Search found 46 matches

by MechBFP
Thu Nov 21, 2024 2:25 am
Forum: Not a bug
Topic: [2.0.20] rocket doesnt create logistics request
Replies: 4
Views: 92

Re: [2.0.20] rocket doesnt create logistics request

It doesn’t, not until the network can provide the items to the rocket, at which point the silo will request it as the next item it will launch.

That is just how it works. The only way to see the requests ahead of time is to use the circuit network “Read orbital requests” from the silo.
by MechBFP
Thu Nov 21, 2024 2:09 am
Forum: Not a bug
Topic: [2.0.20] rocket doesnt create logistics request
Replies: 4
Views: 92

Re: [2.0.20] rocket doesnt create logistics request

Do you actually have any bots in a provider chest anywhere?
by MechBFP
Wed Nov 20, 2024 11:33 am
Forum: Releases
Topic: Version 2.0.20
Replies: 39
Views: 8430

Re: Version 2.0.20

Please, let us choose if we want to go back to the previous shortcut icon size. the new size way is way to big Use a mod. And disable achievements just for that? Would you download a Word mod just because it only offers one font size? Yes. Also I wouldn’t have bought the word program in the first p...
by MechBFP
Wed Nov 20, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.20
Replies: 39
Views: 8430

Re: Version 2.0.20

Please, let us choose if we want to go back to the previous shortcut icon size. the new size way is way to big Use a mod. And disable achievements just for that? Would you download a Word mod just because it only offers one font size? Yes. Also I wouldn’t have bought the word program in the first p...
by MechBFP
Wed Nov 20, 2024 12:43 am
Forum: Bug Reports
Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
Replies: 3
Views: 185

Re: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition

Techjar wrote: Tue Nov 19, 2024 11:48 pm I think a simple fix for this could be to simply prioritize sending space platform foundation, if that's possible.
Ya I think platforms should be number 1 priority, followed by cargo hubs, followed by everything else.
by MechBFP
Tue Nov 19, 2024 10:44 pm
Forum: Bug Reports
Topic: Problem with displaying the amount of energy from solar panels
Replies: 3
Views: 120

Re: Problem with displaying the amount of energy from solar panels

You are looking at the "ALL" tab, which tells you the average power provided by that source of power, over its entire existence on that planet. Its not going to change much as a result. If you add way more, or take away a whole bunch in use, then it will eventually start to change as time ...
by MechBFP
Tue Nov 19, 2024 8:40 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 39
Views: 8430

Re: Version 2.0.20

Making everything an option is both unnecessary, a giant pain in the ass to maintain, and foolhardy. I for one am glad to see the devs finally coming to their senses and stripping out a number of very questionable “optional” things that people can go ahead and mod in themselves again if they actuall...
by MechBFP
Tue Nov 19, 2024 7:45 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 39
Views: 8430

Re: Version 2.0.20

Why not simply use the old entity icons though for the three wires? Like they used to be in the crafting screen/inventory/... Because they are improved from an accessibility perspective for anyone that is color blind. Notice they look like G for Green and R for Red? They are WAY, way, way better. T...
by MechBFP
Tue Nov 19, 2024 7:34 pm
Forum: Duplicates
Topic: [2.0.11] rocket launches before all logistic bots have arrived
Replies: 8
Views: 235

Re: [2.0.11] rocket launches before all logistic bots have arrived

And your answer is just plain wrong, like most times. You only ever read half of the message and reply without thinking about it. The value is called "minimum". It's the lowest amount a rocket will be launched at, not the exact value. The item count in the rocket is also higher than the m...
by MechBFP
Tue Nov 19, 2024 4:46 pm
Forum: General discussion
Topic: Limited Pods
Replies: 2
Views: 341

Re: Limited Pods

It is kind of a necessity to prevent people from soft locking themselves in specific situations.
by MechBFP
Tue Nov 19, 2024 4:42 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 39
Views: 8430

Re: Version 2.0.20

igoticecream wrote: Tue Nov 19, 2024 3:27 pm Please, let us choose if we want to go back to the previous shortcut icon size. the new size way is way to big
Use a mod.
by MechBFP
Mon Nov 18, 2024 11:19 pm
Forum: General discussion
Topic: Asteroid physical resistance: 2000/10%?
Replies: 3
Views: 499

Re: Asteroid physical resistance: 2000/10%?

So for example for the one with 2000/10% if you shoot it with something that does 2100 damage you will only do 90 damage in total.
by MechBFP
Mon Nov 18, 2024 12:57 pm
Forum: Gameplay Help
Topic: leave after XXX seconds broken
Replies: 7
Views: 339

Re: Ship not leaving Nauvis

Because if you leave, then your rocket silo is stuck with a bunch of items in its inventory that it can’t deliver and that in turn prevents it from being used for anything else, ever. So instead of this post, we would get posts that say “Why is my rocket full of a bunch of items that no platforms ar...
by MechBFP
Mon Nov 18, 2024 12:52 pm
Forum: Bug Reports
Topic: [2.0.19] Signal selection screen, factoriopedia, and planner filters ignores "Show all items in selection lists" option
Replies: 2
Views: 121

Re: [2.0.19] Signal selection screen, factoriopedia, and planner filters ignores "Show all items in selection lists" opt

Personally I found this pretty spoiler-ish myself. I have purposefully avoided looking at most of the ones I don’t recognize yet but obviously that is pretty hard to do when you are actually looking for something in there for a relevant purpose. I agree that everything should be hidden by default un...
by MechBFP
Sun Nov 17, 2024 8:12 pm
Forum: Pending
Topic: [2.0.11] Spaceship does not leave when conditions are met
Replies: 3
Views: 196

Re: [2.0.11] Spaceship does not leave when conditions are met

That’s not the way platforms work, they will wait until the request is fulfilled. You can easily solve this problem by either not trying to transport items that spoil so fast, or by building multiple rockets, or by not requesting whatever item is holding it up. Also silos don’t “request items”. Plat...
by MechBFP
Sun Nov 17, 2024 2:22 pm
Forum: Bug Reports
Topic: [2.0.19]Steam condensation recipe can not be supplied fast enough with steam
Replies: 2
Views: 208

Re: [2.0.19]Steam condensation recipe can not be supplied fast enough with steam

Maybe a similar issue to this one fixed in 2.0.19?

"Fixed foundry was not able to reach declared speed of crafting holmium plates due to input fluid shortage. (120867)"
by MechBFP
Sat Nov 16, 2024 5:05 pm
Forum: Not a bug
Topic: [2.0.11] requester chest does not trash unrequested items
Replies: 3
Views: 138

Re: [2.0.11] requester chest does not trash unrequested items

As mentioned, bots won't deliver items, nor trash items, if the chest is disabled.
by MechBFP
Fri Nov 15, 2024 2:03 pm
Forum: Ideas and Suggestions
Topic: New functionality of assembler copy (shift+RMB)
Replies: 2
Views: 114

Re: New functionality of assembler copy (shift+RMB)

2) Already exists in the game. “ By using SHIFT + Right mouse button and SHIFT + Left mouse button to copy-paste a recipe from an assembling machine to a requester chest, the requester chest is automatically configured to request enough ingredients for 30 seconds of continuous crafting.”

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