Search found 74 matches

by MechBFP
Tue Jun 23, 2026 10:06 pm
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 3296

Re: Too many last minute changes




Define “new”.


New to the public. It seems like the public finds lots of bugs.

bugs1.png



This seems like a new of new software being released at the end of the development lifecycle for Factorio.
But, really, so long as Wube is committed to continue to fix bugs as well as they do now (I ...
by MechBFP
Tue Jun 23, 2026 8:25 pm
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 3296

Re: Too many last minute changes



This is the first bigger patch with new features after nearly 2 years from space age release and you are really talking about things being rushed? :roll:


I'm not concerned that they're rushed, per se. I'm more concerned that Wube has announced that further development on Factorio has largely ...
by MechBFP
Tue Jun 23, 2026 7:22 pm
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 3296

Re: Too many last minute changes


I think it's great the Wube has decided that it's time to wrap up Factorio. At some point, software should be complete. But the number of last minute changes they're making right now is sort of ridiculous. All of these significant changes are going to introduce a not insignificant number of bugs ...
by MechBFP
Tue Sep 02, 2025 1:30 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 11
Views: 14130

Re: Version 2.0.66




Changes

Reverted belt building changes from 2.0.61.



Why?..


https://forums.factorio.com/viewtopic.php?t=130603


A good revert for sure. You want to make the process less fiddly in the majority of common use cases, not more. In the end it is never going to be perfect so as long as ...
by MechBFP
Tue Jun 24, 2025 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
Replies: 2
Views: 1682

Re: [2.0.55] Remote driven tank does not provoke attack by biters

Looks like it might be "not a bug". 67861 Although this was considered a long time before there was remote driven vehicles, so maybe needs to be reconsidered.
by MechBFP
Fri Jan 24, 2025 3:45 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.15] Rocket silo orbital requests flicker unrequested items rapidly
Replies: 8
Views: 3631

Re: [2.0.15] Rocket Silo Orbital Requests flicker unrequested items rapidly.



I experienced same issue, you have to filter only signals >0 for now. I posted report with video samples 2 weeks ago: https://forums.factorio.com/121003


Unfortunately while that helps a bit that won't fix things, as if you have some of the items you need on another platform then the signal ...
by MechBFP
Sun Jan 12, 2025 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 19
Views: 11259

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand

loganb wrote: Sun Jan 12, 2025 1:44 am Thanks so much! Out of curiosity, when do you expect the next release is going out?
If you look at the release history, it's usually not very long between releases.
by MechBFP
Sun Dec 08, 2024 9:06 pm
Forum: Not a bug
Topic: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
Replies: 4
Views: 1285

Re: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them

If you look at the top screenshot, just on the entrance to the splitter you can see a tiny bit of yellow, indicating there is still a science pack there. Maybe even a utility science pack that got accidentally put on the belt.
by MechBFP
Sun Dec 08, 2024 4:28 pm
Forum: Not a bug
Topic: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
Replies: 4
Views: 1285

Re: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them

There is a good chance there is still an agriculture science pack inside the splitter that hasn't spoiled yet.

How long did you wait?
by MechBFP
Fri Dec 06, 2024 8:02 am
Forum: Won't fix.
Topic: [2.0.24] Mines can create holes in space platform
Replies: 13
Views: 8259

Re: [2.0.24] Mines can now be used to create space donuts!



I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.


Sure, but you can make your platform lighter, and hence faster (though probably not much faster)


It’s a good ...
by MechBFP
Mon Dec 02, 2024 1:21 pm
Forum: Duplicates
Topic: [2.0.21] Foundry at high speeds is fluid output bound
Replies: 17
Views: 11670

Re: [2.0.21] Foundry inventory size causes flickering production

Rseding91 wrote: Mon Dec 02, 2024 1:08 pm No, pumping directly from the output of the machine.
Why would you want to connect a pump directly to the output when pipes have way higher throughput in the new fluid model?
by MechBFP
Sat Nov 30, 2024 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
Replies: 10
Views: 4961

Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality



The 'any quality' drop order is assigned to Nauvis


I think you cannot assign drop order to a planet, when you assign a planet in the logistic request it's only for where the item should come from, which planet should send it to orbit.

Correct. That planet assignment is only for picking up ...
by MechBFP
Thu Nov 28, 2024 12:13 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon
Replies: 11
Views: 4636

Re: [2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon

IsaacOscar wrote: Thu Nov 28, 2024 4:52 am
ilcavero wrote: Wed Nov 27, 2024 11:43 pm it shows a yumako icon instead of a jellynut
Umm, I don't see any yumako...
That last icon changes depending on what it decides to use for the nutrient base component.
by MechBFP
Wed Nov 27, 2024 8:15 pm
Forum: Not a bug
Topic: [2.0.22] Starter pack dissapears when inserted into silo
Replies: 3
Views: 1197

Re: [2.0.22] Starter pack dissapears when inserted into silo

Do you have a new space platform created already? If not you can go to the map view and in the top left select the option to create a platform. It should have an exclamation mark next to it saying it is waiting for a starter pack. Then when you insert the starter pack you should be able to launch ...
by MechBFP
Tue Nov 26, 2024 12:52 pm
Forum: Not a bug
Topic: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
Replies: 6
Views: 3093

Re: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells


Why do i always regret doing changes which i would say are for the better, not the worst? This change was primarily done for consistency with incoming feature to read fuel from biochambers.


Definitely keep it. Consistency is worth it and people can update their designs accordingly.
Every ...
by MechBFP
Mon Nov 25, 2024 10:16 pm
Forum: Not a bug
Topic: Furnaces give out spoilage sometimes which causes stuck belts
Replies: 9
Views: 2922

Re: Furnaces give out spoilage sometimes which causes stuck belts


Using OP's BP I managed to pinpoint the exact moment when it happens.
SpoilageFromFurnaces1-mash.jpg
Inserter is trying to refuel the furnace with mash and in exactly 7 ticks the mash in its hand spoils. The furnace has still mash in the fuel slot, so spoilage goes into the trash slot ...
by MechBFP
Mon Nov 25, 2024 7:06 pm
Forum: Not a bug
Topic: Furnaces give out spoilage sometimes which causes stuck belts
Replies: 9
Views: 2922

Re: Furnaces give out spoilage sometimes which causes stuck belts

But if the spoilage exceeds the maximum stack size, and no other fuel slots are available to put it in, then I believe it will store the spoilage in a separate slot in the furnace, and that can be removed by inserters.

I haven’t tested it personally yet with furnaces, but every other machine ...
by MechBFP
Mon Nov 25, 2024 6:03 pm
Forum: Not a bug
Topic: Furnaces give out spoilage sometimes which causes stuck belts
Replies: 9
Views: 2922

Re: Furnaces give out spoilage sometimes which causes stuck belts

Anything spoilable can spoil inside of machines before it’s used.
by MechBFP
Sat Nov 23, 2024 10:29 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 208070

Re: Gleba has killed the game for me.


I'm guessing that some players might just not want to deal with pentapod's regular egg rafts expanding into the range of your spore cloud ? (Until they are ready to.)

There's a solution to keeping alive pentapod eggs : craft biochambers using them, later recycle them back into fresh eggs


I ...

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