Search found 115 matches
- Tue Apr 01, 2025 10:33 am
- Forum: Ideas and Suggestions
- Topic: Recycler. Toggle setting to output only stacks
- Replies: 7
- Views: 422
Re: Recycler. Toggle setting to output only stacks
I think that this would add unnecessary complexity. It's very easy to stack the output with a single stack inserter.
It sure is, but every inserter adding hit to UPS. I'm almost at 10ms inserter update. I would see this more like performance feature than anything else. I could delete 15 000 ...
- Sun Mar 30, 2025 6:19 pm
- Forum: Not a bug
- Topic: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine
- Replies: 7
- Views: 282
Re: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine
Thank you for responding. Have a great dayboskid wrote: Sun Mar 30, 2025 6:14 pm No. This is in place to avoid ability of automating productivity exploit when a machine has productivity of more than 100% and it would abort crafting main recipe returning ingredients after bonus products were already given.
- Sun Mar 30, 2025 6:10 pm
- Forum: Not a bug
- Topic: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine
- Replies: 7
- Views: 282
Re: 8Biochamber set recipe doesn't change, if there is productivity left on machine
Can this change in near future? Forcing recipe change without fuel?boskid wrote: Sun Mar 30, 2025 5:59 pm It is not changing recipe as the machine is still crafting but is out of nutrients fuel. Not a bug.
- Sun Mar 30, 2025 6:03 pm
- Forum: Not a bug
- Topic: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine
- Replies: 7
- Views: 282
Re: 8Biochamber set recipe doesn't change, if there is productivity left on machine
Post the save, add the version to the title and explain exactly what you expect to happen see: https://forums.factorio.com/3638.
https://drive.google.com/file/d/1I-0TNQJ8E2ykTj0EC7nAHfHNbJaWVdKI/view?usp=sharing
There is save file.
New experimental version 2.0.43
So that chamber is having ...
- Sun Mar 30, 2025 5:44 pm
- Forum: Not a bug
- Topic: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine
- Replies: 7
- Views: 282
[2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine
Biochambers should change recipes with or without productivity left on machine. This can break whole production, when there is productivity left.
2.0.43 experimental
2.0.43 experimental
- Sun Mar 30, 2025 12:36 pm
- Forum: Ideas and Suggestions
- Topic: Inserter filter. Second click makes output filter
- Replies: 0
- Views: 100
Inserter filter. Second click makes output filter
This new qol to paste input filter to inserter is very good. Giving it output filter too would help tons in Gleba.
First click - input filter
Second click - Output filter
Third click goes back to input filter
First click - input filter
Second click - Output filter
Third click goes back to input filter
- Sat Mar 29, 2025 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2759
Re: Change huge asteroid explosive resistance to 100%
Change to normal rockets or use quality turrets to increase range. If it's too late and explosive rockets damage ship by shooting that asteroid, then upgrade ship design too. Rocket and railgun next to each other. Haven't had any issues with half way to shattered planet or around it
- Sat Mar 29, 2025 11:02 am
- Forum: Ideas and Suggestions
- Topic: Recycler. Toggle setting to output only stacks
- Replies: 7
- Views: 422
Re: Recycler. Toggle setting to output only stacks
Little more to topic. Adding full stack would also help recycler to work longer durations. Now it can fully stop, when there even one single different quality after roll. It stops at item count of 1-3. With stacks it would bypass that stop and work till there's full stack of that one item giving it ...
- Mon Mar 24, 2025 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Belt feed recyclers without inserters
- Replies: 3
- Views: 207
Re: Belt feed recyclers without inserters
If this were changed, it would break any existing construction where belts go behind recyclers, because suddenly the recyclers would be hoovering up items where they didn't before.
It would take only if belt is in position to input, so no feeding if it's pointed sideways or using underground ...
- Mon Mar 24, 2025 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Belt feed recyclers without inserters
- Replies: 3
- Views: 207
Belt feed recyclers without inserters
Recyclers should have input to feed from straight from belt. I am having much UPS issues and 1/3 are from inserters. And half inserters are pointing at recyclers. Having input without inserter would give huge boost to UPS.
- Sat Mar 22, 2025 11:08 am
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 4
- Views: 369
End game research for promethium. Techs to boost all planets resources
End game promethium science have only lab production boost and that's it. There really isn't end game research to go even more nuts. So I've been thinking boosting all other planets resources using promethium science.
Nauvis:
Biter egg processing: Modules have access to put in captured nests. One ...
Nauvis:
Biter egg processing: Modules have access to put in captured nests. One ...
- Sat Mar 22, 2025 10:38 am
- Forum: Ideas and Suggestions
- Topic: Recycler. Toggle setting to output only stacks
- Replies: 7
- Views: 422
Re: Recycler. Toggle setting to output only stacks
Giving recycler option to output only stacks would help with filling belt to it's maximum. Those recipes that goes to itself or giving out single item, this would help to achieve fully stacked belt
Items with more recycling item?
Recycler would output normally till it gets that space
What ...
- Sat Mar 22, 2025 9:04 am
- Forum: Ideas and Suggestions
- Topic: Recycler. Toggle setting to output only stacks
- Replies: 7
- Views: 422
Recycler. Toggle setting to output only stacks
Giving recycler option to output only stacks would help with filling belt to it's maximum. Those recipes that goes to itself or giving out single item, this would help to achieve fully stacked belt
Items with more recycling item?
Recycler would output normally till it gets that space
Items with more recycling item?
Recycler would output normally till it gets that space
- Thu Mar 20, 2025 8:28 am
- Forum: Ideas and Suggestions
- Topic: Blinking effect to circuit wires
- Replies: 3
- Views: 311
Blinking effect to circuit wires
When hovering over circuit network with red or green wire, those wires goes slightly more white. When there's more wires, that can be pretty hard to see where that red or green wire go. Blinking effect could give better visual. That video is just example and might have little too strong effect
- Thu Mar 20, 2025 6:45 am
- Forum: Ideas and Suggestions
- Topic: Small QOL. Pipette circuits "constant number"
- Replies: 0
- Views: 82
Small QOL. Pipette circuits "constant number"
Using pipette to copy paste constant number
- Wed Mar 19, 2025 4:44 pm
- Forum: Ideas and Suggestions
- Topic: Allow thruster-less platforms unlimited upward height
- Replies: 9
- Views: 1000
Re: Allow thruster-less platforms unlimited upward height
You have to change perspective. Instead of "pad have to be middle" to "pad is top". You could've built straight down and build from top to bottom, not from middle to up. Build large? Build down
- Thu Mar 13, 2025 4:31 pm
- Forum: Gameplay Help
- Topic: Recycling yellow inserter gives too much circuits or it have wrong recycling ration
- Replies: 0
- Views: 185
Recycling yellow inserter gives too much circuits or it have wrong recycling ration
So i started to see jam in recycling yellow inserters. Reason was circuits. Is it indented to give out this much extra? Many other recipes have great recycling rations
- Wed Mar 12, 2025 9:47 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 440
- Views: 310004
Re: Performance optimization - post your saves
I found really huge game freezing. When on low power and having big robot grid and tons of construction orders, game can freeze up to 20 seconds
https://drive.google.com/file/d/1hvBMV-0TUk7GxIKrQHY4liNsybPhe99G/view?usp=sharing
Here's the save.
Mods : lily treenade - raiguard calculator ...
https://drive.google.com/file/d/1hvBMV-0TUk7GxIKrQHY4liNsybPhe99G/view?usp=sharing
Here's the save.
Mods : lily treenade - raiguard calculator ...
- Fri Mar 07, 2025 2:55 am
- Forum: Ideas and Suggestions
- Topic: Brush deconstruction tool
- Replies: 6
- Views: 363
Re: Brush deconstruction tool
I don't understand how it would be easier to use than, e.g. a filtered deconstruction planner used on a "small" square or several "small" squares.
0eNpdjDEKhTAQBe+ytb9QfwzJZUT0IYG4kexqI7m7itjYDcMwB00YE4vmbdSQuF/jwIxM/iCBauBZbtYQ0QsinmpJE8i3paKgWMh/Lr/3UtGOLJchb7rG/Z0zxlnb1LaUEzJ+K6Y=
Let's ...
- Thu Mar 06, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Brush deconstruction tool
- Replies: 6
- Views: 363
Brush deconstruction tool
Like making floor, but deconstruction. Swipe away some parts without limit of square area. I think it would be less heavy compared to big square deconstruction