Search found 34 matches
- Sun Dec 01, 2024 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Quality items in rocket building in silo. Let them behave same way as labs using science
- Replies: 0
- Views: 51
Quality items in rocket building in silo. Let them behave same way as labs using science
Having silo using any quality items to build. With higher quality it multiplies it's resource use same way, as science in labs.
- Sun Dec 01, 2024 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Quality agricultural tower. Some ideas what quality would do
- Replies: 1
- Views: 94
Quality agricultural tower. Some ideas what quality would do
Bigger seed area if animation doesn't make it look weird. Or it would be only building, that increases it's size with quality
More fruits per quality level
5% change per quality to not use seeds when planting
Less spores from harvest
More fruits per quality level
5% change per quality to not use seeds when planting
Less spores from harvest
- Sat Nov 30, 2024 4:42 pm
- Forum: Ideas and Suggestions
- Topic: Switching belt - Underground - splitter when having either of them in hand
- Replies: 0
- Views: 55
Switching belt - Underground - splitter when having either of them in hand
I saw this elevated rails and saw that quick switch between building mode. It's really good question why we can't do that with belts too. This would free 2 building slot in building slot menu. "I have this blue belt in my hand and want to do X position splitter" *start hovering to splitter...
- Sat Nov 30, 2024 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Auto fill fluid pumps circuit when set to single fluid using "set filter"
- Replies: 0
- Views: 61
Auto fill fluid pumps circuit when set to single fluid using "set filter"
So i had this small QOL idea, where "set filter" would auto fill that circuit condition icon for me without manually trying to find it. This would autofill, when single fluid is in connection to pump
- Sat Nov 30, 2024 2:54 pm
- Forum: Bug Reports
- Topic: [2.0.21] Heating tower tooltip text is jumping up and down
- Replies: 5
- Views: 184
Re: [2.0.21] Heating tower tooltip text is jumping up and down
Settings - interface - UI scale (right up)
- Sat Nov 30, 2024 4:55 am
- Forum: Bug Reports
- Topic: [2.0.21] Heating tower tooltip text is jumping up and down
- Replies: 5
- Views: 184
Re: [2.0.21] Heating tower tooltip text is jumping up and down
What happens when you change "auto UI" to manual?
- Sat Nov 30, 2024 4:39 am
- Forum: Pending
- Topic: [2.0.21] Bug rendering items on the belt (?)
- Replies: 4
- Views: 187
Re: [2.0.21] Bug rendering items on the belt (?)
I don't know, but this might be related to items slowing down to almost nothing when you have full belt, quality inserter take stuff and belt replace item back to fill belt. I found issue like this, when using quality inserter. Blue inserter quality green and blue mixed
- Sat Nov 30, 2024 12:00 am
- Forum: Ideas and Suggestions
- Topic: Let us move space paltform hub.
- Replies: 8
- Views: 285
Re: Let us move space paltform hub.
Go to Nauvis and CUT + PASTE. I do all my fine tuning there
- Tue Nov 26, 2024 3:12 am
- Forum: Ideas and Suggestions
- Topic: Have quality seeds grow quality plants
- Replies: 19
- Views: 1028
Re: Quality Fruit From Quality Seeds
If seeds would plant quality fruits, then only balanced option would be no seeds from quality fruits. Or less % per quality, so it wouldn't go positive. Legendary fruit would be like 0.5% seed per fruit
- Mon Nov 25, 2024 5:06 pm
- Forum: Duplicates
- Topic: Auto underground belts doesn't work with same belt color
- Replies: 1
- Views: 78
Auto underground belts doesn't work with same belt color
I'm sure there's a lot of cases where you think "why belt is empty?" and find that one belt part without underground. Now i found the issue with that. When dragging same color belt over undergrounds, it can create whole different situation. It can remove that underground and can move other...
- Sun Nov 24, 2024 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Quick select planet without opening filter and planet filtering
- Replies: 3
- Views: 170
Quick select planet without opening filter and planet filtering
Planet selection needs same attention as quality selection. I made that quick cropping, how it would be easy to use. Now we use "Nauvis" as default planet filter. With quick crop, there's already enough space to fit everything in that toolbar. Planet filter would be it's own dedicated butt...
- Sat Nov 23, 2024 11:59 am
- Forum: Not a bug
- Topic: 2.20 Super force build doesn't allow different keybind
- Replies: 1
- Views: 126
Re: 2.20 Super force build doesn't allow different keybind
My mistake. There was ghost building in same binding. But now the other thing. Ghost and force working same time
- Sat Nov 23, 2024 12:24 am
- Forum: Not a bug
- Topic: 2.20 Super force build doesn't allow different keybind
- Replies: 1
- Views: 126
2.20 Super force build doesn't allow different keybind
Default settings works, but not different
- Fri Nov 22, 2024 2:53 am
- Forum: Ideas and Suggestions
- Topic: Hovering to item in inventory needs to show quality item(s)
- Replies: 0
- Views: 114
Hovering to item in inventory needs to show quality item(s)
We can see that with crafting table, but not in inventory. This would help to see, if there's better quality in the next row
- Thu Nov 21, 2024 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Animation should have maximum animation speed
- Replies: 0
- Views: 67
Animation should have maximum animation speed
With all these speed bonuses some animations are so fast, that it hurt to watch. All those working hours from small detailed movements are deleted with very high speed. Something like 2,5x max animation speed would still feel fast, but you can see those movements clear.
- Wed Nov 20, 2024 6:14 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Flamethrower ammo for Gleba
- Replies: 4
- Views: 359
Re: [Space Age] Flamethrower ammo for Gleba
Maybe having option to use different oil products as ammo would solve this. If our current throwers can use almost all oil stuff in them, why couldn't we make ammo with those? Idk if we really need that in base game. My opinion mod for this would be solution. It's not that used ammo. https://mods.fa...
- Wed Nov 20, 2024 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 6
- Views: 263
Re: Quality under pipe should give better distance
Pyanodon niobium pipe reach is 32. But that's pyanodon. It feels much stronger to have, but wont remove iron pipes as mostly you don't need that long pipes in some places. Having option to reach longer can remove some bad spots where you really want to lay stuff. Having in masses to build belts/pipe...
- Wed Nov 20, 2024 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 6
- Views: 263
Re: Quality under pipe should give better distance
I also forgot belts
- Wed Nov 20, 2024 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 6
- Views: 263
Quality under pipe should give better distance
I know there's many mods, that increase distance with pipes. Now with quality, we should have this feature in game to build longer pipe distances
- Fri Nov 15, 2024 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Clicking item on space platform inventory should make ghost build and "E" to see cargo too
- Replies: 4
- Views: 173
Clicking item on space platform inventory should make ghost build and "E" to see cargo too
When in space platform, building around feels pretty sluggish, when having multiple different items to lay. You need to: Open cargo by manually with click - press Q - exit Why not just clicking on that item and it automatically puts ghost on it and shuts that menu. And "E" should open carg...