Search found 24 matches

by NOiZE
Sun May 25, 2025 5:48 am
Forum: Balancing
Topic: Landmines in the offense
Replies: 9
Views: 1910

Re: Landmines in the offense


Landmines shoudn't damage player. It designed to be outside walls and blowing up biters. If they blow up player, then i wouldn't make sense placing them around walls, because it would blow up walls and would be trouble when dealing with business around the walls. Even so, if devs add this feature ...
by NOiZE
Mon May 12, 2025 6:02 pm
Forum: Balancing
Topic: Landmines in the offense
Replies: 9
Views: 1910

Re: Landmines in the offense

https://mods.factorio.com/mod/LandmineExplosionsDoHurt

So here is my first try to balance it. now the AeO affects the player as well... so be careful
by NOiZE
Wed May 07, 2025 10:49 am
Forum: Balancing
Topic: Landmines in the offense
Replies: 9
Views: 1910

Re: Landmines in the offense

Well that is indeed the experience you would expect. But instead the biters focus their attention on eating the landmines instead of you. And although there are explosions all around you, none of them actually impact you. because you are immune to landmine explosions.

Seriously just drop the ...
by NOiZE
Tue May 06, 2025 6:19 pm
Forum: Balancing
Topic: Landmines in the offense
Replies: 9
Views: 1910

Landmines in the offense

Not sure if this is intended game play:
https://youtu.be/aTNUpQNm3Yw?t=538

Title : Balance Landmines: Player Damage, 30% Less Nest Damage, No Enemy Targeting

Type : Feature Request

Factorio Version : 2.0 (also applicable to earlier versions)

Short Description :
Make landmine explosions ...
by NOiZE
Thu May 01, 2025 10:20 am
Forum: Gameplay Help
Topic: Quality icons for items & entities are indistinguishable
Replies: 15
Views: 1047

Re: Quality icons for items & entities are indistinguishable

it is a good point though, perhaps the icon on items should be on the right bottom side, to fix this.
by NOiZE
Tue Apr 29, 2025 4:36 pm
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 19771

Re: Version 2.0.46


Minor Features

Added Space Age expansion filter to the mod portal explore pane.
Added "planets" and "character" tags to the mod portal explore pane.
Mod portal search results and mod info will show whether they require the Space Age expansion.



Great to see these changes, can we please ...
by NOiZE
Sun Mar 23, 2025 9:55 am
Forum: Gameplay Help
Topic: Robots suddenly leave the main network
Replies: 11
Views: 1297

Re: Robots suddenly leave the main network

Rseding91 wrote: Wed Jan 22, 2025 11:39 pm It has always worked like this since robots were addded to the game.
But would this also be the desired behavior?
by NOiZE
Fri Mar 07, 2025 3:07 pm
Forum: Ideas and Suggestions
Topic: Smart-placing feature ("Blueprint-/Ghost-Placing")
Replies: 2
Views: 407

Re: Smart-placing feature ("Blueprint-/Ghost-Placing")

Mouse over construction comes pretty close to what you'll want:

https://mods.factorio.com/mod/MouseOverConstruction

I use it all the time, only with like super force build over other stuff it doesn't work entirely correct.
by NOiZE
Sun Feb 02, 2025 12:40 pm
Forum: Ideas and Suggestions
Topic: Removal of the "Use filter" checkbox
Replies: 13
Views: 1292

Re: Removal of the "Use filter" checkbox

aka13 wrote: Fri Jan 31, 2025 8:36 am
boskid wrote: Fri Jan 31, 2025 8:22 am What do you think about tristate filter mode solution i did in case of loader entities?
I love it, it's a bit hard to remove filtering, but that is not an operation that is needed often.
Would be great if it was the same for inserters.
Agree yes!
by NOiZE
Fri Jan 31, 2025 7:17 am
Forum: Ideas and Suggestions
Topic: Removal of the "Use filter" checkbox
Replies: 13
Views: 1292

Removal of the "Use filter" checkbox

Removal of the "Use filter" checkbox. So you just have to click the box to show the selection window, or drop something in one of the boxes. If that happens, the white/blacklist options also becomes available.

Image
by NOiZE
Thu Jan 30, 2025 8:09 am
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 17
Views: 2843

Re: Automated landfill should be optional


Yeah, I regret getting foundation then going back to fulgora. But I have a workaround for now.

Don't carry any foundation on you, or put all of it in steel chests. inaccessible to bots. Spam away, then use a filtered tile ghost filter to remove all the remaining ghosts that were on foundation ...
by NOiZE
Thu Jan 30, 2025 8:09 am
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 17
Views: 2843

Re: Automated landfill should be optional

And perhaps same should hold true for cliff Explosives, only do when in super force mode.
by NOiZE
Wed Jan 29, 2025 11:38 am
Forum: Ideas and Suggestions
Topic: Factory information is off screen.
Replies: 7
Views: 1097

Re: Factory information is off screen.




Uncheck this:

EntityTooltips.png


That's a good solution. I have tried several and everything shows up in screen.
Thank you.


Another option is that you can uncheck that and set the "Tooltip delay" (or "Entity tooltip delay", I forget) slider to "Never" (all the way to the right). Then ...
by NOiZE
Sat Jan 25, 2025 11:38 am
Forum: Ideas and Suggestions
Topic: ingame Mod manager - recently bookmarked
Replies: 0
Views: 150

ingame Mod manager - recently bookmarked

When in the ingame mod manager in the explore section. When enabling filter: bookmarks. allow to sort on recently bookmarked.
by NOiZE
Wed Jan 22, 2025 3:43 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 17
Views: 2843

Re: Automated landfill should be optional

+1, yes please
by NOiZE
Thu Jan 02, 2025 3:14 pm
Forum: Balancing
Topic: Move Epic Quality Research Unlock to Fulgora
Replies: 16
Views: 5099

Re: Move Epic Quality Research Unlock to Fulgora

I agree with OP, seems like a solid suggestion to me.
by NOiZE
Mon Dec 09, 2024 3:21 pm
Forum: Ideas and Suggestions
Topic: Reduce amount of spoilers on main menu background clips
Replies: 3
Views: 1387

Re: Reduce amount of spoilers on main menu background clips

And perhaps that should be the default ;-)
by NOiZE
Mon Dec 09, 2024 2:31 pm
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 11724

Re: The +300% productivity cap should be documented in-game or removed


At the very least, please cap the infinite technologies at level 30. This is technically a bug right now -- the in game tooltips tell you they will increase the productivity to 310%+, but they actually do not. It's a trap for people not paying attention, resulting in a huge amount of wasted time ...

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