Search found 62 matches
- Tue May 13, 2025 9:44 am
- Forum: Ideas and Suggestions
- Topic: Also show turret range for 'ghost' turrets
- Replies: 1
- Views: 92
Re: Also show turret range for 'ghost' turrets
Sounds like a feature request, but also, +1, this is kind of the point of having turret ghosts
- Fri May 02, 2025 11:26 pm
- Forum: Not a bug
- Topic: [2.0.47] Pasting space platform hub cancels enabled requests
- Replies: 8
- Views: 329
Re: [2.0.47] Pasting space platform hub cancels enabled requests
That doesn't change much except I looked at the wrong logic (copy-paste onto itself already does nothing). Building a blueprint over top of an entity will always do the paste logic because the two are never the same entity - one is in a blueprint - and one is in the world - even if the blueprint ...
- Wed Apr 30, 2025 5:15 am
- Forum: Not a bug
- Topic: [2.0.47] Pasting space platform hub cancels enabled requests
- Replies: 8
- Views: 329
Re: [2.0.47] Pasting space platform hub cancels enabled requests
What's the desired outcome with pasting an entity onto itself? Theoretically - do nothing? "it already has the exact settings of the source entity"?
There are two typical use cases here:
- pasting a platform over an empty hub: the goal building the platform. So building ghosts should be ...
There are two typical use cases here:
- pasting a platform over an empty hub: the goal building the platform. So building ghosts should be ...
- Fri Apr 25, 2025 6:15 am
- Forum: Assigned
- Topic: [Tobias] [2.0.31] Display panel settings don't update immediately, like all other combinator/display items
- Replies: 1
- Views: 383
- Fri Apr 25, 2025 6:14 am
- Forum: Bug Reports
- Topic: [2.0.45] Parameters in display panel messages do not work when connected to a circuit network
- Replies: 1
- Views: 228
- Wed Apr 23, 2025 11:26 am
- Forum: Duplicates
- Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
- Replies: 6
- Views: 381
Re: [2.0.45] Large numbers of fish holding still in a horizontal line
If it helps, I'm sometimes running the game with my player in it, and sometimes in a server with no players (because the GUI freezes when I switch users on macOS).
- Wed Apr 23, 2025 11:26 am
- Forum: Pending
- Topic: [2.0.41] Biter stuck near roboport, possibly due to large build
- Replies: 3
- Views: 324
Re: [2.0.41] Biter stuck near roboport, possibly due to large build
Possibly?
I think the first save is the original one in the bug report, and the second is from 3 days before:
https://www.sendspace.com/file/1049cq
https://www.sendspace.com/file/71zqur
If it helps, I'm sometimes running the game with my player in it, and sometimes in a server with no players ...
I think the first save is the original one in the bug report, and the second is from 3 days before:
https://www.sendspace.com/file/1049cq
https://www.sendspace.com/file/71zqur
If it helps, I'm sometimes running the game with my player in it, and sometimes in a server with no players ...
- Mon Apr 21, 2025 8:45 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
- Replies: 3
- Views: 418
Re: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
Thanks, and good to know!
I suspected it wasn't related to the action, I've done a lot of railgun moving (and other changes on planet) since activating the Metal backend.
I suspected it wasn't related to the action, I've done a lot of railgun moving (and other changes on planet) since activating the Metal backend.
- Sat Apr 19, 2025 3:24 pm
- Forum: Duplicates
- Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
- Replies: 6
- Views: 381
Re: [2.0.45] Large numbers of fish holding still in a horizontal line
They aren't moving when I am viewing them remotely.
- Sat Apr 19, 2025 1:50 am
- Forum: Duplicates
- Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
- Replies: 6
- Views: 381
Re: [2.0.45] Large numbers of fish holding still in a horizontal line
Possibly, but this is all happening in remote view. I have never had an actual player near that area, they left the planet when my base was much much smaller.
And they should start moving again once revealed.
And they should start moving again once revealed.
- Fri Apr 18, 2025 7:07 am
- Forum: Won't fix.
- Topic: [2.0.45] Railgun kill zone highlights cargo pods
- Replies: 1
- Views: 178
[2.0.45] Railgun kill zone highlights cargo pods
What did you do?
I was building a railgun on a platform.
What happened?
Cargo pods are highlighted with red railgun kill zone boxes, both when they're visible, and when they're invisible. Some pods seem to be travelling at high speed, causing the red box to appear and move quickly.
What did you ...
I was building a railgun on a platform.
What happened?
Cargo pods are highlighted with red railgun kill zone boxes, both when they're visible, and when they're invisible. Some pods seem to be travelling at high speed, causing the red box to appear and move quickly.
What did you ...
- Fri Apr 18, 2025 6:56 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
- Replies: 3
- Views: 418
Re: [2.0.45] Unexpected error when moving railgun across platform
If it helps: The railgun kill zone is near the top of the cargo pod parabola, where the pods transition from being invisible to visible (or the other way around). I was getting deliveries and possibly dropping excess at the time.
- Fri Apr 18, 2025 6:48 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
- Replies: 3
- Views: 418
[2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
What did you do?
I was building a railgun platform, copied a railgun facing right, then moved it partly over one facing left.
What happened?
"Unexpected error occurred" dialog box.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
No error.
Does it happen ...
I was building a railgun platform, copied a railgun facing right, then moved it partly over one facing left.
What happened?
"Unexpected error occurred" dialog box.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
No error.
Does it happen ...
- Fri Apr 18, 2025 5:19 am
- Forum: Duplicates
- Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
- Replies: 6
- Views: 381
[2.0.45] Large numbers of fish holding still in a horizontal line
This might be a minor issue, but here goes:
What did you do?
Have radar revealing one chunk, and another chunk next to it permanently revealed using roboborts.
What happened?
The fish gathered at a line at the edge of a chunk, not moving.
What did you expect to happen instead? It might be ...
What did you do?
Have radar revealing one chunk, and another chunk next to it permanently revealed using roboborts.
What happened?
The fish gathered at a line at the edge of a chunk, not moving.
What did you expect to happen instead? It might be ...
- Fri Apr 18, 2025 12:27 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.45] Alt-mode icons create graphical artifact with Metal
- Replies: 2
- Views: 214
Re: [2.0.45] Alt-mode icons create graphical artifact with Metal
I see this on some icons (rail signal, furnace, fuel), but not others.
- Thu Apr 17, 2025 11:18 am
- Forum: Bug Reports
- Topic: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean
- Replies: 6
- Views: 514
Re: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean
I can also reproduce this by trying to force-replace a medium electric pole next to a rail line, after moving the signal in my hand next to another rail at a different angle. (I'm doing this using remote view.)
- Tue Apr 15, 2025 11:10 pm
- Forum: Resolved for the next release
- Topic: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
- Replies: 2
- Views: 322
- Tue Apr 15, 2025 11:09 pm
- Forum: Modding interface requests
- Topic: More control over the demolisher simulation mechanic
- Replies: 3
- Views: 309
Re: More control over the demolisher simulation mechanic
Possibly related to viewtopic.php?t=128104
- Thu Apr 10, 2025 10:03 am
- Forum: Resolved for the next release
- Topic: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
- Replies: 2
- Views: 322
[strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
What did you do?
On Vulcanus, start killing even more demolishers using artillery.
What happened?
One of them is completely still, even when fired upon, not much of a challenge.
Then when the artillery goes over the chunk in front of it, it suddenly starts moving.
What did you expect to happen ...
On Vulcanus, start killing even more demolishers using artillery.
What happened?
One of them is completely still, even when fired upon, not much of a challenge.
Then when the artillery goes over the chunk in front of it, it suddenly starts moving.
What did you expect to happen ...
- Thu Apr 10, 2025 7:32 am
- Forum: Duplicates
- Topic: import from planet reverts back to "default" planet when logistic group request is updated from inventory
- Replies: 3
- Views: 280
Re: import from planet reverts back to "default" planet when logistic group request is updated from inventory
I've seen this too, it's pretty annoying!
Remember to post a log, save game, and screenshot/video.
Remember to post a log, save game, and screenshot/video.