sounds like a good solution!
sincere curiosity, is there any reason why item / fluid / fuel parameters cant be used in the interrupt trigger - circuit condition?
Search found 8 matches
- Mon Nov 25, 2024 6:21 am
- Forum: Won't fix.
- Topic: [kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs
- Replies: 3
- Views: 648
- Tue Nov 05, 2024 3:49 am
- Forum: Minor issues
- Topic: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
- Replies: 6
- Views: 562
Re: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
yeah the extra clutter can be annoying, especially when some planners feel one off compared to blueprints. FWIW i usually have a book in the library where i store important planners (upgrade and decon both work), then have a specific hotbar for those planners. an idea that i iterated on from someone...
- Tue Nov 05, 2024 1:52 am
- Forum: Minor issues
- Topic: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
- Replies: 6
- Views: 562
Re: [2.0.14] Riding rocket to space does not allow upgrade planners or deconstruction planners personal inventory
It has issues with remote view, but are you aware of the blueprint library? if you press B from most places, you'll get access to a special sort of inventory only for blueprints / planners. theres two tabs: on is stored in your game installation, so is accessible from all your saves, and the other i...
- Mon Nov 04, 2024 10:30 am
- Forum: Minor issues
- Topic: Spoilable Items randomly teleporting on looped belts
- Replies: 3
- Views: 302
Re: Spoilable Items randomly teleporting on looped belts
I understand what you're saying (I think), as ive experienced other loop related oddities. (especially with koravex setups)
however, as stated, this is not an issue with looped belts in the general case. this specific issue does not occur with non-spoilable items.
however, as stated, this is not an issue with looped belts in the general case. this specific issue does not occur with non-spoilable items.
- Mon Nov 04, 2024 9:07 am
- Forum: Minor issues
- Topic: Spoilable Items randomly teleporting on looped belts
- Replies: 3
- Views: 302
Re: Spoilable Items randomly teleporting on looped belts
Just another gif confirming my previous conclusion. this is with the gaps shown at normal speed. as you can see a gap in the bioflux seemingly creates itself:
- Mon Nov 04, 2024 8:50 am
- Forum: Minor issues
- Topic: Spoilable Items randomly teleporting on looped belts
- Replies: 3
- Views: 302
Spoilable Items randomly teleporting on looped belts
This bug has been hard to precisely track down but ill give the context: In my multiplayer world, we went to gleba first, to try out spoilage. The solution that we've been using utilizes a main loop of the core ingredients. it looks like the following (example of bioplastic. excuse my poor paint ski...
- Sun Oct 27, 2024 12:19 pm
- Forum: Won't fix.
- Topic: [kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs
- Replies: 3
- Views: 648
[kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs
Ive been working on a train scheduler with the circuit network and discovered what i assume is a bug. i could be very wrong and misunderstanding how to use this feature. The setup is fairly simple: - Create a small segment of rail with a stop and a locomotive. - Create a train interrupt with a circu...
- Sat Oct 26, 2024 1:52 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.10] Purple line appearing on Gleba
- Replies: 7
- Views: 1561
purple line being rendered with some resolutions
I think its happening specifically at odd-height resolutions. resizing the window causes the bug to go away and come back. pictured below: