Search found 7 matches

by hairintd
Fri Nov 15, 2024 8:28 am
Forum: Minor issues
Topic: [2.0.18] items could stuck in underground belt in rare case (minor)
Replies: 0
Views: 297

[2.0.18] items could stuck in underground belt in rare case (minor)

How to reproduce (see video): https://drive.google.com/file/d/1IZSFDhB6HCqQ8GM5FP3qt1x4ROIkFDlp/view?usp=sharing


have a underground belt
add single part of new one between ends of the first belt
rotate enter of outer belt
remove added inner belt part (check item count in belt at the right ...
by hairintd
Tue Nov 12, 2024 12:15 am
Forum: Not a bug
Topic: [2.0.15] 25 items stack on one belt, no mods (minor)
Replies: 2
Views: 394

Re: [2.0.15] 25 items stack on one belt, no mods (minor)

Ok, i found the way to reproduce it.
You need one full-length underground blue belt full of items.
Then you need to add same belt right after first part, but with 1 length total.
Then rotate this short belt.
Add couple of blue belts right on entrance of new one.
Throw same cargo items on ...
by hairintd
Mon Nov 11, 2024 11:15 pm
Forum: Not a bug
Topic: [2.0.15] 25 items stack on one belt, no mods (minor)
Replies: 2
Views: 394

[2.0.15] 25 items stack on one belt, no mods (minor)

I was playing with belt, switching it direction several time and modifying parts, then at some point i found this stack of 25 explosives on single piece of it. Probably appeared from underground part.
Tried to reproduce this, but no luck yet.
Also lost exact log-file when this happens, attached log ...
by hairintd
Mon Nov 04, 2024 10:16 pm
Forum: Gameplay Help
Topic: Train functionality changed, looking for solution
Replies: 9
Views: 3040

Re: Train functionality changed, looking for solution


Final solution:
...
2. Refill. When one of the train contents (item count) gets low, it is interrupted and sent home to refill. I had to add "allow interrupting other interrupts" to this, because otherwise it just keeps doing #1 with an empty train. I tried playing with priorities, but this ...
by hairintd
Sat Nov 02, 2024 6:08 pm
Forum: Duplicates
Topic: [2.0.13] Crash while saving game, no mods, no DLC
Replies: 2
Views: 294

[2.0.13] Crash while saving game, no mods, no DLC

No mods, no space age DLC.

The game crashes while trying to make autosave randomly.
Not sure if it's connected, but moment before i ordered to deconstruct part of train station with roboport which was not connected to other roboports (last one for its logistic network).

autosave1 - previous ...
by hairintd
Thu Oct 31, 2024 5:10 am
Forum: Not a bug
Topic: [2.0.9] Decider combinator bug
Replies: 10
Views: 1291

Re: [2.0.9] Decider combinator bug


it was tightly bound to the decider having only 1 condition while in 2.0 a decider could have multiple conditions.

yeah, exactly. I personally thought that these special signals also define how signals do pass through combinators. But it applicable only to one condition, that's true. I think ...
by hairintd
Tue Oct 29, 2024 7:32 pm
Forum: Not a bug
Topic: [2.0.9] Decider combinator bug
Replies: 10
Views: 1291

Re: [2.0.9] Decider combinator bug


Not a bug. Decider is in "normal" mode, anything on the left is true so it goes to the outputs, and "anything" selects any signal from the input. "anything" has nothing to do between sides because it would create a conflict what should be selected if there would be "anything > 10 OR anything < -10 ...

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