
- Views: 201
[SU] add a "copy platform schedule" checkbox when blueprinting space platforms
It's a little annoying to upgrade all of my freighters when copy-pasting the whole thing overwrites their schedules every time. I personally never had a use case for copying schedules that way either.
- Thu Dec 12, 2024 4:29 am
- Forum: Minor issues
- Topic: [2.0.23] Platform tiles can be built underneath thrusters if sufficiently far
- Replies: 14
- Views: 2191
Re: [2.0.23] Platform tiles can be built underneath thrusters if sufficiently far
As far as I know it is intended that you can not build tiles or anything behind engines. But as you’ve found setting the exclusion range to a huge value has massive performance issues and no other solution has been found so far.
Couldn't you just keep a map of {x: y} data to say "at this X ...
- Tue Dec 10, 2024 9:01 am
- Forum: Balancing
- Topic: Coal Synthesis shouldn't be locked behind military science
- Replies: 1
- Views: 366
Re: Coal Synthesis shouldn't be locked behind military science
+1
Kind of a strange pairing. Sure you want coal for making explosives in space, but that's just one use.
Kind of a strange pairing. Sure you want coal for making explosives in space, but that's just one use.
- Mon Dec 09, 2024 12:44 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 9927
Re: Gleba early game should be made easier significantly
It definitely feels to me that progression of difficulty is Nauvis -> Vulcanus | Fulgora -> Gleba -> Aquilo.
Gleba introduces a whole new mechanic that's *way* more dependant on having robust interplanetary logistics and actually having every part of it unlocked. You *need* agritowers, biochambers ...
Gleba introduces a whole new mechanic that's *way* more dependant on having robust interplanetary logistics and actually having every part of it unlocked. You *need* agritowers, biochambers ...
- Mon Dec 09, 2024 10:26 am
- Forum: Technical Help
- Topic: [2.0.23][win10] Loss of game audio when pausing music/youtube and connected to bluetooth speaker
- Replies: 5
- Views: 486
Re: [2.0.23][win10] Loss of game audio when pausing music/youtube and connected to bluetooth speaker
Yeah, that's fair. I thought at first maybe it was something to do with how Factorio handles sound, but with more research seems like a windows quirk.
Heck, I got the error to repeat in firefox by playing youtube in one tab and pausing a video in another tab.
Heck, I got the error to repeat in firefox by playing youtube in one tab and pausing a video in another tab.