Search found 34 matches

by erkki772
Sun Dec 01, 2024 6:39 pm
Forum: Ideas and Suggestions
Topic: Quality items in rocket building in silo. Let them behave same way as labs using science
Replies: 0
Views: 51

Quality items in rocket building in silo. Let them behave same way as labs using science

Having silo using any quality items to build. With higher quality it multiplies it's resource use same way, as science in labs.
by erkki772
Sun Dec 01, 2024 6:31 pm
Forum: Ideas and Suggestions
Topic: Quality agricultural tower. Some ideas what quality would do
Replies: 1
Views: 94

Quality agricultural tower. Some ideas what quality would do

Bigger seed area if animation doesn't make it look weird. Or it would be only building, that increases it's size with quality
More fruits per quality level
5% change per quality to not use seeds when planting
Less spores from harvest
by erkki772
Sat Nov 30, 2024 4:42 pm
Forum: Ideas and Suggestions
Topic: Switching belt - Underground - splitter when having either of them in hand
Replies: 0
Views: 55

Switching belt - Underground - splitter when having either of them in hand

I saw this elevated rails and saw that quick switch between building mode. It's really good question why we can't do that with belts too. This would free 2 building slot in building slot menu. "I have this blue belt in my hand and want to do X position splitter" *start hovering to splitter...
by erkki772
Sat Nov 30, 2024 4:16 pm
Forum: Ideas and Suggestions
Topic: Auto fill fluid pumps circuit when set to single fluid using "set filter"
Replies: 0
Views: 61

Auto fill fluid pumps circuit when set to single fluid using "set filter"

So i had this small QOL idea, where "set filter" would auto fill that circuit condition icon for me without manually trying to find it. This would autofill, when single fluid is in connection to pump
by erkki772
Sat Nov 30, 2024 2:54 pm
Forum: Bug Reports
Topic: [2.0.21] Heating tower tooltip text is jumping up and down
Replies: 5
Views: 184

Re: [2.0.21] Heating tower tooltip text is jumping up and down

mirpa wrote: ↑Sat Nov 30, 2024 5:15 am
erkki772 wrote: ↑Sat Nov 30, 2024 4:55 am What happens when you change "auto UI" to manual?
It is not obvious how to do that. I have not found anything like that in options interface/graphics nor in debug settings.
Settings - interface - UI scale (right up)
by erkki772
Sat Nov 30, 2024 4:55 am
Forum: Bug Reports
Topic: [2.0.21] Heating tower tooltip text is jumping up and down
Replies: 5
Views: 184

Re: [2.0.21] Heating tower tooltip text is jumping up and down

What happens when you change "auto UI" to manual?
by erkki772
Sat Nov 30, 2024 4:39 am
Forum: Pending
Topic: [2.0.21] Bug rendering items on the belt (?)
Replies: 4
Views: 187

Re: [2.0.21] Bug rendering items on the belt (?)

I don't know, but this might be related to items slowing down to almost nothing when you have full belt, quality inserter take stuff and belt replace item back to fill belt. I found issue like this, when using quality inserter. Blue inserter quality green and blue mixed
by erkki772
Sat Nov 30, 2024 12:00 am
Forum: Ideas and Suggestions
Topic: Let us move space paltform hub.
Replies: 8
Views: 285

Re: Let us move space paltform hub.

Go to Nauvis and CUT + PASTE. I do all my fine tuning there
by erkki772
Tue Nov 26, 2024 3:12 am
Forum: Ideas and Suggestions
Topic: Have quality seeds grow quality plants
Replies: 19
Views: 1028

Re: Quality Fruit From Quality Seeds

If seeds would plant quality fruits, then only balanced option would be no seeds from quality fruits. Or less % per quality, so it wouldn't go positive. Legendary fruit would be like 0.5% seed per fruit
by erkki772
Mon Nov 25, 2024 5:06 pm
Forum: Duplicates
Topic: Auto underground belts doesn't work with same belt color
Replies: 1
Views: 78

Auto underground belts doesn't work with same belt color

I'm sure there's a lot of cases where you think "why belt is empty?" and find that one belt part without underground. Now i found the issue with that. When dragging same color belt over undergrounds, it can create whole different situation. It can remove that underground and can move other...
by erkki772
Sun Nov 24, 2024 11:32 pm
Forum: Ideas and Suggestions
Topic: Quick select planet without opening filter and planet filtering
Replies: 3
Views: 170

Quick select planet without opening filter and planet filtering

Planet selection needs same attention as quality selection. I made that quick cropping, how it would be easy to use. Now we use "Nauvis" as default planet filter. With quick crop, there's already enough space to fit everything in that toolbar. Planet filter would be it's own dedicated butt...
by erkki772
Sat Nov 23, 2024 11:59 am
Forum: Not a bug
Topic: 2.20 Super force build doesn't allow different keybind
Replies: 1
Views: 126

Re: 2.20 Super force build doesn't allow different keybind

My mistake. There was ghost building in same binding. But now the other thing. Ghost and force working same time
by erkki772
Sat Nov 23, 2024 12:24 am
Forum: Not a bug
Topic: 2.20 Super force build doesn't allow different keybind
Replies: 1
Views: 126

2.20 Super force build doesn't allow different keybind

Default settings works, but not different
by erkki772
Fri Nov 22, 2024 2:53 am
Forum: Ideas and Suggestions
Topic: Hovering to item in inventory needs to show quality item(s)
Replies: 0
Views: 114

Hovering to item in inventory needs to show quality item(s)

We can see that with crafting table, but not in inventory. This would help to see, if there's better quality in the next row
by erkki772
Thu Nov 21, 2024 4:00 pm
Forum: Ideas and Suggestions
Topic: Animation should have maximum animation speed
Replies: 0
Views: 67

Animation should have maximum animation speed

With all these speed bonuses some animations are so fast, that it hurt to watch. All those working hours from small detailed movements are deleted with very high speed. Something like 2,5x max animation speed would still feel fast, but you can see those movements clear.
by erkki772
Wed Nov 20, 2024 6:14 pm
Forum: Ideas and Suggestions
Topic: [Space Age] Flamethrower ammo for Gleba
Replies: 4
Views: 359

Re: [Space Age] Flamethrower ammo for Gleba

Maybe having option to use different oil products as ammo would solve this. If our current throwers can use almost all oil stuff in them, why couldn't we make ammo with those? Idk if we really need that in base game. My opinion mod for this would be solution. It's not that used ammo. https://mods.fa...
by erkki772
Wed Nov 20, 2024 6:03 pm
Forum: Ideas and Suggestions
Topic: Quality under pipe should give better distance
Replies: 6
Views: 263

Re: Quality under pipe should give better distance

Pyanodon niobium pipe reach is 32. But that's pyanodon. It feels much stronger to have, but wont remove iron pipes as mostly you don't need that long pipes in some places. Having option to reach longer can remove some bad spots where you really want to lay stuff. Having in masses to build belts/pipe...
by erkki772
Wed Nov 20, 2024 5:20 pm
Forum: Ideas and Suggestions
Topic: Quality under pipe should give better distance
Replies: 6
Views: 263

Quality under pipe should give better distance

I know there's many mods, that increase distance with pipes. Now with quality, we should have this feature in game to build longer pipe distances
by erkki772
Fri Nov 15, 2024 3:32 pm
Forum: Ideas and Suggestions
Topic: Clicking item on space platform inventory should make ghost build and "E" to see cargo too
Replies: 4
Views: 173

Clicking item on space platform inventory should make ghost build and "E" to see cargo too

When in space platform, building around feels pretty sluggish, when having multiple different items to lay. You need to: Open cargo by manually with click - press Q - exit Why not just clicking on that item and it automatically puts ghost on it and shuts that menu. And "E" should open carg...

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