Search found 29 matches

by DragoonGXG
Tue Oct 29, 2024 4:16 pm
Forum: Gameplay Help
Topic: [2.0.12] Unexpected orbital logistics behaviour
Replies: 7
Views: 330

Re: [2.0.12] Unexpected orbital logistics behaviour

The thread got moved to "Gameplay Help", but this is wrong. This is about a bug: Setting a request on the platform blocks requests on the landing pad (for the same resource) from being fulfilled. That ISN'T a bug. That's how the logic system works. This would be more of a feature request....
by DragoonGXG
Tue Oct 29, 2024 3:40 pm
Forum: Ideas and Suggestions
Topic: [2.0.12] Stop space platform hub from auto sorting
Replies: 5
Views: 179

Re: [2.0.12] Stop space platform hub from auto sorting

This is definitely is a guilty pleasure (manual sending). I would recommend just using a temporary logic group for what you want to send. As mentioned, turning off auto-sort would be HORRIBLE. Once you start building spaceships that have 1000k's worth of space and items flowing constantly, manually ...
by DragoonGXG
Tue Oct 29, 2024 2:30 pm
Forum: Ideas and Suggestions
Topic: Cargo landing pad logistics are terrible
Replies: 16
Views: 572

Re: Cargo landing pad logistics are terrible

I mean no offense, lack sleep due to Factorio, and suck at writing. Please take my response with a grain of salt. 1) Request Queuing You probably haven't experimented / read enough. If you want game play tips read or post in the Gameplay Help Thread. IE: You are missing a critical piece of informati...
by DragoonGXG
Tue Oct 29, 2024 12:52 pm
Forum: Ideas and Suggestions
Topic: Negative quality bonus on craft
Replies: 4
Views: 184

Re: Negative quality bonus on craft

IIRC the exploit was using quality modules on a mixed quality recipe, only one of the ingredients was of epic quality, and it would have the quality bonus applied to the epic item so there was a chance for it to be legendary much higher than normal. Strange bug, but makes sense why they removed mix...
by DragoonGXG
Tue Oct 29, 2024 12:38 pm
Forum: Ideas and Suggestions
Topic: Custom minimal payload for auto request missing construction materials
Replies: 3
Views: 163

Re: Custom minimal payload for auto request missing construction materials

What are you talking about?
Custom Payload Button
What I dont like about this, is it doesn't fill in the extra space.
So if my items = 1kg. I just wasted the remaining 999kg's
by DragoonGXG
Mon Oct 28, 2024 11:25 pm
Forum: Not a bug
Topic: Orbital drop requests are starved by other requests
Replies: 6
Views: 591

Re: Orbital drop requests are starved by other requests

Hello there,

your question has already been asked and answered.

You can find those link(s) here:
viewtopic.php?f=6&t=116921

If you are interested in more tips and tricks, try checking out viewtopic.php?f=18&t=117167.
by DragoonGXG
Mon Oct 28, 2024 9:49 am
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 12
Views: 2739

Re: [2.0.8 / space age] Send full cargo pods from space platform

I was a bit shocked at first as well. It would have definitely struck a cord with me more had the return trip cost a small amount of resources or increased delay between shipments. Due to me expanding my cargo area early into the game, this nuance didn't bother me as much and it eventual slipped fro...
by DragoonGXG
Mon Oct 28, 2024 9:04 am
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 12
Views: 2217

Re: Fuel consumption control for thrusters in Space Age

Awesome work. Definitely have to give this a shot! We were over in the GamePlay Help section rubbing two sticks together...or at least I was. https://forums.factorio.com/viewtopic.php?f=18&t=117809 Edit: Works like a champ! Efficient.png Such a big difference in fuel consumption! Fast.png
by DragoonGXG
Mon Oct 28, 2024 8:39 am
Forum: Ideas and Suggestions
Topic: [Space Age] Electrolyte Barrel
Replies: 2
Views: 164

Re: [Space Age] Electrolyte Barrel

Way ahead of you brother.
viewtopic.php?f=6&t=117918
by DragoonGXG
Mon Oct 28, 2024 8:33 am
Forum: Ideas and Suggestions
Topic: [2.0.11][SA] Builder View
Replies: 0
Views: 52

[2.0.11][SA] Builder View

TL;DR A viewing mode that "flattens" factory blocking obstacles and/or highlights key features (non-build areas, resources, special terrain). What? When looking at the world in remote view, having the ability to toggle on a higher contrast view option. I'm drawing a blank at the moment fo...
by DragoonGXG
Mon Oct 28, 2024 4:40 am
Forum: Bug Reports
Topic: [2.0.11] Can't use shorthand for upper value when setting logistics requests
Replies: 1
Views: 104

Re: [2.0.11] Can't use shorthand for upper value when setting logistics requests

Can confirm. Engineering Notation can't be used in the maximum limit selector box.
by DragoonGXG
Mon Oct 28, 2024 4:16 am
Forum: Gameplay Help
Topic: How many thrusters do I really need?
Replies: 8
Views: 1479

Re: How many thrusters do I really need?

mmmPI wrote: ↑
Mon Oct 28, 2024 4:07 am
The formula for speed involve the width of the platform too.
Oof, looks to be some fun math coming up.
by DragoonGXG
Mon Oct 28, 2024 3:54 am
Forum: Gameplay Help
Topic: How many thrusters do I really need?
Replies: 8
Views: 1479

Re: How many thrusters do I really need?

clearly not, you have an infinite research called "asteroid efficency" which soons leads to having massive surplus of ressources that you need to avoid picking up, or throw overboard And getting your thruster to absolute max speed is useful and even recommended if you carry science packs ...
by DragoonGXG
Mon Oct 28, 2024 3:38 am
Forum: Gameplay Help
Topic: How many thrusters do I really need?
Replies: 8
Views: 1479

Re: How many thrusters do I really need?

After doing some testing here's what I got. TL;DR: One engine will make anything move, just very slowly for large platforms. The "Science": Keeping the engines with maxed out fuel inside of them = inefficient. This would be similar to a car trying to "hyper mile" vs full throttle...
by DragoonGXG
Mon Oct 28, 2024 1:15 am
Forum: Gameplay Help
Topic: what on eearth does "asteroids per meter" mean?
Replies: 2
Views: 187

Re: what on eearth does "asteroids per meter" mean?

What do YOU mean?
It's basically the spawn chance.
Asteroids again.png
Asteroids again.png (461.53 KiB) Viewed 171 times
IF you want to share some Space Age tips and tricks, try checking out viewtopic.php?f=18&t=117167
by DragoonGXG
Mon Oct 28, 2024 12:53 am
Forum: Technical Help
Topic: [2.0.9] Electromagnetic plant not behaving properly
Replies: 10
Views: 433

Re: [2.0.9] Electromagnetic plant not behaving properly

I was able to recreate this however, like mentioned you can click on the pipe and remove the "back filled" fluid. Attached are pics of my tests. Setup: Pics 1-1 through 1-3 : Setup Pic 1-1 Electro Test 1-1.png Pic 1-2 Electro Test 1-2.png Pic 1-3 Electro Test 1-3.png Test1: Pic 1-4 : Shows...
by DragoonGXG
Sun Oct 27, 2024 11:40 pm
Forum: Balancing
Topic: Gleba is a problem
Replies: 9
Views: 1464

Re: Gleba is a problem

Yeah, this rougelite is very brutal to newer players. Without prior knowledge, expect to restart a few times (previous saves hopefully). For instance when I first left Nauvis I only had laser turrets...big mistake. Upon arriving at my first planet Vulcanus, I managed to just barely jettison from my ...
by DragoonGXG
Sun Oct 27, 2024 11:24 pm
Forum: Balancing
Topic: Rocket weight capacity
Replies: 1
Views: 174

Re: Rocket weight capacity

It would be cool to have upgrades to the rocket. Or along the lines that you are suggesting, efficiencies in the items themselves perhaps?
by DragoonGXG
Sun Oct 27, 2024 11:11 pm
Forum: Ideas and Suggestions
Topic: [SA] Add option to rename space platforms
Replies: 4
Views: 493

Re: [SA] Add option to rename space platforms

You can EVEN add symbols 'n things!
Fancy.png
Fancy.png (46.09 KiB) Viewed 258 times
And !! You can even order them. However, its only based upon the naming convention :evil:.
Order.png
Order.png (15.18 KiB) Viewed 255 times
IF you want to share some Space Age tips and tricks, try checking out viewtopic.php?f=18&t=117167
by DragoonGXG
Sun Oct 27, 2024 11:03 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 33
Views: 21232

Re: Space Platform 101 Discussion

I've posted this elsewhere, but I believe it would be better suited here... Optimizing Your Space Platform *Spoilers: Example Pictures are Hidden use at your own discretion* 1) Turrets feeding turrets ammo. Save space by utilizing underground belts and feed turrets using other turrets. *Be aware tha...

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