Search found 14 matches

by erkki772
Sat Nov 09, 2024 1:24 am
Forum: Not a bug
Topic: Fast transport underground belts doesn't work, when you build next to asteroid grabbers
Replies: 4
Views: 154

Re: Fast transport underground belts doesn't work, when you build next to asteroid grabbers

Ahhh that explains. Didn't think there would be actual empty space there. That space feels like it should be available to undergrounds. Even if it is hidden by a machine.
by erkki772
Sat Nov 09, 2024 12:56 am
Forum: Not a bug
Topic: Fast transport underground belts doesn't work, when you build next to asteroid grabbers
Replies: 4
Views: 154

Fast transport underground belts doesn't work, when you build next to asteroid grabbers

Now this one is very interesting bug. I wanted to start my asteroid crushing and guess what? Where's those ores are? Stuck. Why they are stuck? After 10 min i found it. Asteroid grabbers. Those have some weird stuff and some areas you cant have undergrounds.
by erkki772
Wed Nov 06, 2024 6:25 pm
Forum: Ideas and Suggestions
Topic: Allow us put more landing pads. With high distance from each
Replies: 3
Views: 276

Allow us put more landing pads. With high distance from each

I know that now you can put only one pad for balancing reasons so you can't make large "chest row". So what about having ability to build more pads with huge distance? Something like 2-5 chunks distance from each. This way you can't spam them much AND would make access to even more train l...
by erkki772
Mon Nov 04, 2024 2:51 pm
Forum: Ideas and Suggestions
Topic: Items per minute under second to help with values
Replies: 8
Views: 356

Items per minute under second to help with values

Items per second is pretty cool, so why not having minutes too? That would help a lot of end tier items needs
by erkki772
Fri Nov 01, 2024 2:25 pm
Forum: Not a bug
Topic: Circuit wire drag from FFF #379 not working
Replies: 4
Views: 176

Re: Circuit wire drag from FFF #379 not working

Thank you. User error. It's working great now

Edit. Maybe mouse wheel to switch wires would be nice as poles cannot be rotated
by erkki772
Fri Nov 01, 2024 2:08 pm
Forum: Not a bug
Topic: Circuit wire drag from FFF #379 not working
Replies: 4
Views: 176

Re: Circuit wire drag from FFF #379 not working

How about with save file?
by erkki772
Fri Nov 01, 2024 2:03 pm
Forum: Not a bug
Topic: Circuit wire drag from FFF #379 not working
Replies: 4
Views: 176

Circuit wire drag from FFF #379 not working

Yep. It do not drag them
by erkki772
Tue Oct 29, 2024 5:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Recipe selection broken after new update
Replies: 6
Views: 833

Re: Recipe selection broken after new update

ISSUE FOUND

when you remove "manual crafting" as craft 1 or craft 5, game doesn't recognize recipe selection. Maybe game thinks selecting recipe is same as crafting that recipe
by erkki772
Tue Oct 29, 2024 2:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Recipe selection broken after new update
Replies: 6
Views: 833

Re: Recipe selection broken after new update

Also after clicking, it doesn't even show that "Accepted" mark or whatever that green button is in the corner
by erkki772
Tue Oct 29, 2024 2:55 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Recipe selection broken after new update
Replies: 6
Views: 833

Re: Recipe selection broken after new update

Logitech g300. I can only double click. Can't even "E" command to use. Both mouse clicks works with double clicking.

Quality unlocked
by erkki772
Sun Oct 27, 2024 11:34 am
Forum: Ideas and Suggestions
Topic: Current quality pickup is trash. Here some better suggestions, how to make it have better user experience
Replies: 0
Views: 105

Current quality pickup is trash. Here some better suggestions, how to make it have better user experience

I made quick cropping where quality selection would be better. To me one click selection in row (image 3.) would be best by removing excess clicks and being most accurate.

Go to advanced search