Bots stopped building
Bots stopped building
I was expanding my wall and the bots just stopped building it. I cannot think of anything that would cause this? I attached a screen shot of the substation/landfill that isnt being built. There are 0 construction bots active meaning the one trying to build it isnt stuck. I showed that both landfill and the substation exist in the only logistic network so it cant be due to lack of item. There are also no alerts showing anything is missing for gleba. Why is it not building? Replacing also does not fix it. I know its not a big deal but it still seems like incorrect behavior.
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- Screenshot 2024-12-28 041412.png (4.98 MiB) Viewed 405 times
Re: Bots stopped building
Thanks for the report however it would be easier to understand where the problem is if you would provide a save file where this issue can be observed.
Re: Bots stopped building
I found the issue. The issue is there is a small branch that should have been marked for deconstruction but for some reason it wasn't. Still seems like a bug. I have attached a screen shot showing the branch that is causing the issue and the save world. The issue is located on the far right side of gleba.
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- 4.zip
- (68.48 MiB) Downloaded 12 times
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- Screenshot 2024-12-28 180743.png (147.42 KiB) Viewed 329 times
Re: Bots stopped building
it has happened again here:
Re: Bots stopped building
I tried to remove the ghost landfill, ghost a substation there, and immediately the watercane was deconstructed, landfill & substation ghosts placed, and eventually entities delivered.
Did you perhaps place the blueprint in earlier version than 2.0.28, where the watercane was still affected by 122632 Can't place rail ramp on top of Gleba's floating plants?
Did you perhaps place the blueprint in earlier version than 2.0.28, where the watercane was still affected by 122632 Can't place rail ramp on top of Gleba's floating plants?
Re: Bots stopped building
I believe I'm experiencing the same issue. A deconstruction order just isn't being fulfilled, with no active construction bots:
I should also add that this is roughly the 4th time this has happened during the process of converting my roboport grid over to the new spacing. It doesn't seem to be that rare when heavily using bots. (EDIT: Turns out it's quite a few more times. I was just looking over the whole thing after finishing the conversion, and I noticed 5 distinct places where the same thing happened and I missed it. I think they should all be in the save file I sent, as well.)
Attached a save file with the tiles in the screenshot in the problematic state.
Undoing and redoing the deconstruction order doesn't seem to help, but I've noticed that moving my character within a certain distance (fairly long, more than a screen away) of the tiles in question makes them suddenly get "noticed" and deconstructed properly.I should also add that this is roughly the 4th time this has happened during the process of converting my roboport grid over to the new spacing. It doesn't seem to be that rare when heavily using bots. (EDIT: Turns out it's quite a few more times. I was just looking over the whole thing after finishing the conversion, and I noticed 5 distinct places where the same thing happened and I missed it. I think they should all be in the save file I sent, as well.)
Attached a save file with the tiles in the screenshot in the problematic state.
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- Deadlocked deconstruct.zip
- (39.92 MiB) Downloaded 9 times