Search found 12 matches
- Wed Dec 11, 2024 2:54 pm
- Forum: Assigned
- Topic: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner
- Replies: 11
- Views: 892
Re: [2.0.23] inserter can't insert spoilage into captive biter spawner
Yeah it seems like an awkward interaction more than a bug. At least personally, it seems like having extra spoilage sent to the 'spoiled fuel' slot feels like a fitting solution that would be in line with the expected behavior, without really changing any balance other than in this case. But there's ...
- Wed Dec 11, 2024 12:03 pm
- Forum: Bug Reports
- Topic: [2.0.24] Visual flicker/line on downward curving turbo belts
- Replies: 0
- Views: 132
[2.0.24] Visual flicker/line on downward curving turbo belts
Quick and dirty report because this is maybe already known, but the potentially related mentions I've seen are only in a thread marked as solved (due to having fixed a larger example of a similar issue), or marked as a minor issue (without having mentioned curved belts at all). And either way both ...
- Mon Dec 09, 2024 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Add '<key> to confirm' for defaulting a quality parameter recipe
- Replies: 0
- Views: 135
Add '<key> to confirm' for defaulting a quality parameter recipe
TL;DR
'<key> to confirm' currently works when pasting most but not all parameterized setups(to avoid needing to re-click each individual parameter to be itself), and being always able to do so would improve consistency.
Unsure if 'tis a minor feature request or a minor bug report, but I'll throw ...
'<key> to confirm' currently works when pasting most but not all parameterized setups(to avoid needing to re-click each individual parameter to be itself), and being always able to do so would improve consistency.
Unsure if 'tis a minor feature request or a minor bug report, but I'll throw ...
- Sat Nov 16, 2024 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2984
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Although there is some chance I had been fiddling with the music volume when I ran into it on Fulgora(It was my 2nd session there and I might have gone to re-enable/disable music that session), and almost certainly I had recently enabled the music volume before running into it on Gleba(Turning it on ...
- Sat Nov 16, 2024 4:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2984
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
I've been on default output and default driver only
- Thu Nov 14, 2024 2:29 pm
- Forum: Minor issues
- Topic: [2.0.17] Fully Invisible Copper Wire In Niche Situation
- Replies: 2
- Views: 280
- Thu Nov 14, 2024 2:20 pm
- Forum: Minor issues
- Topic: [2.0.17] Fully Invisible Copper Wire In Niche Situation
- Replies: 2
- Views: 280
[2.0.17] Fully Invisible Copper Wire In Niche Situation
Ran across this specific setup while randomly spaghetting my vulcanus base over lava. It's a rather minor visual issue all things considered, I've only noticed it in this incredibly contrived big pole arrangement. Specific visual oddities change based on zoom, and position in the world, but don't ...
- Wed Nov 13, 2024 10:50 pm
- Forum: Bug Reports
- Topic: [2.0.13] Creating spidertron remote that works between planets is tricky
- Replies: 2
- Views: 895
Re: [2.0.13] Creating spidertron remote that works between planets is tricky
Yeah there's definitely some bugs in the current behavior. Documented in more obsessive detail in my report(https://forums.factorio.com/viewtopic.php?f=7&t=121288), but TLDR the surface you're viewing when you pull it back out of your toolbar seems to be the main variable that ends up degrading it ...
- Wed Nov 13, 2024 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
- Replies: 3
- Views: 491
Re: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
Posted my report separately since I went more in-depth on other spidertron remote problems, but here's a link to my report which includes reproduction for the 'fake' spidertrons selected aspect:
viewtopic.php?f=7&t=121288
viewtopic.php?f=7&t=121288
- Wed Nov 13, 2024 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.17] Spidertron Toolbar Remotes Losing Selections/Adding 'Fake' Selections When Grabbed On 'Wrong' Surface
- Replies: 0
- Views: 327
[kovarex] [2.0.17] Spidertron Toolbar Remotes Losing Selections/Adding 'Fake' Selections When Grabbed On 'Wrong' Surface
What did you do?
After setting up my first spidertron on Nauvis primarily using a remote placed in the toolbar, and with no obvious issues controlling it, I shipped myself and spidertron #2 to Gleba to set it up there. Using the toolbar remote, I tried adding this new spidertron and was unable to ...
After setting up my first spidertron on Nauvis primarily using a remote placed in the toolbar, and with no obvious issues controlling it, I shipped myself and spidertron #2 to Gleba to set it up there. Using the toolbar remote, I tried adding this new spidertron and was unable to ...
- Mon Nov 11, 2024 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.15] Stack Inserter Doesn't Wait For Full If 'Spoil Priority' Enabled
- Replies: 1
- Views: 1052
[boskid][2.0.15] Stack Inserter Doesn't Wait For Full If 'Spoil Priority' Enabled
What did you do?
Attempting to use a stack inserter to gather a stack of 16 nutrients from a buffer chest, using the spoiled priority option , since stacked nutrients can feed the base more evenly in low quantities(Each building along the line can only grab some, spreading the bursts of nutrients ...
Attempting to use a stack inserter to gather a stack of 16 nutrients from a buffer chest, using the spoiled priority option , since stacked nutrients can feed the base more evenly in low quantities(Each building along the line can only grab some, spreading the bursts of nutrients ...
- Wed Nov 06, 2024 2:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 18
- Views: 2984
[Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
Apologies for a rather rambly report of an unimportant, hard to reproduce, and easy-to-workaround bug; But I haven't seen any other reports on this so figured I'd get it at least documented as existing. I'll put as much detail as I can in case that helps for now and add more definitive statements if ...