Search found 10 matches
- Sat Nov 16, 2024 7:15 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Change Lights on Moduled Beacons to be respective of their quality color for easier identification
- Replies: 0
- Views: 30
Suggestion: Change Lights on Moduled Beacons to be respective of their quality color for easier identification
currently, theres no way to identify what quality the module on the beacon is without manually clicking on them, as alt-mode also doesnt display the qualities are unlike other moduable buildings. this makes it hard if you wanted to replace a high-tier module with a lower-tier module, or if you were ...
- Sat Nov 16, 2024 6:53 am
- Forum: Ideas and Suggestions
- Topic: Reduce cargo landing pad alignment
- Replies: 1
- Views: 63
Re: Reduce cargo landing pad alignment
agreed, annoyed me too on aquilo, only costed me 1 heating pipe but still annoyed me enough to remember it lol
i assume the reason has to with cargo add-ons being similarly stuck to a 2x2 grid
i assume the reason has to with cargo add-ons being similarly stuck to a 2x2 grid
- Tue Nov 12, 2024 4:01 pm
- Forum: Ideas and Suggestions
- Topic: per-surface alert mute
- Replies: 2
- Views: 91
per-surface alert mute
with now having a lot of different surfaces, some places set off alerts quite a bit, despite being basically ignorable. but some places hearing the alert is still good information to have, just in case you arent paying much attention to the blinking notifications. i propose a per-surface mute button...
- Mon Nov 11, 2024 1:31 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 66
- Views: 3830
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
the intent is definitely that you make multiple micro-bases and train it away, rather than one interconnected base I mean, it's right there in the second Fulgora blog about the recyclers: foundation isnt necessarily hard to get to, it something that i think is neat, and could have been an expensive...
- Sun Nov 10, 2024 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Allow adding aliases to items
- Replies: 2
- Views: 101
Re: Allow adding aliases to items
+1, something similar to the upgrade planner where you simply add the item, and manually put in the words you want, and if you have multiple words for the same simply use a comma. i think adding some sort of "alias" book would be good for new saves or people who also innately know it by a ...
- Sun Nov 10, 2024 12:36 pm
- Forum: Ideas and Suggestions
- Topic: Show radar coverage in map view
- Replies: 10
- Views: 1124
Re: Show radar coverage in map view
+1, even for map view blueprinting it would be nice just as a QOL
- Sun Nov 10, 2024 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 66
- Views: 3830
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
i think making something similar to elevated rails, but something akin to the basic pole that can be placed on oil ocean would be neat. but the intent is definitely that you make multiple micro-bases and train it away, rather than one interconnected base
- Sun Oct 27, 2024 8:08 am
- Forum: Not a bug
- Topic: [2.0.11] Fulgora storms can completely stop working at all
- Replies: 4
- Views: 312
Re: [2.0.11] Fulgora storms can completely stop working at all
you dont have to, im not seeking approval, just help. your assumption was right however, somehow time was paused, but it was done so on every planet. no mods were installed 4 hours prior, so i genuinely have no clue how it happened. thanks for the help. i can assure you i definitely didnt pause time...
- Sun Oct 27, 2024 7:47 am
- Forum: Not a bug
- Topic: [2.0.11] Fulgora storms can completely stop working at all
- Replies: 4
- Views: 312
Re: [2.0.11] Fulgora storms can completely stop working at all
i didnt mess with time at all, ill see if day cycle is running on other planets.
- Sun Oct 27, 2024 7:35 am
- Forum: Not a bug
- Topic: [2.0.11] Fulgora storms can completely stop working at all
- Replies: 4
- Views: 312
[2.0.11] Fulgora storms can completely stop working at all
i noticed i was consistently getting low power for a few hours, but didnt have the chance to investigate as i was busy redesigning another part of the base. the only possible reasoning outside of random chance would be i disabled enemy expansion and evolution via console command. i re-enabled it and...