A priority system would definitely be beneficial.
IE: manual drops take priority in queue, then top to bottom or from the ground platform queue.
Search found 31 matches
- Fri Nov 01, 2024 2:23 am
- Forum: Ideas and Suggestions
- Topic: [2.0.8 / space age] Send full cargo pods from space platform
- Replies: 32
- Views: 21209
- Fri Nov 01, 2024 2:18 am
- Forum: Gameplay Help
- Topic: Easy way to get ammo into turrets on space platform?
- Replies: 6
- Views: 7649
Re: Easy way to get ammo into turrets on space platform?
Iβm unsure of what you are asking.
The layout of turrets or the space platform itself?
Is my turret layout picture not descriptive enough?
In short, could you elaborate on what you need help with.
- Tue Oct 29, 2024 4:16 pm
- Forum: Gameplay Help
- Topic: [2.0.12] Unexpected orbital logistics behaviour
- Replies: 7
- Views: 1063
Re: [2.0.12] Unexpected orbital logistics behaviour
The thread got moved to "Gameplay Help", but this is wrong.
This is about a bug:
Setting a request on the platform blocks requests on the landing pad (for the same resource) from being fulfilled.
That ISN'T a bug. That's how the logic system works. This would be more of a feature request.
To ...
- Tue Oct 29, 2024 3:40 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.12] Stop space platform hub from auto sorting
- Replies: 5
- Views: 675
Re: [2.0.12] Stop space platform hub from auto sorting
This is definitely is a guilty pleasure (manual sending). I would recommend just using a temporary logic group for what you want to send.
As mentioned, turning off auto-sort would be HORRIBLE. Once you start building spaceships that have 1000k's worth of space and items flowing constantly, manually ...
As mentioned, turning off auto-sort would be HORRIBLE. Once you start building spaceships that have 1000k's worth of space and items flowing constantly, manually ...
- Tue Oct 29, 2024 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Cargo landing pad logistics are terrible
- Replies: 21
- Views: 5740
Re: Cargo landing pad logistics are terrible
I mean no offense, lack sleep due to Factorio, and suck at writing. Please take my response with a grain of salt.
1) Request Queuing
You probably haven't experimented / read enough. If you want game play tips read or post in the Gameplay Help Thread.
IE: You are missing a critical piece of ...
1) Request Queuing
You probably haven't experimented / read enough. If you want game play tips read or post in the Gameplay Help Thread.
IE: You are missing a critical piece of ...
- Tue Oct 29, 2024 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Negative quality bonus on craft
- Replies: 5
- Views: 790
Re: Negative quality bonus on craft
IIRC the exploit was using quality modules on a mixed quality recipe, only one of the ingredients was of epic quality, and it would have the quality bonus applied to the epic item so there was a chance for it to be legendary much higher than normal. Strange bug, but makes sense why they removed ...
- Tue Oct 29, 2024 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Custom minimal payload for auto request missing construction materials
- Replies: 7
- Views: 1481
Re: Custom minimal payload for auto request missing construction materials
What are you talking about?
So if my items = 1kg. I just wasted the remaining 999kg's
Custom Payload Button
What I dont like about this, is it doesn't fill in the extra space.So if my items = 1kg. I just wasted the remaining 999kg's
- Mon Oct 28, 2024 11:25 pm
- Forum: Not a bug
- Topic: Orbital drop requests are starved by other requests
- Replies: 6
- Views: 2149
Re: Orbital drop requests are starved by other requests
Hello there,
your question has already been asked and answered.
You can find those link(s) here:
viewtopic.php?f=6&t=116921
If you are interested in more tips and tricks, try checking out viewtopic.php?f=18&t=117167.
your question has already been asked and answered.
You can find those link(s) here:
viewtopic.php?f=6&t=116921
If you are interested in more tips and tricks, try checking out viewtopic.php?f=18&t=117167.
- Mon Oct 28, 2024 9:49 am
- Forum: Ideas and Suggestions
- Topic: [2.0.8 / space age] Send full cargo pods from space platform
- Replies: 32
- Views: 21209
Re: [2.0.8 / space age] Send full cargo pods from space platform
I was a bit shocked at first as well. It would have definitely struck a cord with me more had the return trip cost a small amount of resources or increased delay between shipments. Due to me expanding my cargo area early into the game, this nuance didn't bother me as much and it eventual slipped ...
- Mon Oct 28, 2024 9:04 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 47
- Views: 76709
Re: Fuel consumption control for thrusters in Space Age
Awesome work. Definitely have to give this a shot!
We were over in the GamePlay Help section rubbing two sticks together...or at least I was.
https://forums.factorio.com/viewtopic.php?f=18&t=117809
Edit:
Works like a champ!
Efficient.png
Such a big difference in fuel consumption!
Fast.png
We were over in the GamePlay Help section rubbing two sticks together...or at least I was.
https://forums.factorio.com/viewtopic.php?f=18&t=117809
Edit:
Works like a champ!
Efficient.png
Such a big difference in fuel consumption!
Fast.png
- Mon Oct 28, 2024 8:39 am
- Forum: Ideas and Suggestions
- Topic: [2.0.11] Liquid Barreling vs New Fluid Types
- Replies: 6
- Views: 1511
Re: [Space Age] Electrolyte Barrel
Way ahead of you brother.
viewtopic.php?f=6&t=117918
viewtopic.php?f=6&t=117918
- Mon Oct 28, 2024 8:33 am
- Forum: Ideas and Suggestions
- Topic: [2.0.11][SA] Builder View
- Replies: 0
- Views: 151
[2.0.11][SA] Builder View
TL;DR
A viewing mode that "flattens" factory blocking obstacles and/or highlights key features (non-build areas, resources, special terrain).
What?
When looking at the world in remote view, having the ability to toggle on a higher contrast view option.
I'm drawing a blank at the moment for ...
A viewing mode that "flattens" factory blocking obstacles and/or highlights key features (non-build areas, resources, special terrain).
What?
When looking at the world in remote view, having the ability to toggle on a higher contrast view option.
I'm drawing a blank at the moment for ...
- Mon Oct 28, 2024 4:40 am
- Forum: Duplicates
- Topic: [2.0.11] Can't use shorthand for upper value when setting logistics requests
- Replies: 2
- Views: 292
Re: [2.0.11] Can't use shorthand for upper value when setting logistics requests
Can confirm. Engineering Notation can't be used in the maximum limit selector box.
- Mon Oct 28, 2024 4:16 am
- Forum: Gameplay Help
- Topic: How many thrusters do I really need?
- Replies: 10
- Views: 18709
Re: How many thrusters do I really need?
Oof, looks to be some fun math coming up.
- Mon Oct 28, 2024 3:54 am
- Forum: Gameplay Help
- Topic: How many thrusters do I really need?
- Replies: 10
- Views: 18709
Re: How many thrusters do I really need?
clearly not, you have an infinite research called "asteroid efficency" which soons leads to having massive surplus of ressources that you need to avoid picking up, or throw overboard
And getting your thruster to absolute max speed is useful and even recommended if you carry science packs that ...
- Mon Oct 28, 2024 3:38 am
- Forum: Gameplay Help
- Topic: How many thrusters do I really need?
- Replies: 10
- Views: 18709
Re: How many thrusters do I really need?
After doing some testing here's what I got.
TL;DR: One engine will make anything move, just very slowly for large platforms.
The "Science":
Keeping the engines with maxed out fuel inside of them = inefficient.
This would be similar to a car trying to "hyper mile" vs full throttle to get ...
TL;DR: One engine will make anything move, just very slowly for large platforms.
The "Science":
Keeping the engines with maxed out fuel inside of them = inefficient.
This would be similar to a car trying to "hyper mile" vs full throttle to get ...
- Mon Oct 28, 2024 1:15 am
- Forum: Gameplay Help
- Topic: what on eearth does "asteroids per meter" mean?
- Replies: 2
- Views: 460
Re: what on eearth does "asteroids per meter" mean?
What do YOU mean?
It's basically the spawn chance. IF you want to share some Space Age tips and tricks, try checking out viewtopic.php?f=18&t=117167
It's basically the spawn chance. IF you want to share some Space Age tips and tricks, try checking out viewtopic.php?f=18&t=117167
- Mon Oct 28, 2024 12:53 am
- Forum: Gameplay Help
- Topic: [2.0.9] Electromagnetic plant not behaving properly
- Replies: 16
- Views: 2115
Re: [2.0.9] Electromagnetic plant not behaving properly
I was able to recreate this however, like mentioned you can click on the pipe and remove the "back filled" fluid.
Attached are pics of my tests.
Setup:
Pics 1-1 through 1-3 : Setup
Pic 1-1 Electro Test 1-1.png
Pic 1-2 Electro Test 1-2.png
Pic 1-3 Electro Test 1-3.png
Test1:
Pic 1-4 ...
Attached are pics of my tests.
Setup:
Pics 1-1 through 1-3 : Setup
Pic 1-1 Electro Test 1-1.png
Pic 1-2 Electro Test 1-2.png
Pic 1-3 Electro Test 1-3.png
Test1:
Pic 1-4 ...
- Sun Oct 27, 2024 11:40 pm
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 15203
Re: Gleba is a problem
Yeah, this rougelite is very brutal to newer players. Without prior knowledge, expect to restart a few times (previous saves hopefully).
For instance when I first left Nauvis I only had laser turrets...big mistake.
Upon arriving at my first planet Vulcanus, I managed to just barely jettison from my ...
For instance when I first left Nauvis I only had laser turrets...big mistake.
Upon arriving at my first planet Vulcanus, I managed to just barely jettison from my ...
- Sun Oct 27, 2024 11:24 pm
- Forum: Balancing
- Topic: Rocket weight capacity
- Replies: 11
- Views: 2596
Re: Rocket weight capacity
It would be cool to have upgrades to the rocket. Or along the lines that you are suggesting, efficiencies in the items themselves perhaps?