Search found 71 matches
- Tue Sep 02, 2025 1:30 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 7732
Re: Version 2.0.66
Changes
Reverted belt building changes from 2.0.61.
Why?..
https://forums.factorio.com/viewtopic.php?t=130603
A good revert for sure. You want to make the process less fiddly in the majority of common use cases, not more. In the end it is never going to be perfect so as long as ...
- Tue Jun 24, 2025 1:34 pm
- Forum: Assigned
- Topic: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
- Replies: 1
- Views: 441
Re: [2.0.55] Remote driven tank does not provoke attack by biters
Looks like it might be "not a bug". 67861 Although this was considered a long time before there was remote driven vehicles, so maybe needs to be reconsidered.
- Fri Jan 24, 2025 3:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.15] Rocket silo orbital requests flicker unrequested items rapidly
- Replies: 8
- Views: 2096
Re: [2.0.15] Rocket Silo Orbital Requests flicker unrequested items rapidly.
I experienced same issue, you have to filter only signals >0 for now. I posted report with video samples 2 weeks ago: https://forums.factorio.com/121003
Unfortunately while that helps a bit that won't fix things, as if you have some of the items you need on another platform then the signal ...
- Sun Jan 12, 2025 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 7843
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
If you look at the release history, it's usually not very long between releases.loganb wrote: Sun Jan 12, 2025 1:44 am Thanks so much! Out of curiosity, when do you expect the next release is going out?
- Sun Dec 08, 2024 9:06 pm
- Forum: Not a bug
- Topic: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
- Replies: 4
- Views: 701
Re: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
If you look at the top screenshot, just on the entrance to the splitter you can see a tiny bit of yellow, indicating there is still a science pack there. Maybe even a utility science pack that got accidentally put on the belt.
- Sun Dec 08, 2024 4:28 pm
- Forum: Not a bug
- Topic: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
- Replies: 4
- Views: 701
Re: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
There is a good chance there is still an agriculture science pack inside the splitter that hasn't spoiled yet.
How long did you wait?
How long did you wait?
- Fri Dec 06, 2024 8:02 am
- Forum: Won't fix.
- Topic: [2.0.24] Mines can create holes in space platform
- Replies: 13
- Views: 5138
Re: [2.0.24] Mines can now be used to create space donuts!
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Sure, but you can make your platform lighter, and hence faster (though probably not much faster)
It’s a good ...
- Mon Dec 02, 2024 1:21 pm
- Forum: Duplicates
- Topic: [2.0.21] Foundry at high speeds is fluid output bound
- Replies: 17
- Views: 6487
Re: [2.0.21] Foundry inventory size causes flickering production
Why would you want to connect a pump directly to the output when pipes have way higher throughput in the new fluid model?
- Sat Nov 30, 2024 2:04 pm
- Forum: Not a bug
- Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
- Replies: 9
- Views: 2450
Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality
The 'any quality' drop order is assigned to Nauvis
I think you cannot assign drop order to a planet, when you assign a planet in the logistic request it's only for where the item should come from, which planet should send it to orbit.
Correct. That planet assignment is only for picking up ...
- Thu Nov 28, 2024 12:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon
- Replies: 11
- Views: 2873
Re: [2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon
That last icon changes depending on what it decides to use for the nutrient base component.
- Wed Nov 27, 2024 8:15 pm
- Forum: Not a bug
- Topic: [2.0.22] Starter pack dissapears when inserted into silo
- Replies: 3
- Views: 609
Re: [2.0.22] Starter pack dissapears when inserted into silo
Do you have a new space platform created already? If not you can go to the map view and in the top left select the option to create a platform. It should have an exclamation mark next to it saying it is waiting for a starter pack. Then when you insert the starter pack you should be able to launch ...
- Tue Nov 26, 2024 12:52 pm
- Forum: Not a bug
- Topic: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
- Replies: 6
- Views: 1763
Re: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
Why do i always regret doing changes which i would say are for the better, not the worst? This change was primarily done for consistency with incoming feature to read fuel from biochambers.
Definitely keep it. Consistency is worth it and people can update their designs accordingly.
Every ...
- Tue Nov 26, 2024 5:29 am
- Forum: Not a bug
- Topic: [2.0.21] "Auto request missing construction materials" requests zero items
- Replies: 6
- Views: 1557
Re: [2.0.21] "Auto request missing construction materials" requests zero items
This always happens. It is clearly intentional.
- Mon Nov 25, 2024 10:16 pm
- Forum: Not a bug
- Topic: Furnaces give out spoilage sometimes which causes stuck belts
- Replies: 9
- Views: 1690
Re: Furnaces give out spoilage sometimes which causes stuck belts
Using OP's BP I managed to pinpoint the exact moment when it happens.
SpoilageFromFurnaces1-mash.jpg
Inserter is trying to refuel the furnace with mash and in exactly 7 ticks the mash in its hand spoils. The furnace has still mash in the fuel slot, so spoilage goes into the trash slot ...
- Mon Nov 25, 2024 7:06 pm
- Forum: Not a bug
- Topic: Furnaces give out spoilage sometimes which causes stuck belts
- Replies: 9
- Views: 1690
Re: Furnaces give out spoilage sometimes which causes stuck belts
But if the spoilage exceeds the maximum stack size, and no other fuel slots are available to put it in, then I believe it will store the spoilage in a separate slot in the furnace, and that can be removed by inserters.
I haven’t tested it personally yet with furnaces, but every other machine ...
I haven’t tested it personally yet with furnaces, but every other machine ...
- Mon Nov 25, 2024 6:03 pm
- Forum: Not a bug
- Topic: Furnaces give out spoilage sometimes which causes stuck belts
- Replies: 9
- Views: 1690
Re: Furnaces give out spoilage sometimes which causes stuck belts
Anything spoilable can spoil inside of machines before it’s used.
- Sat Nov 23, 2024 10:29 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 117561
Re: Gleba has killed the game for me.
I'm guessing that some players might just not want to deal with pentapod's regular egg rafts expanding into the range of your spore cloud ? (Until they are ready to.)
There's a solution to keeping alive pentapod eggs : craft biochambers using them, later recycle them back into fresh eggs
I ...
- Sat Nov 23, 2024 6:58 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 117561
Re: Gleba has killed the game for me.
I have an output for spoilage in every lane that has spoilable items.
Ya my Gleba base is an outright mess of belt and underground spaghetti. But at least it worked the first time I turned it on, with only a few tweaks needed here and there for spots I forgot to account for spoilage (like ...
- Sat Nov 23, 2024 3:13 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] Right click deconstruct not consistent
- Replies: 2
- Views: 605
Re: [2.0.21] Right click deconstruct not consistent
I couldn't care less if this works with blue prints, but I wish it did work when you want to copy and paste something.
This more often comes up when I am cutting/pasting some belts and need to remove a piece or two to make it fit.
This more often comes up when I am cutting/pasting some belts and need to remove a piece or two to make it fit.
- Sat Nov 23, 2024 2:11 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 117561
Re: Gleba has killed the game for me.
I feel like Gleba is almost a litmus test for “fluid intelligence”. You need to be able to think ahead, and then think on the fly.
If you are the type of player who wants perfect ratios, no spoilage, and wants to test everything one step at a time, you will be in absolute pain because that is ...
If you are the type of player who wants perfect ratios, no spoilage, and wants to test everything one step at a time, you will be in absolute pain because that is ...