Search found 26 matches

by CentricArts
Mon Nov 20, 2017 3:44 am
Forum: Duplicates
Topic: Drones making free cables in Blueprints.
Replies: 7
Views: 2069

Re: Drones making free cables in Blueprints.

Oh I didn't realise it even was a link. Thanks.
by CentricArts
Mon Nov 20, 2017 3:21 am
Forum: Duplicates
Topic: Drones making free cables in Blueprints.
Replies: 7
Views: 2069

Re: Drones making free cables in Blueprints.

impetus maximus wrote:not a bug
How so? It's literally coming out of thin air without ever needing to produce it.
by CentricArts
Mon Nov 20, 2017 3:10 am
Forum: Duplicates
Topic: Drones making free cables in Blueprints.
Replies: 7
Views: 2069

Drones making free cables in Blueprints.

I recently imported a blueprint string with green and red wires along the power cables. Without me having any cables within the entirety of my factory or my invetory, my drones somehow managed to place down green cables without actually requiring any.
by CentricArts
Sat Sep 17, 2016 8:47 am
Forum: Ideas and Suggestions
Topic: Roboports Placement boxes / Collision box alterations.
Replies: 4
Views: 1543

Re: Roboports Placement boxes / Collision box alterations.

You can already go behind most items in the game as they're represented on different placement layers, so why can't the collision box just be adjusted to you can walk behind it as it won't actually effect anything else?
by CentricArts
Wed Sep 14, 2016 12:37 pm
Forum: Ideas and Suggestions
Topic: Roboports Placement boxes / Collision box alterations.
Replies: 4
Views: 1543

Roboports Placement boxes / Collision box alterations.

The entirety of the roboport requires a 4x4 area, the bottom of the area starts at the bottom of required space, the top ends at the top of the required space. I'm not sure about anyone else but this is off putting for me?. You could say that ''Everything else fills the entire grid required, regardl...
by CentricArts
Tue Sep 13, 2016 5:50 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63927

Re: Electronic Trains

https://mods.factorio.com/mods/mknejp ? I like the idea of this, but I feel like it's done poorly as you require having to use batteries instead of an electronic network around your train line in order to generate electricity for your trains. Trains don't really work like that in real life. you don...
by CentricArts
Mon Sep 12, 2016 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Rseding91] Rail Floor Placement Bug
Replies: 5
Views: 3254

Re: [0.14.5] [Rseding91] Rail Floor Placement Bug

I don't really want to make you guys go out of your way to do something extreme like perfect bounding boxes, there are tons of other important shit you can be doing within that time. It's just the top image which is the main problem, like you said. Just because consistency and symmetricalness.
by CentricArts
Mon Sep 12, 2016 11:57 am
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Rseding91] Rail Floor Placement Bug
Replies: 5
Views: 3254

Re: [0.14.5] Rail Floor Placement Bug

Loewchen wrote:Please upload the save.
The lamps represent where I can place around the rails.
The 'hitboxes' are broken.

http://www.mediafire.com/download/l6i31 ... w/0.14.zip
by CentricArts
Mon Sep 12, 2016 9:06 am
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Rseding91] Rail Floor Placement Bug
Replies: 5
Views: 3254

[0.14.5] [Rseding91] Rail Floor Placement Bug

Theses two rails are in the same vertical axis, but the top rail pointing down has a different hotbox compared to the one on the bottom rail pointing up.
this bug doesn't work in any other rail direction*
by CentricArts
Sat Sep 10, 2016 6:51 pm
Forum: Implemented Suggestions
Topic: Flooring Deconstructor
Replies: 4
Views: 2628

Re: Flooring Deconstructor

zebediah49 wrote:You can use right-click when you have a floor tile placement item in hand to mine out floor tiles. It's painfully slow, but you can do it.
I already know about this, but I have better things to do and I would rather just wait for the robots to fill the order and then replace the tiles I want.
by CentricArts
Sat Sep 10, 2016 4:08 pm
Forum: Ideas and Suggestions
Topic: Railway Speed Limits
Replies: 18
Views: 7447

Railway Speed Limits

I have a huge network of trains in my factory and as I prefer to work with a compact factory where I have to do things throughout different sides of the factory, I have a tendency to get hit by trains or have a close call with one. I'm suggesting a way to limit rail speeds in rail blocks much like t...
by CentricArts
Sat Sep 10, 2016 3:15 pm
Forum: Implemented Suggestions
Topic: Flooring Deconstructor
Replies: 4
Views: 2628

Flooring Deconstructor

A problem I've been having recently in my factory is being unable to remove ONLY floor tiles, or being able to replace placed floor blueprints. Sure it's barely a problem, but I have a tendency to change my mind with what I want to do with certain areas of tiles. As for only being able to remove flo...
by CentricArts
Sat Sep 10, 2016 3:00 pm
Forum: Resolved Problems and Bugs
Topic: *[14.5] [kovarex] Can not place rail BP on floor-tile ghost.
Replies: 3
Views: 2179

*[14.5] [kovarex] Can not place rail BP on floor-tile ghost.

Whenever I attempt to place rail over a unplaced blueprinted floor, it doesn't allow me to place the rails in my blueprint. However, it'll allow me to place anything else on the blueprinted tiles
by CentricArts
Sat Sep 10, 2016 2:42 pm
Forum: Balancing
Topic: Rail Balancing
Replies: 13
Views: 4685

Re: Rail Balancing

So WHY does rail actually need to be more expensive? Just because a high resource game CAN pay it, doesn't mean it is a good idea for all situations. Because for a system that gives you so much in return and it's too cheap to make. You shouldn't be able to spend so little recourses in order to get ...
by CentricArts
Fri Sep 09, 2016 5:58 pm
Forum: Balancing
Topic: Rail Balancing
Replies: 13
Views: 4685

Re: Rail Balancing

And now think about you relaying thousands of them over and over. Or restricting yourself of creating large network before you get good ones. That's not fun. I do not see any problems or annoyances. I have no reason to make a large rail network (>10 k rails) before I begin to send several rockets p...
by CentricArts
Fri Sep 09, 2016 8:37 am
Forum: Implemented Suggestions
Topic: Electric Pole Upgrades.
Replies: 6
Views: 3697

Re: Electric Pole Upgrades.

Well, it would be really, really simple to make a mod, that adds the fast replace group to these items, and it doesn't hurt. :) but something as simple like this shouldn't even be a mod though. As you said it's really easy to impliment and as the game is based around upgrading and ease of use, why ...
by CentricArts
Fri Sep 09, 2016 8:36 am
Forum: Balancing
Topic: Rail Balancing
Replies: 13
Views: 4685

Re: Rail Balancing

Good idea. Maybe the game could have two tiers of the rails. First tier could be a lightweight rail with wooden ties and some speed and/or weight limitations. Advanced rail would have concrete sleepers, more heavy rails (more steel) and be free of restrictions. Maybe the first tier track would need...
by CentricArts
Fri Sep 09, 2016 8:31 am
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63927

Re: Electronic Trains

A nice bestiary of rail (and other) vehicles can be found here: http://www.transportfever.com/game-info/vehicles/ (page takes forever to load, but once loaded you can click on Rail filter to see just the trains). I'd like to see a small but "much faster than walking" early steam train to ...
by CentricArts
Fri Sep 09, 2016 8:29 am
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63927

Re: Electronic Trains

https://mods.factorio.com/mods/mknejp ? I like the idea of this, but I feel like it's done poorly as you require having to use batteries instead of an electronic network around your train line in order to generate electricity for your trains. Trains don't really work like that in real life. you don...
by CentricArts
Thu Sep 08, 2016 12:50 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63927

Electric Trains

A concept that I would like to see in the game is electronic trains to prevent having to use entire systems to implement coal into your ''diesel'' engine. (Personally I would prefer them to be just Steam engines) From there, you could use electronic poles next to your railway or some other form of s...

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