I love that demolisher's are always active but what about some of these ideas?
1. Possible to significantly reduce the TTL on the SmokeWithTrigger when the demolisher is patrolling so there end up being far less SmokeWithTrigger to deal with in total? Theory being the demolisher is casually moving ...
Search found 311 matches
- Thu Dec 12, 2024 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
- Replies: 36
- Views: 14934
- Tue Dec 10, 2024 4:11 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26047
Re: Version 2.0.24
Quick test: 4 MB/s just now. Wube servers probably are in Europe, so am I. Maybe lines to your part of the world are congested.
Definitely them. My download got canceled few minutes ago and trying to visit factorio.com/download to try again gave me a "Heroku" error page on 3 different ISPs ...
- Tue Dec 10, 2024 4:58 am
- Forum: Desyncs with mods
- Topic: [2.0.24] Desync with dedicated server.
- Replies: 0
- Views: 286
[2.0.24] Desync with dedicated server.
So I was ctrl-clicking iron plates into some gear/green curcuit assemblers then I used WASD to move the character/camera. Immediate desync.
I don't think I did anything else. I've tried to replicate it after it happened yesterday and this evening. Haven't been able too. Probably a mod issue but you ...
I don't think I did anything else. I've tried to replicate it after it happened yesterday and this evening. Haven't been able too. Probably a mod issue but you ...
- Tue Dec 10, 2024 4:48 am
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26047
Re: Version 2.0.24
Anyone else been having slow download issues from Wube's servers lately? I don't even know what sub-forum to ask in. So doing it here. Downloading mods go at a snails crawl taking several minutes to download a 12.8KB mod. Talking almost bits per second not even bytes per second it goes so slow ...
- Thu Nov 21, 2024 1:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [2.0.20] Infinity Chest lacks quality selector.
- Replies: 1
- Views: 1038
[StrangePan] [2.0.20] Infinity Chest lacks quality selector.
Was messing around in editor mode working on updating some of my old blueprints to be parameterized. While doing so I got distracted and wanted to test a belt layout with some quality item sorting. Plop down some infinity chests, loaders, splitter sushi "mixer". Went to setup the quality chests and ...
- Sat Nov 16, 2024 12:35 am
- Forum: Resolved Problems and Bugs
- Topic: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
- Replies: 1
- Views: 1028
[hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
I didn't have this issue in 2.0.15 and earlier since I was staying on the stable releases. Now there are 4 experimentals and I was wanting some of the new features (quickbar icons and quality buttons instead of dropdown that weren't in stable yet). Finally decided to join the experimental releases ...
- Thu Nov 14, 2024 6:39 pm
- Forum: Duplicates
- Topic: [2.0.17] Laser turret max consumption is increasingly misleading in Space Age
- Replies: 3
- Views: 1386
Re: [2.0.17] Laser turret max consumption is increasingly misleading in Space Age
The tooltip is slightly off from laser turret's real max energy consumption and always has been. The tooltip updates to the expected max consumption of 800kj per shot * total laser shooting speed but the *real* max consumption seems about 200kj more than that according to the power graph every time ...
- Wed Nov 13, 2024 4:26 pm
- Forum: Not a bug
- Topic: [2.0.15] Automatic requests from space platforms does not launch rockets automatically
- Replies: 4
- Views: 3219
Re: [2.0.15] Automatic requests from space platforms does not launch rockets automatically
I had the same issue but mine was because of a the group logistics. I forgot I had 3 other space platforms with the same group and 1 of them was currently over nauvis where I was also trying to load up a brand new platform.
If you hover over the request somewhere it will say what platform the ...
If you hover over the request somewhere it will say what platform the ...
- Tue Nov 12, 2024 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Signal Monitoring of thruster fuel levels and Platform hub paused state
- Replies: 24
- Views: 3113
Re: Signal control/monitor for improved control of platform speed
that is what i'm already doing, that makes the thrusters fill entirely while waiting at the planet and then dash right into large asteroids.
You might need more defense then. You can still try this thread out. Basically solved the efficiency problem on thrusters. Which also makes your platform ...
- Mon Nov 11, 2024 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Add space platform deconstruction animation.
- Replies: 4
- Views: 411
Add space platform deconstruction animation.
I tried the forum search but it wasn't yielding anything relevant and I find it hard to believe no one else has suggested it yet. Probably using the wrong words and/or the wrong order.
We have this cool construction animation for construction on platforms. Why not play it in reverse for ...
We have this cool construction animation for construction on platforms. Why not play it in reverse for ...
- Mon Nov 11, 2024 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Better Ship/Platform scheduling UI
- Replies: 4
- Views: 561
Re: Better Ship/Platform scheduling UI
I dunno how applicable it is to your setups but I have all common circuit/cargo conditions on a single combinator just so I don't have all the fuel and ammo/rockets checks cluttering up the schedule. Just have a single circuit "Green check > 0" on each station. Speeds things way up while keeping ...
- Mon Nov 11, 2024 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Signal Monitoring of thruster fuel levels and Platform hub paused state
- Replies: 24
- Views: 3113
Re: Signal control/monitor for improved control of platform speed
You can already mosly do this. Circuit wire up some pumps to the platform hub. Set the hub to "read current speed as V" then set pumps to enable when "V < 100". It will launch with max thrust (because thrusters are full) then slow down and maintain roughly 100 km/s speed. That is the most basic ...
- Mon Nov 11, 2024 4:07 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea/Request] platform to platform logistics
- Replies: 1
- Views: 398
Re: [Idea/Request] platform to platform logistics
I'd love for it to exist. Lock it behind a research that requires space, fulgora, vulcanus, gleba sciences just so you don't have it too early.
- Mon Nov 11, 2024 3:12 pm
- Forum: Duplicates
- Topic: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
- Replies: 6
- Views: 1031
Re: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
I've just worked around it by making two spidertrons. Set one up the way I want. Do the right-click copy-paste. Send the "duplicate" to another planet. Then after placing the spidertron ghost do the right-click copy-pasta again to get the settings back. After that the nauvis one is ready for another ...
- Sun Nov 10, 2024 7:48 pm
- Forum: Duplicates
- Topic: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
- Replies: 6
- Views: 1031
Re: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
Well now. That is weird. I totally missed it. Everything got reset back to stock but the items appeared in a random storage chest...I never saw any bots take them away on the first time it happen because I was else where. 2nd time I place the spidertron right over the storage chests by the ...
- Sun Nov 10, 2024 7:35 pm
- Forum: Duplicates
- Topic: [2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
- Replies: 6
- Views: 1031
[2.0.15] Spidertron resets to a "fresh" spidertron when bot placed.
I've repeated this twice now.
I loaded up an uncommon (probably irrelevant but just in case) spidertron with a full equipment grid. Gave it a name, custom color and logistic settings. Loaded it on a nauvis rocket, sent it to a platform, sent platform to gleba, and queued an orbital drop. While in ...
I loaded up an uncommon (probably irrelevant but just in case) spidertron with a full equipment grid. Gave it a name, custom color and logistic settings. Loaded it on a nauvis rocket, sent it to a platform, sent platform to gleba, and queued an orbital drop. While in ...
- Sun Nov 10, 2024 7:12 am
- Forum: Not a bug
- Topic: [2.0.15] Belt enable + belt hold all belts Doesn't work as expected.
- Replies: 2
- Views: 795
Re: [2.0.15] Belt enable + belt hold all belts Doesn't work as expected.
Sorry I wasn't intending to click bait. lol.
Taking a closer look at my other "Everything < #" stuff that work...they are all single item things. Well damn...Village Idiot strikes again! I read the description but my expectation bias was too strong and overrode the descriptions explicit information.
Taking a closer look at my other "Everything < #" stuff that work...they are all single item things. Well damn...Village Idiot strikes again! I read the description but my expectation bias was too strong and overrode the descriptions explicit information.
- Sun Nov 10, 2024 5:01 am
- Forum: Duplicates
- Topic: [2.0.15] Bots can't fast replace chest if the item they need is in the chest to be fast replaced.
- Replies: 1
- Views: 313
[2.0.15] Bots can't fast replace chest if the item they need is in the chest to be fast replaced.
Little bit of a mouthful of a title, I know. This picture should say it all.
11-09-2024, 22-57-18.png
This is a minimum demo of the issue. There is 1 available construction bot and 1 available storage chest. The bot will never upgrade this chest.
If I stick another storage chest in that empty ...
11-09-2024, 22-57-18.png
This is a minimum demo of the issue. There is 1 available construction bot and 1 available storage chest. The bot will never upgrade this chest.
If I stick another storage chest in that empty ...
- Sun Nov 10, 2024 4:51 am
- Forum: Not a bug
- Topic: [2.0.15] Belt enable + belt hold all belts Doesn't work as expected.
- Replies: 2
- Views: 795
[2.0.15] Belt enable + belt hold all belts Doesn't work as expected.
Reproduction Steps:
Setup a belt loop.
Setup two belts off to the side.
Connect up the circuit network on the loop to one of side belts.
Set the loop belt to "read belt hold all"
Set the side belt to "Enable when Everything < 10".
Setup an arithmetic combinator and have it set to "Each + 0 ...
Setup a belt loop.
Setup two belts off to the side.
Connect up the circuit network on the loop to one of side belts.
Set the loop belt to "read belt hold all"
Set the side belt to "Enable when Everything < 10".
Setup an arithmetic combinator and have it set to "Each + 0 ...
- Sat Nov 09, 2024 6:27 pm
- Forum: Duplicates
- Topic: [2.0.15] Display panel -> Always Show. Only does that with alt mode on.
- Replies: 1
- Views: 349
[2.0.15] Display panel -> Always Show. Only does that with alt mode on.
Pretty minor but bothers me none-the-less that "Always Show" doesn't mean what it says on the tin. If Alt-mode is off then the Display panel only shows the text on-hover which is how it behaves with "Always Show" unchecked with or without alt-mode.