Search found 62 matches

by tinker9
Tue May 13, 2025 9:44 am
Forum: Ideas and Suggestions
Topic: Also show turret range for 'ghost' turrets
Replies: 1
Views: 92

Re: Also show turret range for 'ghost' turrets

Sounds like a feature request, but also, +1, this is kind of the point of having turret ghosts
by tinker9
Fri May 02, 2025 11:26 pm
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 329

Re: [2.0.47] Pasting space platform hub cancels enabled requests

That doesn't change much except I looked at the wrong logic (copy-paste onto itself already does nothing). Building a blueprint over top of an entity will always do the paste logic because the two are never the same entity - one is in a blueprint - and one is in the world - even if the blueprint ...
by tinker9
Wed Apr 30, 2025 5:15 am
Forum: Not a bug
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 8
Views: 329

Re: [2.0.47] Pasting space platform hub cancels enabled requests

What's the desired outcome with pasting an entity onto itself? Theoretically - do nothing? "it already has the exact settings of the source entity"?

There are two typical use cases here:
- pasting a platform over an empty hub: the goal building the platform. So building ghosts should be ...
by tinker9
Wed Apr 23, 2025 11:26 am
Forum: Duplicates
Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
Replies: 6
Views: 381

Re: [2.0.45] Large numbers of fish holding still in a horizontal line

If it helps, I'm sometimes running the game with my player in it, and sometimes in a server with no players (because the GUI freezes when I switch users on macOS).
by tinker9
Wed Apr 23, 2025 11:26 am
Forum: Pending
Topic: [2.0.41] Biter stuck near roboport, possibly due to large build
Replies: 3
Views: 324

Re: [2.0.41] Biter stuck near roboport, possibly due to large build

Possibly?

I think the first save is the original one in the bug report, and the second is from 3 days before:
https://www.sendspace.com/file/1049cq

https://www.sendspace.com/file/71zqur

If it helps, I'm sometimes running the game with my player in it, and sometimes in a server with no players ...
by tinker9
Mon Apr 21, 2025 8:45 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
Replies: 3
Views: 418

Re: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer

Thanks, and good to know!

I suspected it wasn't related to the action, I've done a lot of railgun moving (and other changes on planet) since activating the Metal backend.
by tinker9
Sat Apr 19, 2025 3:24 pm
Forum: Duplicates
Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
Replies: 6
Views: 381

Re: [2.0.45] Large numbers of fish holding still in a horizontal line

Rseding91 wrote: Sat Apr 19, 2025 2:01 am Remote view counts as a “player nearby”
They aren't moving when I am viewing them remotely.
by tinker9
Sat Apr 19, 2025 1:50 am
Forum: Duplicates
Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
Replies: 6
Views: 381

Re: [2.0.45] Large numbers of fish holding still in a horizontal line

Possibly, but this is all happening in remote view. I have never had an actual player near that area, they left the planet when my base was much much smaller.

And they should start moving again once revealed.
by tinker9
Fri Apr 18, 2025 7:07 am
Forum: Won't fix.
Topic: [2.0.45] Railgun kill zone highlights cargo pods
Replies: 1
Views: 178

[2.0.45] Railgun kill zone highlights cargo pods

What did you do?

I was building a railgun on a platform.

What happened?

Cargo pods are highlighted with red railgun kill zone boxes, both when they're visible, and when they're invisible. Some pods seem to be travelling at high speed, causing the red box to appear and move quickly.

What did you ...
by tinker9
Fri Apr 18, 2025 6:56 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
Replies: 3
Views: 418

Re: [2.0.45] Unexpected error when moving railgun across platform

If it helps: The railgun kill zone is near the top of the cargo pod parabola, where the pods transition from being invisible to visible (or the other way around). I was getting deliveries and possibly dropping excess at the time.
by tinker9
Fri Apr 18, 2025 6:48 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer
Replies: 3
Views: 418

[2.0.45] Crash when moving railgun across platform: MetalUnlocker.hpp - getCommandBuffer

What did you do?

I was building a railgun platform, copied a railgun facing right, then moved it partly over one facing left.

What happened?

"Unexpected error occurred" dialog box.

What did you expect to happen instead? It might be obvious to you, but do it anyway!

No error.

Does it happen ...
by tinker9
Fri Apr 18, 2025 5:19 am
Forum: Duplicates
Topic: [2.0.45] Large numbers of fish holding still in a horizontal line
Replies: 6
Views: 381

[2.0.45] Large numbers of fish holding still in a horizontal line

This might be a minor issue, but here goes:

What did you do?

Have radar revealing one chunk, and another chunk next to it permanently revealed using roboborts.

What happened?

The fish gathered at a line at the edge of a chunk, not moving.

What did you expect to happen instead? It might be ...
by tinker9
Fri Apr 18, 2025 12:27 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.45] Alt-mode icons create graphical artifact with Metal
Replies: 2
Views: 214

Re: [2.0.45] Alt-mode icons create graphical artifact with Metal

I see this on some icons (rail signal, furnace, fuel), but not others.
by tinker9
Thu Apr 17, 2025 11:18 am
Forum: Bug Reports
Topic: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean
Replies: 6
Views: 514

Re: [2.0.43] Rail signals cannot be ghost-placed next to a rail in oil ocean

I can also reproduce this by trying to force-replace a medium electric pole next to a rail line, after moving the signal in my hand next to another rail at a different angle. (I'm doing this using remote view.)
by tinker9
Thu Apr 10, 2025 10:03 am
Forum: Resolved for the next release
Topic: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
Replies: 2
Views: 322

[strangepan] [2.0.44] Demolisher stationary until chunk visible/generated

What did you do?

On Vulcanus, start killing even more demolishers using artillery.

What happened?

One of them is completely still, even when fired upon, not much of a challenge.
Then when the artillery goes over the chunk in front of it, it suddenly starts moving.

What did you expect to happen ...
by tinker9
Thu Apr 10, 2025 7:32 am
Forum: Duplicates
Topic: import from planet reverts back to "default" planet when logistic group request is updated from inventory
Replies: 3
Views: 280

Re: import from planet reverts back to "default" planet when logistic group request is updated from inventory

I've seen this too, it's pretty annoying!

Remember to post a log, save game, and screenshot/video.

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