Search found 10 matches
- Wed Nov 27, 2024 4:54 am
- Forum: Assigned
- Topic: [StrangePan] [1.1.101] Hang after switching macOS user
- Replies: 3
- Views: 559
Re: [StrangePan] [1.1.101] Hang after switching macOS user
Headless/server mode is not impacted by this bug, it runs even during fast user switching. Actually, I think I was wrong here. I ran a save as headless for about 6 hours, did a fast user switch, then came back and re-loaded it. When I came back, my mining productivity tech was advancing at about 1%...
- Tue Nov 26, 2024 9:46 pm
- Forum: Bug Reports
- Topic: [2.0.21] No way to remove damaged items from logistics storage remotely
- Replies: 1
- Views: 84
Re: [2.0.21] No way to remove damaged items from logistics storage remotely
I think this bug also existed in 1.1, I've seen it a few times before. Here's an alternative fix: damaged and undamaged items can be placed in machines together, and the whole stack inherits some of the damage (like the spoilage averaging formula). There are good reasons for damaged and undamaged it...
- Tue Nov 26, 2024 9:37 pm
- Forum: Not a bug
- Topic: [Lou][2.0.20] Aquilo: Able to delete some ice but cant.
- Replies: 4
- Views: 217
Re: [2.0.20] Aquilo: Able to delete some ice but cant.
There are about 20-50 bugs reported each day, please be patient
- Mon Nov 25, 2024 11:35 pm
- Forum: Assigned
- Topic: [StrangePan] [1.1.101] Hang after switching macOS user
- Replies: 3
- Views: 559
Re: [StrangePan] [1.1.101] Hang after switching macOS user
Headless/server mode is not impacted by this bug, it runs even during fast user switching.
So running in a terminal might be a workaround, if you want to run in the background all the time, and connect via GUI only when you're actively playing.
So running
Code: Select all
./factorio --verbose --start-server-load-latest
- Mon Nov 25, 2024 8:40 am
- Forum: Bug Reports
- Topic: [2.0.21] Changing item type of space platform request displays wrong upper limit
- Replies: 0
- Views: 76
[2.0.21] Changing item type of space platform request displays wrong upper limit
When on a space platform, and you change the item type for an existing request, the detailed screen displays "inf", but the summary screen displays the actual maximum. It is unclear which is actually used. Steps to Reproduce: On a space platform add a request for 100-200 yellow belts Now r...
- Mon Nov 25, 2024 2:55 am
- Forum: Assigned
- Topic: [StrangePan] [1.1.101] Hang after switching macOS user
- Replies: 3
- Views: 559
Re: [StrangePan] [1.1.101] Hang after switching macOS user
I've been seeing this bug as well, it's still in 2.0.21. It happens on the opening screen without any simulations. I'm using Factorio via Steam. I think the hang happens in Cocoa_GL_SwapWindow inside SDLWindow, but it's possible that's just reflecting a hang elsewhere. The MainThrd, CVDisplayLink, a...
- Sat Nov 23, 2024 7:47 am
- Forum: Bug Reports
- Topic: [2.0.13] Small minimum request amount gets set to 0 when adjusting maximum value slider
- Replies: 4
- Views: 238
Re: [2.0.13] Small minimum request amount gets set to 0 when adjusting maximum value slider
Wouldn’t it be better to only change the value for the part of the slider the player clicked on?
So if the maximum slider was clicked, it would round up (and the min wouldn’t change).
And if the minimum slider was clicked, it would round down (and the max wouldn’t change).
So if the maximum slider was clicked, it would round up (and the min wouldn’t change).
And if the minimum slider was clicked, it would round down (and the max wouldn’t change).
- Wed Nov 20, 2024 8:33 am
- Forum: Not a bug
- Topic: [2.0.20] "ignore unlisted targets" applies to all turrets in range, when only set on one turret
- Replies: 2
- Views: 171
Re: [2.0.20] "ignore unlisted targets" applies to all turrets in range, when only set on one turret
I saw on another post ( https://forums.factorio.com/121358 ) that this is a feature. Those nests were previously captured, then "killed" (un-captured) by worms. So they are marked as "protected from automated shooting". How can I kill nests that are in this state that I don't wan...
- Wed Nov 20, 2024 8:19 am
- Forum: Not a bug
- Topic: [2.0.20] "ignore unlisted targets" applies to all turrets in range, when only set on one turret
- Replies: 2
- Views: 171
[2.0.20] "ignore unlisted targets" applies to all turrets in range, when only set on one turret
When I set "ignore unlisted targets" on a turret, all turrets in range ignore those targets. This happens even if a turret has "ignore unlisted" disabled, and for turrets with and without target priorities. In the screenshot, there are two turrets in range of the spitter spawners...
- Sat Nov 09, 2024 4:54 am
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 11364
Re: Friday Facts #436 - Lost in Translation
Out-of-the-box solutions are usually bloated to accommodate edge cases for many scripts and languages we can't even render in Factorio (Hieroglyphs, Sumerian Cuneiform, Emoji...). You can build ICU with just the locales (languages) you support: https://unicode-org.github.io/icu/userguide/icu_data/b...