Search found 278 matches
- Thu Apr 06, 2023 6:23 pm
- Forum: Modding help
- Topic: Possible to print localised_strings to headless server console?
- Replies: 1
- Views: 304
Re: Possible to print localised_strings to headless server console?
....Of course. Every...single...time. I search and search and search. Come up empty handed. I post my question and immediately find the answer. localised_print() allows printing LocalisedString to stdout without polluting the Factorio log file. This is primarily useful when communicating with extern...
- Thu Apr 06, 2023 6:19 pm
- Forum: Modding help
- Topic: Possible to print localised_strings to headless server console?
- Replies: 1
- Views: 304
Possible to print localised_strings to headless server console?
I've been using the "print()" function to print to the server console (stdout) which works. Now I'm trying to print custom death messages and running into an issue. Let's say I want to print "Credomane has died to a Small biter." when I die to a, well, small biter. So what I naiv...
- Fri Oct 07, 2022 1:49 am
- Forum: Modding help
- Topic: how does bootstrap.register_metatable work?
- Replies: 1
- Views: 473
how does bootstrap.register_metatable work?
I'm probably being dense but how exactly do I use this function and how does it work? This is a terrible snippet as the npc class does a lot more than this...with the help of several other files. I've really come to dislike the one event handler per event per mod. It is making my life difficult or i...
- Fri Oct 07, 2022 1:21 am
- Forum: Gameplay Help
- Topic: [Solved] Remembering servers?
- Replies: 4
- Views: 1013
Re: Remembering servers?
There is a "favorite" icon. On the left side of each server in the server browser is a little factorio icon. Clicking that will add it to your favorites (goes from a disabled/greyed out look to a colored icon). Favorited servers will sort to the top of the server browser. Once you know tha...
- Mon Sep 19, 2022 8:46 pm
- Forum: Modding help
- Topic: How do I move characters that don't have a player (and never will)?
- Replies: 7
- Views: 1227
Re: How do I move characters that don't have a player (and never will)?
Sorry this took so long to reply. Got busy and haven't had time to mess with much. There is precedence for an NPC in Factorio: Compilatron from the tutorial mission! Actually, Compilatron is a unit (use CTRL+SHIFT+E to open the prototype browser and search for "compilatron"). So I'd recomm...
- Wed Sep 14, 2022 3:24 am
- Forum: Modding help
- Topic: How do I move characters that don't have a player (and never will)?
- Replies: 7
- Views: 1227
How do I move characters that don't have a player (and never will)?
I'm trying to create NPCs for a scenario I'm working on but I can't seem to figure out how to make the created entity of the character prototype move around in the way a player/biter would. Meaning walk around navigating around obstacles VS teleport() to instantly reach the desired destination. Take...
- Mon Sep 05, 2022 1:32 am
- Forum: Mods
- Topic: [MOD 1.1] Story Missions - [Scenario Pack]
- Replies: 7
- Views: 4401
Re: [MOD 1.1] Story Missions - [Scenario Pack]
Oh boy....How have I missed this for nearly a year? I'm really slow at these missions so far. Somehow the first one took me 6 hours. So used to heavily modded game play with large ore patches that these small ones are really throwing me off. That and I keep expecting biters to be more of a problem t...
- Wed Jun 08, 2022 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Krastorio 2 "New unlocked item" icon not clearing
- Replies: 6
- Views: 2697
Re: [1.1.60] Krastorio 2 "New unlocked item" icon not clearing
As others have said, "Not a bug." K2 hides a lot recipes that can't be hand crafted from showing up in the player crafting list. Barreling being the top of the list. It is something I rarely use and it can really eat up a lot of screen restate to have them show all the time. Check recipe l...
- Sun May 01, 2022 7:37 pm
- Forum: Mod portal Discussion
- Topic: Is the server running mods-data.factorio.com ok??
- Replies: 4
- Views: 1372
Is the server running mods-data.factorio.com ok??
I noticed today that all the images won't load on the mod portal. Looking into it slightly deeper reveals a bad cert error for https://mods-data.factorio.com/ Firefox does not trust this site because it uses a certificate that is not valid for mods-data.factorio.com. The certificate is only valid fo...
- Fri Feb 04, 2022 5:24 pm
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Search doesn't work if not signed in.
- Replies: 5
- Views: 1775
Re: [mods.factorio.com] Search doesn't work if not signed in.
Oh. It is happening again today. I was logged into the mod portal on feb 1st but now today I'm logged out and the search won't function. what info you need from me to look into it? I'll keep the cookies around this time and won't resign in either. [edit] Looking at the private window where searching...
- Tue Jan 18, 2022 3:37 am
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Search doesn't work if not signed in.
- Replies: 5
- Views: 1775
Re: [mods.factorio.com] Search doesn't work if not signed in.
I'm terribly sorry. Got busy last week and I forgot to come back to this post. It is working now when I'm not signed in. I've tried to make it not work again without any success. Assuming whatever cleanup you added did the trick. Or whatever old/bad cookie I had got fixed when I signed back in last ...
- Fri Jan 07, 2022 7:03 pm
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Search doesn't work if not signed in.
- Replies: 5
- Views: 1775
[mods.factorio.com] Search doesn't work if not signed in.
If you are not signed into the mod portal then your search query is silently ignored on the backend. Would be nice to either have the search work when not signed in or have an error pop up saying you need to be signed in for it to work. I spent several minutes trying to figure out why it wasn't work...
- Mon Nov 22, 2021 3:38 am
- Forum: Pending
- Topic: [1.1.46] Can't rejoin multiplayer games using the "continue" button on main menu.
- Replies: 4
- Views: 1623
Re: [1.1.46] Can't rejoin multiplayer games using the "continue" button on main menu.
After about and hour and a 1/2 the "continue" button still works if I don't quit Factorio. It works fine for me, is this the only server you have this issue with? This is actually the only server I play on anymore. Once upon a time there were others but they are gone now. :( Suppose I coul...
- Mon Nov 22, 2021 1:48 am
- Forum: Pending
- Topic: [1.1.46] Can't rejoin multiplayer games using the "continue" button on main menu.
- Replies: 4
- Views: 1623
Re: [1.1.46] Can't rejoin multiplayer games using the "continue" button on main menu.
Here is a log from when I tried to join the MP game from the public server browser but the loaded mods differed. It wanted to sync mods I said, "yes sync mods and join on restart". Which then failed to connect to the server after the restart. After that I successfully joined the server fro...
- Sat Nov 20, 2021 2:08 pm
- Forum: Pending
- Topic: [1.1.46] Can't rejoin multiplayer games using the "continue" button on main menu.
- Replies: 4
- Views: 1623
[1.1.46] Can't rejoin multiplayer games using the "continue" button on main menu.
I've been playing on a server recently and was using the continue button to just immediately hop back on to the server I'm playing on. Sadly I got COVID early/mid October, ended up in hospital, been over a month since I've felt like really doing anything but existing. I'm fine now btw, first thing i...
- Thu Feb 11, 2021 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Low FPS placing landmine blueprint
- Replies: 9
- Views: 4320
Re: [1.1.21] Low FPS placing landmine blueprint
I'm curious if you get this lag if you build from mapview. Also curious how closely related your issue is to the issue I ran into a couple years ago. I have some "huge" blueprints (3x3 chunks) that were a complete nightmare to place. My fps plummets followed by ups doing the same shortly t...
- Sat Jan 09, 2021 2:24 am
- Forum: Won't fix.
- Topic: [kovarex] [1.0.0] Old blueprints get cleared when editing
- Replies: 3
- Views: 1369
Re: [1.0.0] Blueprints mistakely cleared by the blueprint editor.
Well how about that!? I found a backup of my blueprint-storage.dat from Sept 2020. It was 17MB but I deleted every blueprint except for the meiosis blueprint book which is the book containing the problematic blueprints. There are three different blueprints in that book that are missing icons. Back b...
- Sat Jan 09, 2021 1:23 am
- Forum: Won't fix.
- Topic: [kovarex] [1.0.0] Old blueprints get cleared when editing
- Replies: 3
- Views: 1369
[kovarex] [1.0.0] Old blueprints get cleared when editing
I don't really know how to explain this one concisely and it might even have been fixed in 1.1.x Experimental. So I had this really old blueprint book made 4 years ago? The only copy of it I have now is located here but it won't import into the current version of the game. I'll probably need to go t...
- Mon Oct 05, 2020 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron order issueing via remote is inconsistently applied across world, map and player view
- Replies: 2
- Views: 2817
Re: [1.0.0] Spidertron order issueing via remote is inconsistently applied across world view, map view and player view
I think this is the bug that keeps cropping up in different ways when binding actions to the mouse buttons. After binding the action the the mouse the way you want. Quit Factorio completely and launch it again. See if the keybind works properly now. If it does work it is that mouse-binding issue aga...
- Thu Aug 06, 2020 9:31 pm
- Forum: Won't implement
- Topic: LuaEntity::play_sound()
- Replies: 19
- Views: 6086
Re: LuaEntity::play_sound()
Uhhh.... LuaRendering *is* saved/loaded and is deterministic. Saying it wasn't deterministic was completely incorrect on my part no idea what I was thinking as it has to be to work in multiplayer. As for the saved/loaded with the game. I swear I read somewhere that LuaRendering wasn't saved with th...