Factory information is off screen.

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jirkov
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Factory information is off screen.

Post by jirkov »

TL;DR
I would like to see all the information about the factory.
What?
I often play (99%) using remote view, and it often happens that the factory information is so large that it does not fit on my screen (1080px, everything set to 100% and playing in a window).
The solution would be to add an "i" info window button to the factory detail, which will create a factory detail window to the right of the regular gui (red rectangle in the image).
- A similar problem occurs with the storage chest, where I can't detect some kind of low count item. (if an information window was added, it might not be a good idea to put a search button there as well)
Why?
Usually this is not a problem, but recently I tried to calculate the consumption of the cryolabs and the required power of the fusion reactor, but it is not possible when I cannot find out the consumption.
Or if I'm trying to find out if an item is in the logistics network, I can't find out other than by placing a receiving chest and entering a request for the item.
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spiral_power
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Re: Factory information is off screen.

Post by spiral_power »

I have the same problem.
Specifically, the problem is that the storage row goes off the screen.
These are very important information.

Space Age has too many items to display on the right side.
Please make it possible to fold up unnecessary items.

Note that I use the shortcuts-ick mod and hide minimap. Minimap can be hidden from settings, but it is very time consuming.
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Kyralessa
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Re: Factory information is off screen.

Post by Kyralessa »

Uncheck this:
EntityTooltips.png
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spiral_power
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Re: Factory information is off screen.

Post by spiral_power »

Kyralessa wrote: Wed Jan 29, 2025 8:33 am Uncheck this:

EntityTooltips.png
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
Xorimuth
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Re: Factory information is off screen.

Post by Xorimuth »

spiral_power wrote: Wed Jan 29, 2025 8:48 am
Kyralessa wrote: Wed Jan 29, 2025 8:33 am Uncheck this:

EntityTooltips.png
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
Another option is that you can uncheck that and set the "Tooltip delay" (or "Entity tooltip delay", I forget) slider to "Never" (all the way to the right). Then the tooltip will only appear when you hold down shift. This is actually how Kovarex plays, but understandably isn't the default because then half the players would never realise that the tooltips even exist.
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Re: Factory information is off screen.

Post by NOiZE »

Xorimuth wrote: Wed Jan 29, 2025 10:41 am
spiral_power wrote: Wed Jan 29, 2025 8:48 am
Kyralessa wrote: Wed Jan 29, 2025 8:33 am Uncheck this:

EntityTooltips.png
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
Another option is that you can uncheck that and set the "Tooltip delay" (or "Entity tooltip delay", I forget) slider to "Never" (all the way to the right). Then the tooltip will only appear when you hold down shift. This is actually how Kovarex plays, but understandably isn't the default because then half the players would never realise that the tooltips even exist.
TIL

Although i really appreciate the floating tool tip, however, it can get in the way quite often when dealing with biters for example. I will definitely test this tonight! it will probably be much better than my current solution to use a relative high offset.
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spiral_power
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Re: Factory information is off screen.

Post by spiral_power »

Xorimuth wrote: Wed Jan 29, 2025 10:41 am
spiral_power wrote: Wed Jan 29, 2025 8:48 am
Kyralessa wrote: Wed Jan 29, 2025 8:33 am Uncheck this:

EntityTooltips.png
That's a good solution. I have tried several and everything shows up in screen.
Thank you.
Another option is that you can uncheck that and set the "Tooltip delay" (or "Entity tooltip delay", I forget) slider to "Never" (all the way to the right). Then the tooltip will only appear when you hold down shift. This is actually how Kovarex plays, but understandably isn't the default because then half the players would never realise that the tooltips even exist.
Entity tooltip delay works as you wrote. That is also useful information. Thanks a lot.
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