Search found 74 matches
- Tue Jun 23, 2026 10:06 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3296
Re: Too many last minute changes
Define “new”.
New to the public. It seems like the public finds lots of bugs.
bugs1.png
This seems like a new of new software being released at the end of the development lifecycle for Factorio.
But, really, so long as Wube is committed to continue to fix bugs as well as they do now (I ...
- Tue Jun 23, 2026 8:25 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3296
Re: Too many last minute changes
This is the first bigger patch with new features after nearly 2 years from space age release and you are really talking about things being rushed? :roll:
I'm not concerned that they're rushed, per se. I'm more concerned that Wube has announced that further development on Factorio has largely ...
- Tue Jun 23, 2026 7:22 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3296
Re: Too many last minute changes
I think it's great the Wube has decided that it's time to wrap up Factorio. At some point, software should be complete. But the number of last minute changes they're making right now is sort of ridiculous. All of these significant changes are going to introduce a not insignificant number of bugs ...
- Tue Sep 02, 2025 1:30 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 11
- Views: 14130
Re: Version 2.0.66
Changes
Reverted belt building changes from 2.0.61.
Why?..
https://forums.factorio.com/viewtopic.php?t=130603
A good revert for sure. You want to make the process less fiddly in the majority of common use cases, not more. In the end it is never going to be perfect so as long as ...
- Tue Jun 24, 2025 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
- Replies: 2
- Views: 1682
Re: [2.0.55] Remote driven tank does not provoke attack by biters
Looks like it might be "not a bug". 67861 Although this was considered a long time before there was remote driven vehicles, so maybe needs to be reconsidered.
- Fri Jan 24, 2025 3:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.15] Rocket silo orbital requests flicker unrequested items rapidly
- Replies: 8
- Views: 3631
Re: [2.0.15] Rocket Silo Orbital Requests flicker unrequested items rapidly.
I experienced same issue, you have to filter only signals >0 for now. I posted report with video samples 2 weeks ago: https://forums.factorio.com/121003
Unfortunately while that helps a bit that won't fix things, as if you have some of the items you need on another platform then the signal ...
- Sun Jan 12, 2025 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 11259
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
If you look at the release history, it's usually not very long between releases.loganb wrote: Sun Jan 12, 2025 1:44 am Thanks so much! Out of curiosity, when do you expect the next release is going out?
- Sun Dec 08, 2024 9:06 pm
- Forum: Not a bug
- Topic: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
- Replies: 4
- Views: 1285
Re: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
If you look at the top screenshot, just on the entrance to the splitter you can see a tiny bit of yellow, indicating there is still a science pack there. Maybe even a utility science pack that got accidentally put on the belt.
- Sun Dec 08, 2024 4:28 pm
- Forum: Not a bug
- Topic: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
- Replies: 4
- Views: 1285
Re: [2.0.23] Splitters filtered for spoilage sometimes ignore items that spoil after reaching them
There is a good chance there is still an agriculture science pack inside the splitter that hasn't spoiled yet.
How long did you wait?
How long did you wait?
- Fri Dec 06, 2024 8:02 am
- Forum: Won't fix.
- Topic: [2.0.24] Mines can create holes in space platform
- Replies: 13
- Views: 8259
Re: [2.0.24] Mines can now be used to create space donuts!
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Sure, but you can make your platform lighter, and hence faster (though probably not much faster)
It’s a good ...
- Mon Dec 02, 2024 1:21 pm
- Forum: Duplicates
- Topic: [2.0.21] Foundry at high speeds is fluid output bound
- Replies: 17
- Views: 11670
Re: [2.0.21] Foundry inventory size causes flickering production
Why would you want to connect a pump directly to the output when pipes have way higher throughput in the new fluid model?
- Sat Nov 30, 2024 2:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
- Replies: 10
- Views: 4961
Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality
The 'any quality' drop order is assigned to Nauvis
I think you cannot assign drop order to a planet, when you assign a planet in the logistic request it's only for where the item should come from, which planet should send it to orbit.
Correct. That planet assignment is only for picking up ...
- Thu Nov 28, 2024 12:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon
- Replies: 11
- Views: 4636
Re: [2.0.21] Raw materials in tooltip for artificial jellynut soil show yumako icon
That last icon changes depending on what it decides to use for the nutrient base component.
- Wed Nov 27, 2024 8:15 pm
- Forum: Not a bug
- Topic: [2.0.22] Starter pack dissapears when inserted into silo
- Replies: 3
- Views: 1197
Re: [2.0.22] Starter pack dissapears when inserted into silo
Do you have a new space platform created already? If not you can go to the map view and in the top left select the option to create a platform. It should have an exclamation mark next to it saying it is waiting for a starter pack. Then when you insert the starter pack you should be able to launch ...
- Tue Nov 26, 2024 12:52 pm
- Forum: Not a bug
- Topic: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
- Replies: 6
- Views: 3093
Re: [2.0.21] reading nuclear reactor fuel now includes depleted fuel cells
Why do i always regret doing changes which i would say are for the better, not the worst? This change was primarily done for consistency with incoming feature to read fuel from biochambers.
Definitely keep it. Consistency is worth it and people can update their designs accordingly.
Every ...
- Tue Nov 26, 2024 5:29 am
- Forum: Not a bug
- Topic: [2.0.21] "Auto request missing construction materials" requests zero items
- Replies: 6
- Views: 2934
Re: [2.0.21] "Auto request missing construction materials" requests zero items
This always happens. It is clearly intentional.
- Mon Nov 25, 2024 10:16 pm
- Forum: Not a bug
- Topic: Furnaces give out spoilage sometimes which causes stuck belts
- Replies: 9
- Views: 2922
Re: Furnaces give out spoilage sometimes which causes stuck belts
Using OP's BP I managed to pinpoint the exact moment when it happens.
SpoilageFromFurnaces1-mash.jpg
Inserter is trying to refuel the furnace with mash and in exactly 7 ticks the mash in its hand spoils. The furnace has still mash in the fuel slot, so spoilage goes into the trash slot ...
- Mon Nov 25, 2024 7:06 pm
- Forum: Not a bug
- Topic: Furnaces give out spoilage sometimes which causes stuck belts
- Replies: 9
- Views: 2922
Re: Furnaces give out spoilage sometimes which causes stuck belts
But if the spoilage exceeds the maximum stack size, and no other fuel slots are available to put it in, then I believe it will store the spoilage in a separate slot in the furnace, and that can be removed by inserters.
I haven’t tested it personally yet with furnaces, but every other machine ...
I haven’t tested it personally yet with furnaces, but every other machine ...
- Mon Nov 25, 2024 6:03 pm
- Forum: Not a bug
- Topic: Furnaces give out spoilage sometimes which causes stuck belts
- Replies: 9
- Views: 2922
Re: Furnaces give out spoilage sometimes which causes stuck belts
Anything spoilable can spoil inside of machines before it’s used.
- Sat Nov 23, 2024 10:29 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 208070
Re: Gleba has killed the game for me.
I'm guessing that some players might just not want to deal with pentapod's regular egg rafts expanding into the range of your spore cloud ? (Until they are ready to.)
There's a solution to keeping alive pentapod eggs : craft biochambers using them, later recycle them back into fresh eggs
I ...