I believe I'm experiencing the same issue. A deconstruction order just isn't being fulfilled, with no active construction bots:
2024-12-31-221040_3840x2160_scrot.png
Undoing and redoing the deconstruction order doesn't seem to help, but I've noticed that moving my character within a certain ...
Search found 4 matches
- Wed Jan 01, 2025 3:19 am
- Forum: Pending
- Topic: Bots stopped building
- Replies: 5
- Views: 409
- Tue Dec 31, 2024 11:42 pm
- Forum: Ideas and Suggestions
- Topic: Selectively deconstruct landfill even if covered by concrete
- Replies: 0
- Views: 194
Selectively deconstruct landfill even if covered by concrete
TL;DR
I would like a way to deconstruct a tile type (say, landfill), even when it's been covered over by another tile type on top of it (say, concrete), without removing that same covering from other underlying tile types (such as real ground).
What?
Specifically, I'd like there to be a ...
I would like a way to deconstruct a tile type (say, landfill), even when it's been covered over by another tile type on top of it (say, concrete), without removing that same covering from other underlying tile types (such as real ground).
What?
Specifically, I'd like there to be a ...
- Mon Nov 11, 2024 12:02 am
- Forum: Not a bug
- Topic: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bits?
- Replies: 2
- Views: 662
Re: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bit
Sleeping on this, I've realized the more likely answer is that the asteroid collectors subtract their own "read contents" output from the network value before setting filters, in an (arguably misguided) attempt to make it "easier" to use both mechanisms simultaneously. When controlling only a single ...
- Sun Nov 10, 2024 5:21 am
- Forum: Not a bug
- Topic: [2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bits?
- Replies: 2
- Views: 662
[2.0.15] Asteroid collectors connected to same circuit network "set filters" differently, failing to overflow 32 bits?
I've hit upon what I believe to be a bug regarding how asteroid collectors (and possibly other items that both "set filters" and "read contents" in some form) interact with the circuit network. To my understanding, it should be impossible for 2 entities on the same network (and not connected to the ...