Quick and dirty report because this is maybe already known, but the potentially related mentions I've seen are only in a thread marked as solved(due to having fixed a larger example of a similar issue), or marked as a minor issue(without having mentioned curved belts at all). And either way both are from 5 years ago, before the era of turbo belts, and I'm seeming to only run into this bug with turbo belts. And I believe they are describing static seams at closer zoom levels, while this case flickers in and out at mid-range zoom levels. Seems different enough, at least!
Feel free to just throw this in minor issue or merge into the latter if they are in fact the same issue ofc.
What did you do?
Built a downward-curved turbo belt in some build, somewhere.
What happened?
The belts that curve down appear as if not perfectly aligned with the part of the sprite that overlaps the existing belt, for only certain animation frames; Causing a very thin gap to flicker in and out along that intersection line. This depends on zoom level, the closest I've seen this issue is 1.104, mostly occurring a bit further out. In this example image, every other belt seems to be affected. In real-time, this effect flickers in and out across all 7 of them, making it a bit more noticeable.
And to clarify, this also occurs in downward curved turbos that aren't sideloading anything, but in that case it personally seems less noticeable at least.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
No flicker!
Does it happen always, once, or sometimes?
Consistent with specific placement/zoom combos, but there's no clear pattern to which ones will break or where. Doesn't seem appear with lower-tier belts, or other rotations of this build with turbo belts; At least in my limited testing.
[2.0.24] Visual flicker/line on downward curving turbo belts
Post your bugs and problems so we can fix them.
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[2.0.24] Visual flicker/line on downward curving turbo belts
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