Search found 263 matches

by credomane
Thu Feb 11, 2021 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
Replies: 9
Views: 1731

Re: [1.1.21] Low FPS placing landmine blueprint

I'm curious if you get this lag if you build from mapview. Also curious how closely related your issue is to the issue I ran into a couple years ago. I have some "huge" blueprints (3x3 chunks) that were a complete nightmare to place. My fps plummets followed by ups doing the same shortly t...
by credomane
Sat Jan 09, 2021 2:24 am
Forum: Won't fix.
Topic: [kovarex] [1.0.0] Old blueprints get cleared when editing
Replies: 3
Views: 352

Re: [1.0.0] Blueprints mistakely cleared by the blueprint editor.

Well how about that!? I found a backup of my blueprint-storage.dat from Sept 2020. It was 17MB but I deleted every blueprint except for the meiosis blueprint book which is the book containing the problematic blueprints. There are three different blueprints in that book that are missing icons. Back b...
by credomane
Sat Jan 09, 2021 1:23 am
Forum: Won't fix.
Topic: [kovarex] [1.0.0] Old blueprints get cleared when editing
Replies: 3
Views: 352

[kovarex] [1.0.0] Old blueprints get cleared when editing

I don't really know how to explain this one concisely and it might even have been fixed in 1.1.x Experimental. So I had this really old blueprint book made 4 years ago? The only copy of it I have now is located here but it won't import into the current version of the game. I'll probably need to go t...
by credomane
Mon Oct 05, 2020 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron order issueing via remote is inconsistently applied across world, map and player view
Replies: 2
Views: 996

Re: [1.0.0] Spidertron order issueing via remote is inconsistently applied across world view, map view and player view

I think this is the bug that keeps cropping up in different ways when binding actions to the mouse buttons. After binding the action the the mouse the way you want. Quit Factorio completely and launch it again. See if the keybind works properly now. If it does work it is that mouse-binding issue aga...
by credomane
Thu Aug 06, 2020 9:31 pm
Forum: Modding interface requests
Topic: LuaEntity::play_sound()
Replies: 19
Views: 2528

Re: LuaEntity::play_sound()

Uhhh.... LuaRendering *is* saved/loaded and is deterministic. Saying it wasn't deterministic was completely incorrect on my part no idea what I was thinking as it has to be to work in multiplayer. As for the saved/loaded with the game. I swear I read somewhere that LuaRendering wasn't saved with th...
by credomane
Thu Aug 06, 2020 2:15 am
Forum: Modding interface requests
Topic: LuaEntity::play_sound()
Replies: 19
Views: 2528

Re: LuaEntity::play_sound()

I think a LuaSound class similar to LuaRendering would be awesome. Since the LuaRendering stuff isn't deterministic and/or saved with the game I suggest using that as a template for how LuaSound should and/or could work. Here is my idea for the LuaSound API sound :: LuaSound : Allows playing of soun...
by credomane
Fri Apr 24, 2020 7:18 pm
Forum: Resolved Problems and Bugs
Topic: 0.18.20 Bug with "Mod Settings"
Replies: 7
Views: 1574

Re: 0.18.20 Bug with "Mod Settings"

billbo99 wrote:
Fri Apr 24, 2020 8:48 am
Out of curiosity, what is the use case for "hiding" mod settings ?
Depreciated settings that are left in for compatibility/migrating older saves would be my first guess.
by credomane
Tue Feb 18, 2020 6:49 pm
Forum: Energy Production
Topic: Tileable Wasteless Nuclear setup (v5)
Replies: 8
Views: 5916

Re: Tileable Wasteless Nuclear setup (v5)

I've had issues getting this to work. Now, I only have 4 reactors in it, but to be honest, that's all you want to begin with. It keeps filling up the reactors to max (5 cells) when it runs low, when you don't even need 2 cells to max out temps and storage. There's a lot of logic so it's hard to fol...
by credomane
Fri Jan 24, 2020 7:37 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 30179

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Personally, I love the idea of crowd sourcing the tutorials, or at least a good body of the work. Something about it just seems right, and I would jump at the opportunity to help out in any way I could. I'm sure others feel the same. Agreed. Maybe even a few different "types". A "how...
by credomane
Mon Jan 20, 2020 7:52 am
Forum: Modding discussion
Topic: Mod-settings.dat file editor (in C#)
Replies: 16
Views: 5556

Re: Mod-settings.dat file editor (in C#)

So I rewrote this app as a nodejs module (Still needs work). I noticed that in your code (and the wiki docs) is that reading and writing strings is handled differently from how Factorio actually does it. Perhaps this is just differences between Factorio versions 0.16 (that your app was originally wr...
by credomane
Fri Jun 07, 2019 1:20 am
Forum: Not a bug
Topic: [0.17.31] [modded] huge UPS drop when holding a blueprint.
Replies: 4
Views: 832

[0.17.31] [modded] huge UPS drop when holding a blueprint.

I've been playing on a server (that's been slow to update) everything's been going great until last week. Now (or at least it has only become bad enough now) whenever any player picks up a blueprint to place into the world every connected player has their FPS tank from 60 to 5fps. It becomes nearly ...
by credomane
Wed Mar 13, 2019 5:44 am
Forum: Not a bug
Topic: [0.17.11] List of minor mini-tutorial Issues.
Replies: 3
Views: 652

[0.17.11] List of minor mini-tutorial Issues.

This is a list of issues I had/noticed while working through the tutorials in 0.17 (was wonder if there were new ones) and I also tried to break them (I did...kinda). Would be nice if the items given by the tutorial would also be auto assigned to the quickbar. I think the quickbar changes "brok...
by credomane
Mon Mar 04, 2019 3:32 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.4] Hotbar doesn't respond to Keybinding changes until restart.
Replies: 1
Views: 1076

[Twinsen][0.17.4] Hotbar doesn't respond to Keybinding changes until restart.

I previously reported this bug for 0.16.24 and it was resolved for 0.16.25 but it seems to be back again in 0.17.X. I can just restart the game to fix it after changing keybindings. However, for anyone not in the know it would seem like the hotbar is completely messed up after changing keybindings u...
by credomane
Mon Mar 04, 2019 3:30 am
Forum: Resolved Problems and Bugs
Topic: [0.16.24] Hotbar doesn't respond to non-default mouse button
Replies: 2
Views: 1440

Re: [0.16.24] Hotbar doesn't respond to non-default mouse button

It actually does work but you have to quit the game and reload for the quickbar to start reacting. In any case, fixed in 0.16.25. Hey....This bug is back in 0.17.X. :( I'm gonna post a new bug report and link to this one since I have no idea if you get notified for necro threads. Then edit this pos...
by credomane
Mon Mar 04, 2019 2:57 am
Forum: Not a bug
Topic: [0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.
Replies: 3
Views: 325

Re: [0.17.4] "Character Logistic Slots 1" Technology has incorrect dependencies.

You are confusing "Character Logistic Slots" with "Character Logistic Trash Slots". NaB. Not a bug? Can you explain that? I don't understand how/why "trash slots 1" doesn't need to depend on logistic robots research which is required for the trash slots to actually fun...
by credomane
Sun Mar 03, 2019 3:24 pm
Forum: Not a bug
Topic: [0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.
Replies: 3
Views: 325

Re: [0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.

Crap, I am, I'll correct that. The screenshots are still accurate though.
by credomane
Sat Mar 02, 2019 3:56 am
Forum: Not a bug
Topic: [0.17.4] Belt immunity works when underpowered
Replies: 4
Views: 504

Re: [0.17.4]Belt immunity works powered by 30kW

I haven't messed with the belt immunity equipment yet but most other power armor equipment has an internal buffer that stores power. Open up the power armor and watch for a bar on the belt immunity equipment and see if it slowly drains while standing on a belt. You'll probably start jerkily sliding ...
by credomane
Sat Mar 02, 2019 3:51 am
Forum: Duplicates
Topic: [0.17.4] Combinators keep outputting when unpowered
Replies: 3
Views: 414

Re: [0.17.4] Combinators keep outputting when unpowered

This is by design. They just won't update their output anymore until they receive power again.
by credomane
Sat Mar 02, 2019 3:50 am
Forum: Not a bug
Topic: [0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.
Replies: 3
Views: 325

[0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.

After researching logistics that I discovered I could research "Character Logistic Trash Slots 1" characterlogislots1.jpg Poking around the tech tree I located "Character Logistic Trash Slots 2" and discovered that it depended on "Logistic Robots" with the "Charact...
by credomane
Fri Mar 01, 2019 11:49 pm
Forum: Duplicates
Topic: [0.17.x] Game says no update available when there should be?
Replies: 2
Views: 310

Re: [0.17.x] Game says no update available when there should be?

I knew there had to be a thread on this. I remember seeing people talk about that error but I thought it was a botched update zip file that was later fixed. I say that because when I updated later it worked just fine. Thanks for the info. I assume that once this is fixed it will be in the factorio p...

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